I’m not opposed to BR5 for Japan, HOWEVER, I think they first need to completely revise the list and add some better equipment into BR4 first.
A small example is the engineer II squad with access to the basic MG nest. Americans can get it at BR2, yet Japanese don’t get it until BR4.
A large example of it is that tanks like the Jumbo sitting back are immune to anything the Japanese can throw at it other than aircraft bombs, and the Na-To, which isn’t even comparable as the sides and back are completely open, the front has hilariously low armor, and it doesn’t even have an MG.
Basically re-evaluate the effectiveness of their weapons against those of equal tier for the Americans, and add in more stuff that is more on par with their capabilities.
And? I think the game is fun as it is, a lot of room for improvement, but still. Making the game fun for you would mean removing the a huge part of the fun factor from me and people who agree with me. Meaning imho, your fun is less valid since it would require destruction as opposed to improvement and creation.
The luftwaffe sure is time traveling in berlin, why don’t you have a problem with that?
Because he doesn’t have a clear position. He only considers fantasy what he chooses to fantasy for himself, he is ultimately not guided by balance or any story, because “that’s how he feels about the game”.
What are you talking about?
Either someone will stop being a clown who won’t show where fantasy ends and historicity begins - the answer is, it doesn’t exist
Bold claim.
How come your fun is not less valid since it requires destruction of Battle of Berlin as it was first launched in the game?
Mind you, I never said that your fun is invalid, only that other people have different definitions of fun.
Personally I would live fine without any aviation in Berlin. But since the Soviet side has it, it’s only natural that Germans get planes as well. That’s a gameplay mechanic.
AS and RPD are not a unique mechanic. They are just fantasy weapons added for some weird reason to stimulate the grind and revenues, I guess. And to artificially mirror the STG line.
That’s why rifles, machine guns, and assault rifles were added to the rolling - because some people have them and others should have them. It’s called balance.
And that’s why Americans need an assault rifle, which officially didn’t exist before Vietnam. It’s why people ask for a grenade launcher, and it’s why the Japanese need ho ri on the br 5 - they can’t even fight jumbos without it
Tu quoque fallacy combined with a whataboutism. I’m somehow a hypocrite because something I didn’t push for nor have I mentioned it, I’m defending the game we have now… And Berlin is one of the mapsets that have only had things added not removed. And I think you misunderstood what I meant by destruction and creation. You’re arguing for removing things (destruction), and against adding things (against creation) because historicity. I’m arguing for improving things and adding new things (creation) as long as they existed within a reasonable timeframe.
They were added for balance, and because some people will find them fun to use whilst others like them because they add more things to see and use. You seem to want the game to stagnate with more don’ts than do’s.
Balance is a good reason for that but not for the AS-44 and RD-44? The Luftwaffe is more of a fantasy in Berlin than those two. It’s more likely that the soviets would’ve conducted field tests rather than Germany having air support.
The M2 Carbine should be reclassified as an assault rifle since it fits the definition:
Intermediate rifle cartridge and select fire. It wasn’t called an assault rifle at the time because the US didn’t have that designation yet.
That’s exactly what I meant as well.
There was the Battle of Berlin campaign before AF/AS/RPD were added. It was doing fine both in terms of balance and authenticity, except for the usual fluctuations in playerbase in a faction-based game like this.
There were PPS and MP-40, there were PPSh-41 and MG-42, T-34-85 and Panther, etc.
It felt like Berlin, it looked like Berlin, it was great basically – here take a look I even fanboy’d over it.
My Berlin win percentages were only 8% off each other
However, then came the destruction of authenticity with the addition of Fedorov, AS and RPD.
What is it if not destruction of what I just described as a perfectly enjoyable experience, which would have been fixed in terms of playerbase with this Merge.
Did the Soviets lack balance? PPSh-41 was not good enough?
Or were they added simply because the devs pushed for “new top stuff” with every upgrade to prolong the grind, so inevitably there came MP43/STG and they didn’t think twice before mirroring it with fantasy Soviet weapons?
Again, there was balance.
Please. They still had airfields. Hanna Reitsch was flying hours until the city fell. Obviously they didn’t have the same amount as the USSR like ingame, but that’s exactly what’s called balance of mechanics.
Nope, absolutely not likely. Field tests mean troop trials, back at base, not issuing unproven weapons to your guys and sending them to risk malfunction in Berlin just because.
They had enough PPSh and SVTs.
Agreed. Instead of doing more fantasy stuff I think it would be better to add the early Soviet-Japanese front and that’s it for now. In the future, if more factions are added, maybe also the Chinese-Japanese.
The merge gives us lots of possibilities for new and interesting fronts and weapons for lower BRs that actually existed. No need to keep adding fantasy.
And I know many will hate this, but I think it wouldn’t be a bad idea to add more captured and low BR stuff from occupied countries, like the Somua S35, a French tank that the Germans used. The same goes for Japan, there are probably some things they used from the Chinese and others occupy countries
Points 1 and 2 are fair, but it seems that BR V is already bound to come. As for 3, I don’t think it would be rational to add unique trees of minor nations other than Britain and Italy. Perhaps there could be subtrees, such as France and Poland under western allies. Side note; the British could have the Comet and Challenger at BR V.
The Soviet weapons development system typically included frontline testing as part of the adoption process. From what I’ve gathered; the AS-44 is claimed to have seen very limited use in WW2.
Well, they basically sent anything available to the front line near the end of the war. And weapons like Mkb 42 (with a new type of ammo) was sent to the frontline for field testing way before the battle of berlin. Also the US sent their Pershing tanks (20 more or less and 1 or 2 Super Pershing) to be involved in the invasion of germany. Same thing was done with the canadian Skink AA vehicles (this one was latter rejected for service but some of them were present in the frontline regardless). I don’t know why this could not have been the same for soviet weapons.
Anyway, I am pretty sure the devs won’t remove literally half of the ingame weapons just because a few people don’t want them to be in the game.
I don’t know about that but
In 1943 the Soviet M43 7.62×41mm intermediate cartridge was developed and provided to Soviet small arms design bureaus to design a series of new weapons around this new cartridge. In May 1944 Alexey Sudayev who had already designed the successful PPS submachine gun delivered the first and fourth models of his AS-44 for tests.
The AS-44 successfully met the competition’s requirements and in the spring of 1945, an experimental batch of them were manufactured at the Tula Arms Factory.
So from this alone 2 digit numbers of AS-44 were produced
Also it was delivered to soldiers of red army in summer of 1945 shortly after VE day for field testing so most likely we are looking at a gun with 3-digit numbers produced but not serially
Maybe the forth and first model’s field testing was done during war but anyway the matter of fact is it’s produced in 3 digit numbers and existed during War as the first and fourth models were finished before 1945