"Deploy" APC and Motorcycle Rally Points

I wrote this suggestion on facebook of all things when it popped in my head, but here we are official forum:

The changes to the Rider class and motorcycles providing ammo made me think about some other ways to improve upon the “logistic” gameplay loop that seems to be developing. My suggestion is this: In addition to providing ammo, motorcycles could be “deployed” with a little camo net and radio and serve as a rally point and ammo supply. When this happens, the motorcycle cannot be driven or moved until it is “undeployed”.

The same could be an awesome addition to APCs. There was a topic in the forum a few days ago lamenting the inability to distinguish regular trucks on the map between APC rally points. Having a “deployed” version with a similar camo net and small “HQ” attached would make it obvious that the APC is deployed and spawning troops. Also, its simply immersive. When the APC squad wants to move the APC, simply “undeploy” and move.

Even if the motorcycle squads don’t serve as a rally point, I think the action of “activating” logistics points like these would add a little flavor to the game.

Thoughts?

5 Likes

personally, i think riders should be buffed by giving them more vehicles, like jeeps, then armored scout cars (with no cannons above 30mm), basically a class that spawns BR1 tanks without actually wasting a tank slot for the team, who knows, maybe that might make anti tank rifles even more popular in high br?

16 Likes

to elaborate on my previous post, i think rider progression should go something like this (lets use germany for an example)

motorbike → kubelwagen → sdfkz 222 (they all get an ammo box as the motorbike, and bigger vehicles can hold more crew, maybe up to 4)

11 Likes

Personally I think nothink change the gameplay . .nobody play that vehicles and nobody will play in the future if you do not change the gameplay

Its a cute idea, I kinda like it, but on the flip side u can just bring a engineer on the motorcycle and kinda build the same thing in 5-10 secs, which is prob how long id take to deploy this motor point.

you deploy like a tank . .your engineer must do a hundred meters or more to do deploy poit man

True. Maybe one day, personally I think small touches make the biggest impacts.

1 Like

I really like this idea. Very unique, and its cool.

Also if APCs had camo nets that could make them harder for aircraft to spot, like real life.

Perhaps as a part of upgrades for APC players could choose whether in their deployed version they become an ammo dump or medical station.

Ammo dump, self explanatory. Perhaps 3 or 4 regular ammo boxes are automatically created under a tent (which expire when used a certain amount of times as usual).

Medical station refills med kits. Should they also heal friendly soldiers in a certain radius?

Previously Ive suggested the latter idea as a mobile medic squad, namely an ambulance.

2 Likes

Excellent.

My only thought though is Sdkfz 222 is an armoured car. Whereas the Allies for example Id imagine
BSA motorcycle, Willys Jeep with .30 cal, then M3 Scout Car.

Maybe the Sdfkz 221 would be more appropriate since it only has a single anti tank rifle and machine gun (the 222 would be like an AB41 with its cannon and the AB41 is considered a ‘tank’)

I agree with Willcario that rider squads are more suitable to be motorised and mechanised troops.
Flanking enemy with jeeps or assaulting the objective head on a with an armoured car.

Armoured cars could be nerfed by permanently open hatches so snipers could hit the crew inside.

2 Likes

Upgrades tied to field specs of deployment is a beautiful idea!

1 Like

Why use an anti-tank rifle when you can destroy everything with an anti-tank launcher?

Anti-tank rifles are much easier to use when fighting weak vehicles at long range. If you see an APC or something like the AB41 at 200 or more meters away, do you think an anti tank rifle or a rocket launcher would work better?

I still keep one anti tank rifle even in my BR5 loadouts for the purpose of sniping APCs, they’re still useful for blowing off the tracks of an enemy tank to make it easier for your planes to bomb them

Youve actually got a point. The Japanese anti tank rifle is very good, especially since its semi automatic.

Whereas the Japanese AT launchers suck, especially the first one. Who hip fires an RPG, makes no sense.
I also find both struggle to destroy enemy tanks, whereas the rifle one can shoot the driver, engine,tracks etc.

if i were an infantryman
Usually I ignore low threat and hard to hit tanks until the next respawn and deal with them with planes

200 meters is a very long distance for a truck
I would classify it in the non-threatening section
And I currently have the ability to use the Iron Fist launcher to attack truck-type vehicle engines within 150 meters.
So I don’t really care about the range advantage of anti-tank rifles

I think a better way would be to give infantry access to anti-tank rifles
To alleviate the unnecessary need for anti-tank rifles for some squads

if I see an enemy APC leaving their spawn in the distance, that immediately takes my attention unless my team is losing an objective, then that becomes more important, same thing with paratroopers landing off to the flank too, my goal is to stop things before they become a problem

1 Like

Paratroopers and trucks from the side are undoubtedly dangerous enemies.
Usually I treat them with Molotov cocktails and automatic weapons and TNT
However, as long as the trucks parked on the enemy’s frontal invasion route are not too close to the capture point, I don’t have much reason to take action.
After all, these trucks are just turning more idiots into suicide infantry