This is why in my old thread, I said this capture meta is stupid. You can spend the whole game guarding the spots and only get 1/5 the kills of the guys doing their thing. If you sit in the first bunker with an mg34/42, the allies can hardly capture it. I did this for an entire game(allies lost at first site) and only got 12 kills. What’s the point of defending objectives with little to no rewards?
There should be multiple capture zones per sector, and spawn markers for both sides. I’d rather have a tactical blood bath than a bland, frustrating capture the flag where the sneaky kid hides at the second point before it’s even captured.
Yea and by the way, the fortifications on this map are nothing compared to what the real Germans had.
Hmmm…but i don’t see how op is useless with 100+ kills. Even if they aren’t point defence or attack kills, he is still reducing enemy tickets and don’t let enemies to approach objectives to some extent. Correct me if i’m wrong. Then also sniper teams would be useless but they are reducing enemy squad numbers by quite a lot before they get close to objective.
I agree that capping needs to be slowed down but not for your reasons. Attackers need more tickets too, I just want longer games, it feels a bit too rushed at the moment.
yeah, heavy bombers are serious spam engines. Here was my final score for that match, like 165-0.
Oh, by the way - I just had a big big Microsoft interview, for a big big position, doing actual Azure development, like on one of the services within Microsoft Azure. Yup, showing off a little lolol Just star struct myself honestly - I’m just a simple Siberian farmer ya know lol and all these very serious people calling me. Sigh.
same thing on ver sur mer this morning they did not even arrive at the bunker all dead on the beach, this often happens since the allies for the most part are played by blind runners