Enlisted stats

btw i will need at least 6 players to DM me. doesnt matter if i get more. just include server and crossplay on/off.
1 player that only played NA server (PC player or crossplay off) yesterday or today
1 player that only played EEU server (PC player or crossplay off) yesterday or today
1 player that only played EU server (PC player or crossplay off) yesterday or today
1 player that only played EU server (console player crossplay on) yesterday or today
1 player that only played EEU server (console player crossplay on) yesterday or today
1 player that only played NA server (console player crossplay on) yesterday or today

data doesnt include server played, so i want to make table of players by server for better analysis. i just need at least one player from one of those groups to fetch other players from those servers.

here is some extra for same data analysis i did 2 days ago. data for hours 13 and 14 are incomplete cause i didnt pull all data (missing about hour of data in between). i am also missing about hour of data for 26th. didnt automate the process, so still have manually start the program.

so here is data from yesterday, it should be fairly accurate.
players unique per side
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players non unique per side
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playerbase by campaign (unique)
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playerbase by campaign (non unique).
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data is pretty shocking. normandy is most balanced campaign, pacific isnt one sided botfest like everyone is saying tunis has 2:1 ratio of players as expected.

number of unique players per campaign per team for all hours

number of non unique players (more relevant for seeing player disparity per battle) per campaign per team for all hours

i am missing servers and cant datamine this, so i need players to DM server that they play on if they only play on one server so i can accurately determine servers.

I highly doubt your stats about alive/bots, since you can be constantly playing with/against the same names in 3-4 games in the row.

Especially, in 8-12 hours out of prime time. And in campaigns like Stalingrad

If you datamined nicknames, you can try to search for those nicknames ingame. And, also, you can count average games per name. Pseudo-“players” will have their numbers really low, since there is a pool of names to fill the game when alive player is leaving.

idk what is so hard to believe about playin with same names 3-4 games in a row. you are in same cycle, you all finished same battles and overall you are more probable to play against same player if both of you press play at the same time.

you are not taking into account that there are 6 servers (3 crossplay on, 3 crossplay off) with crossplay off making around 22% of total battles. i will just quote myself here

Surely, since by means of extrapolation the actual daily online was like 25-30k alive people daily in December 22. Or even lower.
Counted via Xbox stats.

Another option to count the proportion is to have like 10 of series for 5 games in well-feed area, like Normandy, and in Stalingrad. The amount of same names found in those series could give the idea, how well is the playerbase in those campaigns.

I can’t believe the id-check, since you can enter the replay and validate the behavior (aim) of “players” from it. From what I’ve tried - up to 2/3 of team could be bots, sometimes even more of them.

Have you ever tried “search name” test?

you mean searching ingame for friends? and it really doesnt matter to me cause i datamine directly from replay site where i get name and id.

you want exact stats? here is for xbox
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started taking data on 24th so it is incomplete, ended on 1st so it is not whole day and there is around 1 hour of gap on 25th and 26th where i didnt fetch data.

here is for psn
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counting unique names doesnt give you insight in healthiness of the game. if you are playing one after another it is more likely for you to end up in same battles as them. also game will have same health if there is 1 player playing 10 games, or 10 players playing 1 game in regards to player count.

more relevant stat for healthiness of the game is player disparity between sides and player/bot ratio.

there are many problems with replay and you cant validate behavior of anything in them.

Can’t agree with that. Players with 1-5 games in month have zero skill and can’t be really distinguished from bots. They don’t build rallies, they evade friendly bombers/artillery raids.

I highly appreciate your efforts! Still, it would be really interesting to see the distribution of playerbase by number of games per month. Eg. how many players play 10+ per month

90 of 100 quitting the game after 3 plays - is a very bad sign for the game as a product