I wonder if those US plane spammer agree with you or not, cuz certainly I have my way to support a team with my vehicle aside from camping in the grey zone
I donât even bother to use them, the SMG is so dogshite with 20rnd
The problem is the developer who allows this to happen.
I will play like this, and post toxic gameplay until the developers start addressing the problem promptly.
I use 2 âsniperâ squad and 1 AT squad in BR5⌠for a good reason, and is not camping :^)
donât hurt the Italian paratroopers flamethrowers anymore theyâve been through enough suffering and they only have a primary with 20 round magazine to defend themselves so they donât need anymore nerfs
- Fuck flamethrowers
- The gun is great and should be BR2
- Remove the flamethrowers and put the squad down
Problem solved
Thatâs the only reason itâs in Tier 4 and the only stupid reason why we didnât get a bigger magazine for that weapon
No reason to make that squad BR4 since the Flamethrower is max BR3 and the dogshite SMG is BR1, while the soviet can get a BR5 Panzerfaust 100 and 82mm mortar into BR1 match, is such a BS, this game is full of favoritism, if people canât see why the Soviets gets M3 Halftracks and the US doesnât⌠yeah they might be blind at this point
and no matter how much they overcompensate the Soviets will still get their ass kicked because it doesnât matter how good your weapon is if you canât use it
make Grenadiers a class and have it be it or the sniper for a squad
Any enemy hiding in the bunker is very deadly, and your AI is not that smart.When we lose all weapons of mass destruction, how do you rush up with your AI?The killing radius of rifle grenades is not large. When you are killed by many people, you should make sure whether you have used scattered formations and whether AI is crowded into narrow trenches or rooms.If you want to defend for a long time, you should use personal orders.Defenders have many ways to reduce their losses, but I believe most players rarely do so.Attackers, on the other hand, donât have much choice. Because smoke bombs are almost useless, they only have rifle grenade launcher.
The rifle grenade launcher is now well balanced. It will not be stronger than the automatic weapon at close range, and it will be effective only when dealing with the enemy in the bunker.Of course, maybe it should be thrown into BR3.
Nerf rifle grenades, impact grenades, and AP mines, unless DF wants newcomers to experience hell.
Even in BRV, impact grenades with a throwing distance increase perk are still braindead and powerful. Not to mention in BR II. These braindead tricks must nerf.
easy fix for rifle grenades, only let us use them the way they were actually meant to be used: short range slow firing mortars. They were never meant to be the CoD toob they are in most games, firing them from the shoulder or hip makes not much sense.
I recall they were also used shouldered.
But Iâd love to have a mortar mode for them.
Sounds like a skill issus
On further research, youâre right, they were.
I still donât think they should be, and if they are, put them at BR5 with the rest of the anachronisms for the tryhards to spam and let low tiers be, man.
If you give them proper reload animations it wouldnât be an issue since it wouldnât be nearly as rapid
Imo proper reload like _31âŚyyy⌠says and bracing mechanism would be enough (maybe even too much).
Tryhards would have hard time using it. Their sugar infused brains canât cope with something so slow to use.
bracing
So basically hip fire is impossible. To shoot you need to use RMB first and it takes longer than normal aiming. It slows down your movement and turning speed.
I can accept that, I guess. Itâs good, I just hate the damn things.
Like the THS in darktide?
Maybe, I havenât played it and I canât find any good enough videos/descriptions.