yes, the water is wet, i know there are many cosmetic inconsistencies within the customization menu,
also, prolly for the moment not a big deal. ( not a priority )
i’ll start a serie of cosmetic thread trying to address and fix all of those inconsistencies present within enlisted. to be precise, in today’s thread, i want to cover germany’s paratroopers.
( and if i’ve got time, and want to, i’ll continue with this series of small threads )
anyway i find odd that both the americans ( us & uk ) do have customization of paratroopers for non paratrooper units,
yet japan, italy, germany and even the soviet do not.
but since that would be kinda overkill to do it all in one thread ( and to implement ) .
as briefly mentioned, let’s start for today with germany para uniforms.
so, today suggestion is simple:
and the solutions are the following:
-
either let their headgear or tunic be the same by default for all campaigns
( as it makes no sense that a paratrooper units somehow no longer remains as a para yet stays in the same squad. but then again… doesn’t make sense either that everyone can wear paratroopers uniforms as non paratrooper units. i guess that’s cool to make full para line up, but whatever ) -
allow paratrooper customization to every units just like the US & Uk
-
or to the very least, the followings squads have customization from the events squads:
27th parachute regiment
25th parachute regiment
3rd mortar battalion
1st grenadier regiment "herman goering "
because it’s quite sad that, they do come with default paratrooper uniforms:
but have next to no option, and even worse, if you switch campaign, they will lose their appearance:
thanks.
p.s
… it’s not like we miss items …
for any modders;
soldiers code to place in your scene
entity{
_template:t="customizable_menu_animchar+human_weap"
transform:m=[[-0.36408, 0, 0.931367] [0, 1, 0] [-0.931367, 0, -0.36408] [415.415, 5.64358, 96.2816]]
name:t="Para Radioman"
callname:t="radio guy"
"human_equipment__initialEquip:object"{
attachable_wear_parabelum_holster_l_knochensack_m40_item:t="front_belt_l"
attachable_wear_shovel_knochensack_item:t="shovel"
attachable_wear_mauser_pouch_r_knochesack_m40_item:t="front_belt_r"
attachable_wear_bag_w_flask_knochensack_item:t="bag_l"
attachable_wear_shoulder_belt_knochensack_item:t="belt_2"
attachable_wear_belt_1_knochensack_m40_item:t="belt_1"
attachable_wear_hands_01_ussr_summer_item:t="gloves"
attachable_wear_pants_01_ger_summer_item:t="pants"
attachable_wear_head_male_43_ger_item:t="face"
radioman_helmet_01_ger_summer_item:t="skined_helmet"
attachable_wear_knochensack_m40_olive_w_fliegerbluse_item:t="tunic"
}
"animchar__animStateNames:object"{
lower:t="presentation_idle"
upper:t="presentation_idle"
}
"human_weap__weapTemplates:object"{
secondary:t=""
tertiary:t=""
melee:t=""
grenade:t="grenade_thrower"
primary:t=""
}
}
entity{
_template:t="customizable_menu_animchar+human_weap"
transform:m=[[-0.36408, 0, 0.931367] [0, 1, 0] [-0.931367, 0, -0.36408] [414.397, 5.69368, 95.9528]]
name:t="Para Rifleman 1"
callname:t="fg guy"
"human_equipment__initialEquip:object"{
attachable_wear_bag_w_flask_knochensack_item:t="bag_l"
attachable_wear_fg42_bandolier_splinter_br_knochesack_m43_item:t="chest"
attachable_wear_shoulder_belt_knochensack_item:t="belt_2"
helmet_m38_w_net_ger_m44_summer_item:t="skined_helmet"
attachable_wear_head_01_ger_summer_item:t="face"
attachable_wear_belt_1_knochensack_m40_item:t="belt_1"
attachable_wear_hands_01_ussr_summer_item:t="gloves"
attachable_wear_pants_feldgendarmerie_item:t="pants"
attachable_wear_roll_knochensack_item:t="roll"
attachable_wear_knochensack_m40_w_fliegerbluse_item:t="tunic"
}
"animchar__animStateNames:object"{
lower:t="presentation_idle"
upper:t="presentation_idle"
}
"human_weap__weapTemplates:object"{
secondary:t=""
tertiary:t=""
melee:t=""
grenade:t="grenade_thrower"
primary:t=""
}
}
entity{
_template:t="customizable_menu_animchar"
transform:m=[[-0.364081, 0, 0.931367] [0, 1, 0] [-0.931367, 0, -0.364081] [413.383, 5.74199, 95.7021]]
name:t="Para Assaulter 1"
callname:t="nco guy"
"human_equipment__initialEquip:object"{
attachable_wear_parabelum_holster_l_knochensack_m40_item:t="front_belt_l"
attachable_wear_bag_w_flask_knochensack_item:t="bag_l"
attachable_wear_shoulder_belt_knochensack_m43_item:t="belt_2"
attachable_wear_head_male_40_ger_item:t="face"
officer_cap_cord_service_07_ger_summer_item:t="skined_helmet"
attachable_wear_belt_knochensack_m43_item:t="belt_1"
attachable_wear_hands_01_ussr_summer_item:t="gloves"
attachable_wear_pants_m44_ger_splinter_br_item:t="pants"
attachable_wear_knochensack_m43_splinter_item:t="tunic"
attachable_wear_binocular_tunic_01_ger_tropic_item:t="chest"
attachable_wear_gasmask_case_knochensack_item:t="ammo_case"
attachable_wear_mp38_knochensack_r_pouch_item:t="front_belt_r"
}
"animchar__animStateNames:object"{
lower:t="presentation_idle"
upper:t="presentation_idle"
}
}
entity{
_template:t="customizable_menu_animchar+human_weap"
transform:m=[[-0.364081, 0, 0.931368] [0, 1, 0] [-0.931368, 0, -0.364081] [412.311, 5.80448, 95.417]]
name:t="Para Gunner"
callname:t="mg guy"
"human_equipment__initialEquip:object"{
attachable_wear_parabelum_holster_l_knochensack_m40_item:t="front_belt_l"
helmet_m38_ger_no_camo_item:t="skined_helmet"
attachable_wear_bag_w_flask_knochensack_item:t="bag_l"
attachable_wear_shoulder_belt_knochensack_item:t="belt_2"
attachable_wear_belt_1_knochensack_m40_item:t="belt_1"
attachable_wear_gloves_04_ger_winter_item:t="gloves"
attachable_wear_wintertarnanzug_pants_04_ger_tropic_item:t="pants"
attachable_wear_roll_knochensack_item:t="roll"
attachable_wear_mg131_ammo_belt_knochensack_m40_item:t="chest"
attachable_wear_head_male_12_ger_item:t="face"
attachable_wear_tunic_04_ger_winter_item:t="tunic"
attachable_wear_mg45_drum_l_knochensack_m40_item:t="front_belt_r"
attachable_wear_gasmask_case_knochensack_item:t="ammo_case"
}
"animchar__animStateNames:object"{
lower:t="presentation_idle"
upper:t="presentation_idle"
}
"human_weap__weapTemplates:object"{
secondary:t=""
tertiary:t=""
melee:t=""
grenade:t="grenade_thrower"
primary:t=""
}
}
entity{
_template:t="customizable_menu_animchar"
transform:m=[[-0.36408, 0, 0.931367] [0, 1, 0] [-0.931367, 0, -0.36408] [411.243, 5.87063, 95.1443]]
name:t="Para Assaulter 2"
callname:t="smg guy"
"human_equipment__initialEquip:object"{
helmet_m38_ger_with_sumpftarn_olive_cover_item:t="skined_helmet"
attachable_wear_bag_w_flask_knochensack_item:t="bag_l"
attachable_wear_mp38_knochensack_l_pouch_item:t="front_belt_l"
attachable_wear_shoulder_belt_knochensack_m43_item:t="belt_2"
attachable_wear_belt_knochensack_m43_item:t="belt_1"
attachable_wear_hands_01_ussr_summer_item:t="gloves"
attachable_wear_pants_02_ger_summer_item:t="pants"
attachable_wear_roll_knochensack_item:t="roll"
attachable_wear_head_male_11_ger_item:t="face"
attachable_wear_knochensack_m43_olive_item:t="tunic"
attachable_wear_mp38_knochensack_r_pouch_item:t="front_belt_r"
}
"animchar__animStateNames:object"{
lower:t="presentation_idle"
upper:t="presentation_idle"
}
}
entity{
_template:t="customizable_menu_animchar"
transform:m=[[-0.36408, 0, 0.931367] [0, 1, 0] [-0.931367, 0, -0.36408] [410.215, 5.92463, 94.9277]]
name:t="Para Rifleman 2"
callname:t="specialist guy"
"human_equipment__initialEquip:object"{
attachable_wear_parabelum_holster_l_knochensack_m40_item:t="front_belt_l"
attachable_wear_shovel_knochensack_item:t="shovel"
attachable_wear_mauser_pouch_r_knochesack_m40_item:t="front_belt_r"
attachable_wear_bag_w_flask_knochensack_item:t="bag_l"
attachable_wear_shoulder_belt_knochensack_item:t="belt_2"
attachable_wear_gasmask_case_knochensack_item:t="ammo_case"
helmet_01_ger_tropic_item:t="skined_helmet"
attachable_wear_belt_1_knochensack_m40_item:t="belt_1"
attachable_wear_hands_01_ussr_summer_item:t="gloves"
attachable_wear_pants_m44_gray_01_ger_summer_item:t="pants"
attachable_wear_knochensack_m40_sumpftarn_br_w_fliegerbluse_item:t="tunic"
attachable_wear_head_02_ger_summer_item:t="face"
}
"animchar__animStateNames:object"{
lower:t="presentation_idle"
upper:t="presentation_idle"
}
}
best regards.