Concept Squad - Half Tracks

Sry never played WT,

WW2 have Basic Instruments and 1 is clearly missing, and many are 50%

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An example is monastery (invasion) you have to siage a fortress, but nope lest follow this road withaut try to flank

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Well i am looking at our maps, aka the small ones. In bigger ones, such as my post from yesterday yes.

Well aware, but since we dont have big maps, and now the HMGs have no depression theyre mostly pointless

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ā€œSoldier! No No NO YoU cAnNOt fLaNk ThE enEmYā€ ā€œUsE tHis RoaD wItH nO cOvEr inSteAdā€

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No YoU CaNt Go HeRe is 2cm OuTsIdE ThE bEaCh yOu WaNt mISs SoMe GeRmAn BuLlEt!000⁰1!!!

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Thats the Main Problem.

I remmber my first few Matches in ENLiSTED,
I didnt know the Maps
Started a Airplane to make Overlook and cant believe my Eyes.

This Feeling is lost now, we have maybe the best cqc Game thats it

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Problem is that the game is CQC but devs try to pretend it’s not.
Like, we have a fucking self proppeled rocket artylery peace with a max firing range of 7km on a 200m long maps.

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then they parade the game around as ā€œrealisticā€

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theres plenty of space to flank at edge of maps due to action being pretty much 99% focused in middle due to cap points.

This is true and in fair share of maps makes flanking with vehicle pretty much impossible due to unnecessary clutter shit.

But definitely a good way to block the said route with wrecks of apc’s

Id say theres still some maps where its useful and nothing stops gaijin to give apc’s little bit of stalinium coating to endure AT weaponry little bit more than it should.

Well theres alot of shit in game that simply doesnt fit in so small poop puddle in top of shit mountain hardly does anything.

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Anti air does anti infantry pretty well :smiley:

As it should

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1st, even if that happens, nothing that a simple grenade or a tnt can’t solve.

( heck, even at rifles or panzerfausts ).

but halftracks helps your team to get the job done.

get an piooner truck, and build defences, or if you are in attack, take the medical halftrack and once each capture has been secured, go near, heal your self through medkits, and keep fighting.

keeping the momemtum.

or, help your ally and secure the flanks of the objective from pesky flankers.

that’s why just like any machinegun, you go for burst rather than full auto.

i am no soldier, but i know that damn well.
and… so should you.

none of them.

but the option is there.

so…

we’re going on a tangent here. speaking regarding the halftracks, there’s planty of way to gain xp. something similar to tanks but regarding logistics.

perhaps i should have specified, but regarding halftracks, can and are more usefull for ones mentioned in my suggestion.
( regarding the rework of rider squad )

can’t deny ( or agree :upside_down_face: )

i hope you are not serious. and just joking.

No Erica, this is NOT CoH

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what, they don’t have piooner halftracks?
beside, in a ā€œā€"ā€œtacticalā€"" fps like enlisted, we do need those.

especially the medical halftrack in order to avoid wasting lives since tickets matters for attackers .

makes sense to me.

( above all, as i’m working for a huge suggestion regarding pve where it’s something of a mil sim, i am gonna need those for sure )

Erika even i im hyped for CoH3 but…

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it’s ( not ) out ( :upside_down_face: )

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Making Enlisted Blitzkrieg mod, Erica?

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I dont buy it now, practically 50€ withaut all dlc, i wait the master edition like CoH2

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Just pirate it
0a4f6cfbdca92c5e444d441ef11c7d03

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Shhhhhh. …