Instead of static weather, battles would shift as conditions change. Imagine starting a match in clear skies, only for a storm to roll in, forcing players to adapt.
Types of Weather Effects:
1. Rain & Thunderstorms
Heavy rain reduces visibility and makes gunfire harder to track.
Mud slows down vehicles and infantry, making roads more important.
Thunder masks the sound of approaching enemies, perfect for stealth attacks.
2. Fog & Mist
Limits visibility, making snipers less effective.
Encourages close-quarters combat and ambush tactics.
Aircraft become nearly useless for spotting targets.
3. Snow & Blizzards
Slows down movement and affects weapon handling.
Ice-covered terrain makes vehicles harder to control.
Footprints in the snow allow enemies to track movement.
4. Sandstorms (For North African Campaigns)
Complete chaos—visibility drops to almost nothing.
Radios and communication could be disrupted.
Players must navigate by sound, maps, and landmarks.
5. Strong Winds
Affects bullet trajectory for long-range shots.
Smoke grenades and artillery smoke disperse faster.
Paratroopers might get blown off course when dropping in.
Time of Day Changes
Instead of preset “day or night” maps, battles could transition over time.
Dawn Raids – Limited early sunlight, forcing players to rely on flares and flashlights.
Sunset Combat – Shadows and lighting change dynamically, making it harder to spot enemies.
How This Would Change Gameplay:
Tactical Adaptation – Players would have to adjust their playstyle mid-battle.
Better Immersion – Matches would feel fresh, even on the same maps.
More Variety – No two battles would feel the same, keeping things unpredictable.
Lets hear what you’s all think gang