I have noticed an odd behaviour in mod editor
The crew will say “Yes sir” for some reason
Idk if its the cause for the crash but it might be a hint
I have noticed an odd behaviour in mod editor
findings:
The game dies if the first tank of the wave is the third or above tank(excluding the base event tank)
I have tried to swap the types of tank but it still crashes when tank no.3 spawns.
Forgot to dump my custom tank code. Here it is…
type_95_ha_go_ai_vehicle_tank{
_use:t="ai_vehicle_tank_fixed_objective"
_use:t="jp_type_95_ha_go_14th_inf_div_peleliu_pacific_battlepass_premium"
_use:t="ai_aircraft_crew_ger"
bodyCleanupTime:r=30
paid_loot__pointsForKill:i=150
vehicle_seats__restrictToTeam:i=3
ai_aircraft_crew__soldier_template:t="zombie_ai_vehicle_tank_crew_member"
"dontCreateNphysObstacle:tag"{
}
"zombie:tag"{
}
_group{
_tags:t="server"
ai_vehicle_tank__pathFindingState:i=1
ai_vehicle_tank__ignoreBattleArea:b=yes
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="commander"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.02, -0.72, -0.07]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="commander"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="jp_type_95_ha_go_gunner_cockpit"
hatchRotationAxis:p3=1.7, 0.0, 0.0
directTurretControl:b=yes
"turretNames:array"{
turretNames:t="turret_01"
}
"hatchNodes:array"{
node:t="hatch_01"
node:t="hatch_02"
}
"loaderTurretNames:array"{
turret:t="turret_01"
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cameraOffset:p3=0.15, -0.0, -0.0
cockpitTemplate:t="jp_type_95_ha_go_driver_cockpit"
}
"seats:object"{
name:t="main_gunner"
locName:t="vehicle_seats/additional_gunner"
attachNode:t="machine_gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="machine_gunner"
cameraNodeName:t="root"
cockpitTemplate:t="jp_type_95_ha_go_machinegunner_cockpit"
directTurretControl:b=yes
"turretNames:array"{
turret:t="turret_02"
}
}
}
}
jp_type_95_ha_go_14th_inf_div_peleliu_pacific_battlepass_premium{
_override:b=yes
gunner_cam_limit__useCockpitDir:b=yes
commanderCockpitFpsCamMaxAngle:p2=40.0, 5.0
}
type_95_ha_go_turret_01_37mm_type_94{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=40.0
}
}
type_95_ha_go_turret_02_7_7mm_type_97{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=19
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
ha_go_spawner{
_use:t="zombie_ai_vehicle_tank_spawner"
zombie_ai_vehicle_tank_spawner__template:t="type_95_ha_go_ai_vehicle_tank"
}
jp_type_98_ta_se_ai_vehicle_tank{
bodyCleanupTime:r=30.0
_use:t="ai_vehicle_tank_fixed_objective"
_use:t="jp_type_98_ta_se_common"
_use:t="ai_aircraft_crew_ger"
paid_loot__pointsForKill:i=100
vehicle_seats__restrictToTeam:i=3
ai_aircraft_crew__soldier_template:t="zombie_ai_vehicle_tank_crew_member"
"dontCreateNphysObstacle:tag"{
}
"zombie:tag"{
}
_group{
_tags:t="server"
ai_vehicle_tank__pathFindingState:i=1
ai_vehicle_tank__ignoreBattleArea:b=yes
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
directTurretControl:b=yes
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="commander"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[0.966096, -0.15643, -0.205346] [0.153012, 0.987682, -0.032523] [0.207904, -6.44228e-08, 0.978131] [-0.28, -0.25, 0.04]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=no
receiveDamageFromDMPart:t="commander"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="jp_type_98_ta_se_gunner_cockpit"
directTurretControl:b=yes
maxPosWithOpenHatch:r=0.0
hatchRotationAxis:p3=0.0, 0.0, 0.0
cameraOffset:p3=-0.6, 0.15, 0.0
canLoadInHatch:b=yes
isHoldGunModeAllowed:b=no
useHatchEffectors:b=yes
"hatchNodes:array"{
node:t="bone_camera_gunner"
}
"hatchTurretNames:array"{
turret:t="turret_01"
}
"turretNames:array"{
turretNames:t="turret_01"
}
"effectors:object"{
r.hand:t="righthand_3"
l.hand:t="lefthand_3"
r.foot:t="pedal_rfoot_3"
l.foot:t="pedal_lfoot_3"
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.42, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="main_gunner"
shouldHideOwner:b=no
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cockpitTemplate:t="jp_type_98_ta_se_driver_cockpit"
seatAnimUpper:t="drive_passenger"
seatAnimLower:t="drive_passenger"
"effectors:object"{
r.hand:t="righthand_1"
l.hand:t="lefthand_1"
r.foot:t="pedal_rfoot_1"
l.foot:t="pedal_lfoot_1"
}
}
"seats:object"{
name:t="loader"
locName:t="vehicle_seats/loader"
attachNode:t="loader"
shouldHideOwner:b=no
ignoreAttachNodeRotation:b=yes
attachTm:m=[[0.945413, 0.0174524, 0.325499] [0.00624701, 0.997447, -0.0716251] [-0.325909, 0.0697467, 0.942864] [-0.25, -0.3, -0.15]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
receiveDamageFromDMPart:t="loader"
"loaderTurretNames:array"{
turret:t="turret_01"
}
"effectors:object"{
r.hand:t="righthand_2"
r.foot:t="pedal_rfoot_2"
l.foot:t="pedal_lfoot_2"
}
}
}
}
jp_type_98_ta_se_gunner_cockpit{
_use:t="base_gunner_cockpit"
animchar__res:t="ba_11_gunner_char"
cockpit__offset:p3=-0.407955, 0.260143, 0.384339
"cockpit__visibleVehicleNodeNames:list<t>"{
node:t="gun_barrel"
node:t="bone_gun"
node:t="bone_turret"
node:t="@root"
}
"cockpit__slitNodeNames:list<t>"{
slit:t="cam_front_right"
}
"cockpit__slitForwardOffset:list<r>"{
slit:r=0.22
}
"cockpit__slitIsGun:list<b>"{
slit:b=yes
}
"cockpit__attachNodeNames:list<t>"{
node:t="bone_gun"
}
"cockpit__attachNodeIndices:list<i>"{
}
"cockpit__slitZoom:array"{
"slit:list<r>"{
zoom:r=1.44
zoom:r=2.5
}
}
"cockpit__slitZoomTime:list<r>"{
slit:r=0.05
}
"cockpit__slitTemplates:list<t>"{
slit:t="jp_ring"
}
"cockpit__slitEids:list<eid>"{
}
}
jp_type_98_ta_se_driver_cockpit{
_use:t="base_driver_cockpit_no_slits"
animchar__res:t="bt_7_driver_char"
cockpit__offset:p3=0.116888, -0.362939, -0.00775526
"cockpit__visibleVehicleNodeNames:list<t>"{
}
"cockpit__slitForwardOffset:list<r>"{
slit:r=0.1
}
"cockpit__slitIsGun:list<b>"{
slit:b=no
}
"cockpit__slitNodeNames:list<t>"{
slit:t="cam_front"
}
}
jp_type_98_ta_se_common{
_override:b=yes
gunner_cam_limit__useCockpitDir:b=yes
commanderCockpitFpsCamMaxAngle:p2=40.0, 5.0
}
type_98_ta_se_turret_01_20mm_type98{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=3
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
ta_se_spawner{
_use:t="zombie_ai_vehicle_tank_spawner"
zombie_ai_vehicle_tank_spawner__template:t="jp_type_98_ta_se_ai_vehicle_tank"
}
jp_type_97_chi_ha_ai_vehicle_tank{
bodyCleanupTime:r=30.0
_use:t="ai_vehicle_tank_fixed_objective"
_use:t="jp_type_97_chi_ha_pacific_premium"
_use:t="ai_aircraft_crew_ger"
paid_loot__pointsForKill:i=250
vehicle_seats__restrictToTeam:i=3
ai_aircraft_crew__soldier_template:t="zombie_ai_vehicle_tank_crew_member"
"dontCreateNphysObstacle:tag"{
}
"zombie:tag"{
}
_group{
_tags:t="server"
ai_vehicle_tank__pathFindingState:i=1
ai_vehicle_tank__ignoreBattleArea:b=yes
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
directTurretControl:b=yes
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="gunner"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="jp_type_97_chi_ha_gunner_cockpit"
"turretNames:array"{
turret:t="turret_01"
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cameraOffset:p3=0.15, -0.0, -0.0
cockpitTemplate:t="jp_type_97_chi_ha_driver_cockpit"
}
"seats:object"{
name:t="commander"
locName:t="vehicle_seats/commander"
attachNode:t="commander"
shouldHideOwner:b=yes
maxPosWithOpenHatch:r=1.2
hatchRotationAxis:p3=1.8, 0.0, 0.0
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.1, -1.1, 0.0]]
seatComponent:t="isDriver"
receiveDamageFromDMPart:t="commander"
cameraNodeName:t="bone_turret"
cockpitTemplate:t="jp_type_97_chi_ha_commander_cockpit"
isHoldGunModeAllowed:b=no
"hatchNodes:array"{
node:t="hatch_04"
node:t="hatch_05"
}
"hatchTurretNames:array"{
turret:t="turret_03"
}
"loaderTurretNames:array"{
turret:t="turret_01"
}
}
"seats:object"{
directTurretControl:b=yes
name:t="main_gunner"
locName:t="vehicle_seats/additional_gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="machinegunner"
cameraNodeName:t="root"
cockpitTemplate:t="jp_type_97_chi_ha_machinegunner_cockpit"
"turretNames:array"{
turret:t="turret_02"
}
}
}
}
jp_type_97_chi_ha_pacific_premium{
_override:b=yes
gunner_cam_limit__useCockpitDir:b=yes
commanderCockpitFpsCamMaxAngle:p2=40.0, 5.0
}
type_97_chi_ha_turret_01_57mm_type_97{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=40.0
}
}
type_97_chi_ha_turret_02_7_7mm_type_97{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=19
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
chi_ha_spawner{
_use:t="zombie_ai_vehicle_tank_spawner"
zombie_ai_vehicle_tank_spawner__template:t="jp_type_97_chi_ha_ai_vehicle_tank"
}
jp_type_2_ho_i_ai_vehicle_tank{
bodyCleanupTime:r=30.0
_use:t="ai_vehicle_tank_fixed_objective"
_use:t="jp_type_2_ho_i_common"
_use:t="ai_aircraft_crew_ger"
paid_loot__pointsForKill:i=350
vehicle_seats__restrictToTeam:i=3
ai_aircraft_crew__soldier_template:t="zombie_ai_vehicle_tank_crew_member"
"dontCreateNphysObstacle:tag"{
}
"zombie:tag"{
}
_group{
_tags:t="server"
ai_vehicle_tank__pathFindingState:i=1
ai_vehicle_tank__ignoreBattleArea:b=yes
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
directTurretControl:b=yes
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="gunner"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="jp_type_2_ho_i_gunner_cockpit"
"turretNames:array"{
turret:t="turret_01"
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cameraOffset:p3=0.15, -0.0, -0.0
cockpitTemplate:t="jp_type_2_ho_i_driver_cockpit"
}
"seats:object"{
directTurretControl:b=yes
name:t="commander"
locName:t="vehicle_seats/commander"
attachNode:t="commander"
shouldHideOwner:b=yes
maxPosWithOpenHatch:r=1.2
hatchRotationAxis:p3=1.9, 0.0, 0.0
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.05, -0.8, 0.18]]
seatComponent:t="isDriver"
receiveDamageFromDMPart:t="commander"
cameraNodeName:t="bone_turret"
cockpitTemplate:t="jp_type_2_ho_i_commander_cockpit"
"hatchNodes:array"{
node:t="hatch_05"
node:t="hatch_04"
}
"hatchTurretNames:array"{
turret:t="turret_03"
}
}
"seats:object"{
directTurretControl:b=yes
name:t="main_gunner"
locName:t="vehicle_seats/additional_gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="machinegunner"
cameraNodeName:t="root"
cockpitTemplate:t="jp_type_2_ho_i_machinegunner_cockpit"
"turretNames:array"{
turret:t="turret_02"
}
}
"seats:object"{
attachNode:t="loader"
locName:t="vehicle_seats/loader"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isPassenger"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="loader"
cameraNodeName:t="bone_camera_driver"
"loaderTurretNames:array"{
turret:t="turret_01"
}
}
}
}
jp_type_2_ho_i_common{
_override:b=yes
gunner_cam_limit__useCockpitDir:b=yes
commanderCockpitFpsCamMaxAngle:p2=40.0, 5.0
}
type_2_ho_i_turret_01_75mm_type_99{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=40.0
}
}
type_2_ho_i_turret_02_7_7mm_type_97{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=19
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
type_2_ho_i_turret_03_7_7mm_type_97{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=40.0
}
}
ho_i_spawner{
_use:t="zombie_ai_vehicle_tank_spawner"
zombie_ai_vehicle_tank_spawner__template:t="jp_type_2_ho_i_ai_vehicle_tank"
}
jp_type_3_chi_nu_ai_vehicle_tank{
_use:t="ai_vehicle_tank_fixed_objective"
_use:t="jp_type_3_chi_nu_pacific_yellow_stripes_battlepass_premium"
_use:t="ai_aircraft_crew_ger"
bodyCleanupTime:r=30
paid_loot__pointsForKill:i=500
vehicle_seats__restrictToTeam:i=3
ai_aircraft_crew__soldier_template:t="zombie_ai_vehicle_tank_crew_member"
"dontCreateNphysObstacle:tag"{
}
"zombie:tag"{
}
_group{
_tags:t="server"
ai_vehicle_tank__pathFindingState:i=1
ai_vehicle_tank__ignoreBattleArea:b=yes
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
directTurretControl:b=yes
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="gunner"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="jp_type_3_chi_nu_gunner_cockpit"
"turretNames:array"{
turret:t="turret_01"
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cameraOffset:p3=0.15, -0.0, -0.0
cockpitTemplate:t="jp_type_3_chi_nu_driver_cockpit"
}
"seats:object"{
name:t="commander"
locName:t="vehicle_seats/commander"
attachNode:t="commander"
shouldHideOwner:b=yes
maxPosWithOpenHatch:r=1.2
hatchRotationAxis:p3=1.7, 0.0, 0.0
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.1, -0.4, 0.05]]
seatComponent:t="isDriver"
receiveDamageFromDMPart:t="commander"
cameraNodeName:t="bone_turret"
cockpitTemplate:t="jp_type_3_chi_nu_commander_cockpit"
"hatchNodes:array"{
node:t="hatch_05"
node:t="hatch_04"
}
"hatchTurretNames:array"{
turret:t="turret_03"
}
}
"seats:object"{
directTurretControl:b=yes
name:t="main_gunner"
locName:t="vehicle_seats/additional_gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="machinegunner"
cameraNodeName:t="root"
cockpitTemplate:t="jp_type_3_chi_nu_machinegunner_cockpit"
"turretNames:array"{
turret:t="turret_02"
}
}
"seats:object"{
attachNode:t="loader"
locName:t="vehicle_seats/loader"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isPassenger"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="loader"
cameraNodeName:t="bone_camera_driver"
"loaderTurretNames:array"{
turret:t="turret_01"
}
}
}
}
jp_type_3_chi_nu_pacific_yellow_stripes_battlepass_premium{
_override:b=yes
gunner_cam_limit__useCockpitDir:b=yes
commanderCockpitFpsCamMaxAngle:p2=40.0, 5.0
}
type_3_chi_nu_turret_01_75mm_type_3{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=40.0
}
}
type_3_chi_nu_turret_02_7_7mm_type_97{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=19
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
type_3_chi_nu_turret_03_7_7mm_type_97{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=40.0
}
}
chi_nu_spawner{
_use:t="zombie_ai_vehicle_tank_spawner"
zombie_ai_vehicle_tank_spawner__template:t="jp_type_3_chi_nu_ai_vehicle_tank"
}
halftrack_m13_ai_vehicle_tank{
_use:t="ai_vehicle_tank_fixed_objective"
_use:t="us_halftrack_m13_common"
_use:t="ai_aircraft_crew_ger"
bodyCleanupTime:r=30
paid_loot__pointsForKill:i=250
vehicle_seats__restrictToTeam:i=3
ai_aircraft_crew__soldier_template:t="zombie_ai_vehicle_tank_crew_member"
"dontCreateNphysObstacle:tag"{
}
"zombie:tag"{
}
_group{
_tags:t="server"
ai_vehicle_tank__pathFindingState:i=1
ai_vehicle_tank__ignoreBattleArea:b=yes
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
directTurretControl:b=yes
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[0.90628, 0.4227, 8.74272e-16] [-0.4227, 0.906281, 5.83326e-09] [2.4657e-09, -5.28653e-09, 1.00001] [-0.21, -0.3, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=no
receiveDamageFromDMPart:t="gunner"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="us_halftrack_m13_gunner_cockpit"
directTurretControl:b=yes
cameraOffset:p3=-0.35, 0.2, 0.0
maxPosWithOpenHatch:r=0.0
hatchRotationAxis:p3=0.0, 0.0, 0.0
canLoadInHatch:b=yes
isHoldGunModeAllowed:b=no
useHatchEffectors:b=yes
"turretNames:array"{
turretNames:t="turret_01"
turretNames:t="turret_02"
}
"hatchTurretNames:array"{
turret:t="turret_01"
turret:t="turret_02"
}
"hatchNodes:array"{
node:t="hatch_01"
}
"loaderTurretNames:array"{
turret:t="turret_01"
turret:t="turret_02"
}
"effectors:object"{
"l.hand:object"{
rel_tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.0, -0.0, 0.0]]
node:t="lefthand_2"
}
"r.hand:object"{
rel_tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.0, -0.0, 0.0]]
node:t="righthand_2"
}
"l.foot:object"{
rel_tm:m=[[1.0, -0.000134336, 0.00109565] [0.000133743, 1.0, 0.000674367] [-0.00109572, -0.000674196, 0.999999] [-0.02948, -0.0187607, 0.00164175]]
node:t="pedal_lfoot_2"
}
"r.foot:object"{
rel_tm:m=[[0.999999, 3.96237e-06, 0.00119497] [-4.91767e-06, 1.0, 0.000759456] [-0.00119502, -0.000759482, 0.999999] [-0.0288086, -0.0186996, -0.000524521]]
node:t="pedal_rfoot_2"
}
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.07, 0.21, -0.15]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=no
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cockpitTemplate:t="us_halftrack_m13_driver_cockpit"
seatAnimUpper:t="drive_passenger"
seatAnimLower:t="drive_passenger"
"effectors:object"{
"l.hand:object"{
rel_tm:m=[[0.808712, -0.032106, -0.587329] [0.571561, 0.278741, 0.771765] [0.138934, -0.95983, 0.243772] [0.0898285, 0.0626068, -0.117208]]
node:t="lefthand_1"
}
"r.hand:object"{
rel_tm:m=[[0.457613, -0.734383, -0.501273] [0.536842, 0.67761, -0.502639] [0.708796, -0.0390896, 0.704329] [0.0498199, 0.0408497, 0.0346947]]
node:t="righthand_1"
}
"l.foot:object"{
rel_tm:m=[[0.978776, 0.185353, 0.0874309] [-0.177178, 0.979724, -0.0935323] [-0.102995, 0.0760563, 0.99177] [-0.0876465, 0.0129089, 0.0589943]]
node:t="pedal_lfoot_1"
}
"r.foot:object"{
rel_tm:m=[[0.916721, 0.39311, -0.0713319] [-0.389451, 0.919087, 0.0600619] [0.0891712, -0.0272797, 0.995643] [-0.0805817, 0.0190582, -0.018856]]
node:t="pedal_rfoot_1"
}
}
}
"seats:object"{
name:t="machine_gunner"
locName:t="vehicle_seats/commander"
attachNode:t="commander"
shouldHideOwner:b=no
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.12, 0.36, 0.11]]
seatComponent:t="isPassenger"
isHoldGunModeAllowed:b=no
receiveDamageFromDMPart:t="commander"
seatAnimUpper:t="drive_passenger"
seatAnimLower:t="drive_passenger"
canPlaceManually:b=yes
"effectors:object"{
"l.hand:object"{
rel_tm:m=[[-0.0140025, -0.992501, 0.121439] [0.999274, -0.0095886, 0.0368515] [-0.0354104, 0.121867, 0.991914] [-0.208267, -0.674889, -0.117278]]
node:t="lefthand_3"
}
"r.hand:object"{
rel_tm:m=[[0.512722, 0.185274, -0.838326] [0.215913, 0.917232, 0.334765] [0.830962, -0.352646, 0.430281] [-0.151245, -0.0606141, 0.0719528]]
node:t="righthand_3"
}
"l.foot:object"{
rel_tm:m=[[0.988051, 0.152243, 0.024008] [-0.150694, 0.98695, -0.0567607] [-0.0323361, 0.0524647, 0.9981] [-0.104599, -0.033783, 0.0100501]]
node:t="pedal_lfoot_3"
}
"r.foot:object"{
rel_tm:m=[[0.959544, 0.273328, 0.067583] [-0.273181, 0.961893, -0.0115871] [-0.0681747, -0.00734403, 0.997647] [-0.0914841, -0.0504913, 0.00846291]]
node:t="pedal_rfoot_3"
}
}
}
}
}
us_halftrack_m13_common{
_override:b=yes
gunner_cam_limit__useCockpitDir:b=yes
commanderCockpitFpsCamMaxAngle:p2=40.0, 5.0
}
halftrack_m13_turret_01_12_7mm_m2_hb_user_machinegun_for_m15{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=250
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
halftrack_m13_turret_02_12_7mm_m2_hb_user_machinegun_for_m15{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=250
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
m13_mgmc_spawner{
_use:t="zombie_ai_vehicle_tank_spawner"
zombie_ai_vehicle_tank_spawner__template:t="halftrack_m13_ai_vehicle_tank"
}
There are many tanks i wanted to add but i only used the first 3 tanks and the game just refuses to work
@Devenddar
Ping you here as its 12pm of Friday in my region (idk about urs because your country is quite wide)
yea some issues is deep inside the code… maybe need more test to figure it if can be handle by our players
before that we can only circumvent these problems in some roundabout ways
But that definitely did not happen before the stronger than steel update.
I mean the server don’t even have a lag spike when 20 ha-go are spawning, let alone 1 tank spawning
yes some times new update breaks things… Many break cases were happened before I’m also very troubled by this
@Bazsi37’s post allowed me to check the game codes (which i can finally get my hands on).
And i noticed that there are something missing in the _group part from the code i got from @Devenddar
My guess is this. This thing is the now working code
ai_vehicle_tank__thinkState:i=1
ai_vehicle_tank__waitTimesUpdatePath:r=1000000.0
And this is why server crashes:
ai_vehicle_tank__pathFindingState:i=1
22 days later, i am once try to fix this issue with custom tanks!
I will share all the codes i used to accomplish custom ai tanks to the public once its completely working
I hope to see PVE tank battles with player profiles that spawn tanks. Or a working war thunder match in enlisted (with enlisted repair system)
Alright testing with this tank codes
type_95_ha_go_ai_vehicle_tank{
_use:t="ai_vehicle_tank_fixed_objective"
_use:t="jp_type_95_ha_go_14th_inf_div_peleliu_pacific_battlepass_premium"
destroyIfNoCrewLeft:b=yes
bodyCleanupTime:r=30
paid_loot__pointsForKill:i=150
vehicle_seats__restrictToTeam:i=3
"dontCreateNphysObstacle:tag"{
}
"zombie:tag"{
}
_group{
_tags:t="server"
//ai_vehicle_tank__pathFindingState:i=1
ai_vehicle_tank__thinkState:i=1
ai_vehicle_tank__waitTimesUpdatePath:r=1000000.0
ai_vehicle_tank__allowCrewExiting:b=no
zombie_ai_vehicle_tank__timeToDestroy:r=900.0
zombie_ai_vehicle_tank__destroyAtTime:r=0.0
ai_vehicle_tank__ignoreBattleArea:b=yes
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="commander"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.02, -0.72, -0.07]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="commander"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="jp_type_95_ha_go_gunner_cockpit"
hatchRotationAxis:p3=1.7, 0.0, 0.0
directTurretControl:b=yes
"turretNames:array"{
turretNames:t="turret_01"
}
"hatchNodes:array"{
node:t="hatch_01"
node:t="hatch_02"
}
"loaderTurretNames:array"{
turret:t="turret_01"
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cameraOffset:p3=0.15, -0.0, -0.0
cockpitTemplate:t="jp_type_95_ha_go_driver_cockpit"
}
"seats:object"{
name:t="main_gunner"
locName:t="vehicle_seats/additional_gunner"
attachNode:t="machine_gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="machine_gunner"
cameraNodeName:t="root"
cockpitTemplate:t="jp_type_95_ha_go_machinegunner_cockpit"
directTurretControl:b=yes
"turretNames:array"{
turret:t="turret_02"
}
}
}
}
jp_type_95_ha_go_14th_inf_div_peleliu_pacific_battlepass_premium{
_override:b=yes
gunner_cam_limit__useCockpitDir:b=yes
commanderCockpitFpsCamMaxAngle:p2=40.0, 5.0
}
type_95_ha_go_turret_01_37mm_type_94{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=40.0
}
}
type_95_ha_go_turret_02_7_7mm_type_97{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=19
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
ha_go_spawner{
_use:t="zombie_ai_vehicle_tank_spawner"
zombie_ai_vehicle_tank_spawner__template:t="type_95_ha_go_ai_vehicle_tank"
}
Also i removed the codes _use:t=“ai_aircraft_crew_ger” and ai_aircraft_crew__soldier_template:t=“zombie_ai_vehicle_tank_crew_member” that @Devenddar provided, and the extra crew presence problem is fixed (the zombie_ai_tank_vehicle entity does not have the “zombie_ai_vehicle_tank_crew_member” in _use tags i don’t think)
Ha-Go code here:
type_95_ha_go_ai_vehicle_tank{
_use:t="ai_vehicle_tank_fixed_objective"
_use:t="jp_type_95_ha_go_14th_inf_div_peleliu_pacific_battlepass_premium"
bodyCleanupTime:r=5.0
paid_loot__pointsForKill:i=100
vehicle_seats__restrictToTeam:i=3
"dontCreateNphysObstacle:tag"{
}
"zombie:tag"{
}
destroyIfNoCrewLeft:b=yes
_group{
_tags:t="server"
ai_vehicle_tank__thinkState:i=1
ai_vehicle_tank__waitTimesUpdatePath:r=1000000.0
ai_vehicle_tank__allowCrewExiting:b=no
zombie_ai_vehicle_tank__timeToDestroy:r=900.0
zombie_ai_vehicle_tank__destroyAtTime:r=0.0
ai_vehicle_tank__ignoreBattleArea:b=yes
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="commander"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.02, -0.72, -0.07]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="commander"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="jp_type_95_ha_go_gunner_cockpit"
hatchRotationAxis:p3=1.7, 0.0, 0.0
directTurretControl:b=yes
"turretNames:array"{
turretNames:t="turret_01"
}
"hatchNodes:array"{
node:t="hatch_01"
node:t="hatch_02"
}
"loaderTurretNames:array"{
turret:t="turret_01"
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cameraOffset:p3=0.15, -0.0, -0.0
cockpitTemplate:t="jp_type_95_ha_go_driver_cockpit"
}
"seats:object"{
name:t="main_gunner"
locName:t="vehicle_seats/additional_gunner"
attachNode:t="machine_gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="machine_gunner"
cameraNodeName:t="root"
cockpitTemplate:t="jp_type_95_ha_go_machinegunner_cockpit"
directTurretControl:b=yes
"turretNames:array"{
turret:t="turret_02"
}
}
}
}
jp_type_95_ha_go_14th_inf_div_peleliu_pacific_battlepass_premium{
_override:b=yes
gunner_cam_limit__useCockpitDir:b=yes
commanderCockpitFpsCamMaxAngle:p2=40.0, 5.0
}
type_95_ha_go_turret_01_37mm_type_94{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=40.0
}
}
type_95_ha_go_turret_02_7_7mm_type_97{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=19
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
ha_go_spawner{
_use:t="zombie_ai_vehicle_tank_spawner"
zombie_ai_vehicle_tank_spawner__template:t="type_95_ha_go_ai_vehicle_tank"
}
This is mod editor on latest test server 0.6.0.22:
To whom this may concern:
My mod is updated to the latest test server and work in local game mode.
You can try out the new guns and the new tanks in it!
https://sandbox.enlisted.net/post/QnDgaK4E7O5QKAxD/manifest/17/