Fedorov

A weapon that was used in the Winter War. And that’s just because in the red army automatic machines were considered unnecessary weapons.

In fact, the production of the Fiodorov rifle was discontinued because it was very unreliable, all you had to do was think of dust and the gun would jam, and it fired Japanese 6.5mm ammunition.

Ahhhh players. They don’t know about guns and ammunition, and they don’t know history either. And then these stupid games tell as historical facts.

Let me quote an anecdote: At my work, during breakfast, we talked about tanks and a colleague was convinced that the M8 Greyhound was a WW1 machine because in War Thunder it was on BR 1.0. And he was willing to bet that the machines on the BR 1.0 were WW1 machines.

Also games and movies distort the reality as it was for the enjoyment and convenience of the user, not looking at the fact that such actions cause damage to historical correctness.

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Not really.
It influences only irrelevant consumer. It’s not like your friend from fabric is history professor.
What he thinks about m8 is completely irrelevant. Peasants way back had way less information and they were fed with more nonsensical things. That’s basically why there’s so many religions.

Reality and facts aren’t important for them. It’s nothing new.
People are just too lazy to use their brains properly.

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The game and the devs dont care so why should the player beyond 18929282828752198th debate about German vs. Soviet quality?

Because we CBT players paid for a completely different product than it is now. Half of the CBT mechanics are gone, the soldier characters have become ninja warriors, and we wanted closer to historical accuracy and didn’t care about some horrific balance.

And now we have an influx of people with little historical knowledge who just want to shoot without thinking about when these guns were made and how they were used.

In addition, the influx of players from games such as Apex, CoD or Fortnite, i.e. f2p games whose business model is based on making the product for current trends, not for the recipient.

The creators of EFT have made a game for a specific audience and what do we have? Success.
The creators of Battlebit made the game for a specific recipient and what do we have? Success.
Games with very advanced mechanics.
I omit strategy games because they also have their own specific recipient, most often in the age range of 30-50.
And I could be wrong, but most CBT players are in their 30s and older.
And it is the recipients aged 30 and over who are willing to spend money on the game every month if the product meets their expectations.

But back to the topic. If the creators want the game to bring them profits, they must target a specific recipient who pays, not the mindless masses that will only clog the servers.

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I started calling it Federov precisely due to this thread. :sweat_smile:

The various responses under this post contribute to the development of psychoanalytic theory and semiotics

fedorev