making it OP versatile squad isnt good solution either. paratroopers already have their gimmick with being able to spawn anywhere. they dont need extra gimmicks. i wouldnt even give them the crate considering how powerful they can be with their jump ability.
i am doing it all the time when i am actually playing normandy and can be extremely efficient. best time to drop is some 20-30 seconds after the start of the game when rallies are actually built. you drop behind most obvious locations for rally points, destroy them and then pincer enemy in cap.
would do that if i actually played normandy often.
- they are too versatile. if you want history comparison than every rifle squadron should also have MG gunner and couple of bazookas or fausts usable by any rifleman. if rifle squadrons can be divided in MG and AT elements, then i dont see reason why paratroopers should have special exemption.
- they are too accurate in their drop and they teleport above battlefield.
- i never said dont allow them to flank or be behind enemy lines. if anything i would even allow them even gray zone. this is their gimmick, they dont need extra ones.
they need heavy nerf cause they make other squads pointless. they are currently assault, mg and AT squad in one with engineer that can make flanking rally points. they can spawn to any point of the map, including the cap zone with precision.
and i hope they dont. DF made stupid choice without any community input with introduction of paratroopers. people like their OP new squads and dont even care that it is
- OP and ruins balance
- not historically accurate