Sorry man but I have to ask in all seriousness, because this just confused the hell out of me.
I don’t know if you can’t read or if you’re mentally impaired, or if you actually don’t know any of the terminology or information that was dished out here.
But what you wrote made me facepalm, and will make even the people I’ve just argued with do so in unison with me.
Now I sound like an ass, but thats because I am an ass. I’ll gladly take the role of ass here so others don’t have to.
Meanwhile tankers have zero problems to oneshot that whole 9 members squad with 1 he. Difference is that those 9 inf bois have to get close enough to actually use tnt
Also why we need several topics about this ‘issue’? We all know tinkers are bit butthurt cause they die to tnt… like they admit that other at weapons are not reliable enough in hands of average player so those need BUFF not nerf to deto
Like i said in other topics, make severe damage in tanks UNREPAIRABLE. After that every at rifle us viable without buffing tanks to op as fuk
Besides if you get hit by an HE shell and your entire squad gets wiped thats on you, because some dude in an AT-Emplacement could do the same to you, or a plane, and the AI isn’t smart enough to advance from cover to cover. And you would have gotten detpacked on point by some detpack spammer regardless, don’t act like thats not the norm for you already.
So because the “average” player doesn’t use them right means that I as the non-average player am allowed to get 30 tank destructions with em in a single match kk
Hitting someone directly with an HE shell will actually activate the proper AOE damage that kills people around the impact, while hitting objects around people is even weaker than a regular grenade in terms of damage.
You know, just from a veteran player to a newcomer who might need some tips on how to make stuff more dead
Besides if your tank gets hit by detopack and your tank and squad gets wiped thats on you, because some dude in AT emplacement could do the same the to you, or a plane…