the plane selection for this event was obviously
A - made by someone who clearly doesnt play planes
B - made by someone who clearly hate having planes in the game
C - both of the above.
which is ok, not everyone is into the plane side of the game.
only pistols on pilots? why? what does this acomplish?
why doesnt everybody have axes, or in japan case, god forbid, some shin guntos?
why not all infantry packs some explosives to counter tanks, like every normal match?
whats exactly the point in having 1 thompson, 1 late 100 smg, and no other assault weapon, in an ASSAULT squad?
but then, the infantry squads formations, weapons, gear and perks repeat exactly the points A, B, and C from before, so whats left?
i dont play tanks, so i cant talk about their selection, but IS-2 vs Tiger I doesnt sound too balanced, vould be wrong in that front.
why throw every weapon in the game into a blender, then let em get spitted out and wherever they fall, they stay?
why put 2 at gunners in an at specific squad? why 2 assaulters in an assault squad? why, and oh why put only 2 damn engineers in an engineer squad, for the love of god?
what kind of balance is this event measuring, if we have already premade squads? this doesnt measure balance at all, there are entire squads with the same weapon (svt38, type4) and there are squads with a different weapon for every soldier!!
how can balance be evaluated, if we have already made gear setups? for balancing purposes, you must let the players choose the loadout at will and base balancing on the gear chosen, not pre assigned!
really, i thought the mr blunt man with the pan in the head event was the worst we could get, but this one actually makes a solid contender for 1st place.
12k xp per day? when it was at worst 20k per 2 days, aka 10 per day comfortably? but then, sell for gold 25% experience boost, to go back to the usual 10k per day? does this really can be more obvious?