Easy Balance Fix for Paratrooper Squads

making it OP versatile squad isnt good solution either. paratroopers already have their gimmick with being able to spawn anywhere. they dont need extra gimmicks. i wouldnt even give them the crate considering how powerful they can be with their jump ability.

i am doing it all the time when i am actually playing normandy and can be extremely efficient. best time to drop is some 20-30 seconds after the start of the game when rallies are actually built. you drop behind most obvious locations for rally points, destroy them and then pincer enemy in cap.

would do that if i actually played normandy often.

  1. they are too versatile. if you want history comparison than every rifle squadron should also have MG gunner and couple of bazookas or fausts usable by any rifleman. if rifle squadrons can be divided in MG and AT elements, then i dont see reason why paratroopers should have special exemption.
  2. they are too accurate in their drop and they teleport above battlefield.
  3. i never said dont allow them to flank or be behind enemy lines. if anything i would even allow them even gray zone. this is their gimmick, they dont need extra ones.

they need heavy nerf cause they make other squads pointless. they are currently assault, mg and AT squad in one with engineer that can make flanking rally points. they can spawn to any point of the map, including the cap zone with precision.

and i hope they dont. DF made stupid choice without any community input with introduction of paratroopers. people like their OP new squads and dont even care that it is

  1. OP and ruins balance
  2. not historically accurate
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Crate could be used as nerf if necessary items were accessible through it.
For example paras would drop only with handguns and all primary weapons would be in box.

Seems still to me like completely made up scenario.

And this just proves it.

That’s what I said too.

Using historical facts to prove game balance etc is extremely cheap and it has zero value.

Yeah, drop spread could be increased. That’s way better artificial balance than 10 minutes long flight.

I do not. Spawncamping is extremely toxic. Not a single class’s mechanics shouldn’t be based on grey zone.

I disagree.
They can be easily countered. They’re just changing gameplay.

Not relevant, it’s game. Engineers how are depicted in this game aren’t HA as well. Same goes for tanks, MG squads, medics and so on.

You have paras, use them, you can do all those things too. Its your prerogative not to use them. Also it doesn’t ruin the balance at all and tbh DF has bigger problems to worry about like ladder mechanic, window mechanic, BR, MM, mine and AT bugs and expand its player base.
Plus, there are premium squads so I highly doubt nerf will happen, maybe an adjustment. It would be screwing around with player supporting the game financially. Bad decision.
I believe its best for DF to stop listening to both sides on this matter and focus on other things. Cause its not healthy for the game. its time consuming and most of the complaints are baseless. Suggesting a nerf without having game making experience is like voting and not understanding politics.

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i use this when i am attacker. dropping on cap is most stupid use of paratroopers usually.

he argued that they were versatile in history. i made comparison to rifle squad that was also versatile in history, but was implemented differently in game.

proves what?
i am currently grinding moscow, so i am not playing normandy. ffs only have 3 normandy game replays of which i think i actually played only 2 (i dont play normandy conquest). and at least one of them if not both were defense where i wouldnt use that tactic. when on defense it is more useful to frontally confront and destroy enemy. only if enemy is particularly good i flank for rally points.

i am for nerf, just idk what specific instance of nerf or their combination i would apply. certainly i dont want them to be nerfed to the ground, but also i dont want current state. they either need to loose versatility, or they need to lose instant precise drops.

it is funny cause this was basically one of the main roles of paratroopers. preventing reinforcements.
but yeah i agree that spawn camping is toxic, but also at the same time gray zone is too big. giving them extended stay in gray zone could also be good for dealing with gray zone camper tanks. default spawn protection can be improved so any spawn camper would be at heavy disadvantage.

and i disagree to your disagree :stuck_out_tongue:
any infantry can be “easily countered”. it is not question whether you can kill them or not. it is question of how their features compare to features of rest of the squads and if they have overwhelming advantage compared to other squads. and paratroopers have overwhelming advantage.

it is relevant. when there is something added to the game it needs to be either balanced or historically relevant/accurate (or preferably both).

and i use them like any other OP weapon and vehicle. doesnt change the fact that they are versatile and OP.

if you dont see a problem with pinpoint precision drop anywhere on the map with highly versatile squad on demand, then idk what i could tell you. any other squad is specialized and can only be spawned on fixed locations. not to mention it is only premium/event squad and not in normal progress.

they are constantly making bad decisions. paratroopers should have been first rolled out to testers and then they should have collected feedback from them. or they should have made an event with paratrooper squad and tested them (like even fight event).

and conveniently leave paratroopers alone.

i could make same argument to you about not nerfing OP stuff without having game making experience.

If it’s so stupid, then just dont allow them to jump behind objective so nobody can farm rally points and everyone will be happy, lol.

Good idea, very simple nerf yet effective.