I had a little problem with your mod. The german ai tanks dont leave spawn and die but american tanks are actively fighting
should be fixed because i found the issue.
if you place ai tanks on team 3 & 4, they wonât work.
Is it possible to increase the amount of tanks the ai uses? I think it would be fun challenge to have 3-5 ai tanks active at the same time
no idea.
i asked devenddar but he doesnât know either.
whats the magic number again for it to get recognised? 53?
Itâs funny, considering that Easy Red 2 is developed by a much smaller team than the Enlisted devs (I actually understood that that game is developed by a single person, but I donât know how true that is)
but well, it shows that the person or people in charge of Easy Red have a much better order when developing their game, giving priority to mechanics, animations, AI and other things, while in Enlisted much more priority is given to the graphical aspect and to the content (the latter somewhat understandable considering that enlisted is free to play) each enlisted dev is in charge of a different function of the game, but to be honest, the graphics team is the only one that really makes an effort to apply substantial improvements, while that the teams in charge of improvements in the AI, animations, mechanics, etc⌠put little effort into the game.
It is incredible that today, almost 6 years into development, the game still looks outdated in many aspects, AI from more than 3 generations ago, horrible animations, sound that could be improved, etc⌠which saddens me since Enlisted has a HUGE potential without being exploited and it is a shame since the game, for being almost 6 years old, should look much better than today⌠but hey, something in me tells me that I should continue to have faith in the devs
A beautifully made and well put together post that is both informative and concise with what Enlisted truly needs in terms of its AI and in saying that, itâs identity as a whole. Everything as you had mentioned here has really hit the nail on the head, and itâs something I sincerely hope the devs take with consideration.
I firmly believe this matter should be the number one priority for Enlisted in the grand scheme of things, and whilst itâs understandable a lot of these things might be incremental in there inclusion I dream of the day we might even have a roadmap or a AI rework broken into multiple parts.
Nevertheless however the Devs approach the matter, bravo and wonderful work!
Thats pretty fun! nice one. currently my favourite map tooâŚ(love the uniforms by the wayâŚâCustomizationââŚanother Core feature that needs priority. But thatâs your expertise and area)
it would just be "that much better" if they were âconstantly firing and doing it while movingâ⌠Not aimbottingâŚeven if they were shooting half blanks. If we can at least get immersion taken care of. And tether has to go
they just spend way too much time trying to decide what to do lol, and then changing their mind, stuttering and moving back and forth about
out of the 50 bots standing aroundâŚlike 2 or 3 of them fire their weapons at any one timelolâŚand just a small burst lol
1.000% agree with your suggestion
imagine an AI like in the vid for Enlisted - holy cow, that would be a sight
AI used to be super strong during CBT - but got toned down when Normandy got introduced, because they could shoot through bushes.
All the devs had to do is improve map design, by lowering foliage to a minimum while also making AI believe bushes are hardcover.
only 1%? that is kinda oddly low.
itâs one thousand. ^^
well in math that is decimal point, not thousand separator.
This excuse is always used when someone calls out the Devs for being lazy and not working on other parts of the game. You know what this tells me? It tells me that the DF should hire more people for these other departments. Itâs been 4 years! So, in 4 years they either canât figure out how to pay more people to come work with for them or they donât care enough to hire more people. So, theyâre trying to overwork the ones they have which obviously isnât working out for them since they are so far behind in every area that isnât another graphics update. Thatâs pathetic to me that a company canât figure this out. Means they shouldnât be in this kind of business.
Sounds to me like they should update the game engine and get with the times. Fancy graphics and no real gameplay can only take you so far. Especially when youâve got other companies working in easier âCoding wiseâ Engines and all they need to do is do a few graphical updates to have a better game than Enlisted.
I wouldnât say it worked as an outright win for DF. Marketing is why people are playing Enlisted over Easy Red 2. Gaijin has a killer marketing team that will sell reading glasses to a blind man and tell him that it will give him sight again. Easy Red 2 doesnât have that kind of marketing team or any kind of marketing that I know of.
This seems like the same excuse people use when they say that people arenât allowed to shoot through smoke. Look, if I see you through a bush or see a weird cloud of smoke on the battlefield, Iâm shooting through it and if I just so happen to get a white hit marker then you best believe Iâm laying down fire until I get that red kill marker or down marker. Bushes are not hard cover, they do not stop bullets and do not block line of sight.
Well, we all know that they have other projects for their graphics department. Vehicles needed to leave different tracks on the ground. Bad character models had to be made. You know very important things
have you ever worked with SAP (System Applications and Products in Data Processing) or even with simple programs like EXCEL? Do me a favour and write a few numbers (thousands or higher) in there and work with currencies or percentages. The point in between is mathematically correct. The teachers even taught you that in the 5th/6th grade
i own this game and itâs honestly great, especially with friends
yeah, really been enjoying it. Ended up grabbing all the DLC
The Battle of Stalingrad feels great. . really love the little detailsâŚlike the MG on the back of The KV-1 worksâŚlolâŚsuch a beast
well i am not against attacking DF for shitty job they are doing for core game. just when you are attacking graphic team for doing their job which should be improving graphics, then that is pointless.
from ISO 31-0 - Wikipedia
Numbers consisting of long sequences of digits can be made more readable by separating them into groups, preferably groups of three, separated by a small space. For this reason, ISO 31-0 specifies that such groups of digits should never be separated by a comma or point, as these are reserved for use as the decimal sign.
For example, one million (1000000) may be written as 1 000 000.