One model existed so we must add it to a TT and buy 200 of them for every single available soldier. This is your stupid logic. So when we will have Conders in TT but with buffed 8.8 dmg?
If you go an look at the posts about it, I think Veekay has a good one it if I remember, he goes into detail about the dubious nature of that image, that and it being the only image of that weapon. I mean even the condors which was considered a lost design for about 50 years after the war, had more documentation for it.
I blacklist people who disagree with me from now on. sick of seeing people argue with me. also going to stop being a forums user, it a absolute waste of my time.
Should add onto this, I have no issue with the gun as a BP or event weapon, I just think it being TT is dumb, and frankly I think all suppressed weapons should be in limited supply, they still pop up every so often with the supply drops as is which I think is good enough.
shush
idk what is so funny…
here is concurrent players data
here is last data analysis that i did
didnt post daily unique player number although i did run the queries. it showed up to 140k unique daily players. enlisted had ~1.6-1.8 million unique players over period of 3 months.
so player retention is terrible and enlisted has lots of casual players.
My Humble Two Cents
I’m not usually one to side with the whiners, but after thinking it over—the silenced PPSh is absolutely overkill for the TT.
Imagine a player running three assault squads with that thing. They’d be practically invisible to enemy AI bots, turning matches into a one-sided stealth massacre.
So, for once, I’ll actually agree with the snail. Good call pulling it from the research tree.
Lastly
I guess, it would only make sense, if one could only take one fully silenced squad into the match and each army had such a squad. Equipping possible 3+ assaults squads for the match would basically make Soviets an invisible army of ninja berserkers. (but yeah, this is defo too difficult for the snail devs)
That said… can we get an event where a squad of 6 comes fully equipped with them?
If we’re talking about changing content how about instead of the commander Jagdpanther we get this instead


No
It’s as simple as this:
If you want I can make this picture black and white as well @SlavicUnionGamin
If you want I can make this picture black and white as well @SlavicUnionGamin
I’m afraid he left the Forums, and also that MP-41 is hideous
While everybody is geeky and dorky yet again for no good reason.
This is you (official forum - yes, you mfs):
“Enlisted is the number one WW2 historically accurate FPS simulator.
We should never had AK-47 one shots, but more of bolt action rifles with pistol damage”.
"Enlisted is an arcade like WW2 shooter - it should be fun, why you have nerfed the HE that gave me 15 kills at each shot!? "
Meanwhile, average noob:
“Enlisted, got from Steam. Free FPS shooter. Fun, will play again next week for 2h.”
Can we stop wasting time and talk about meaningful changes/mechanics?
Proposal: Streamlining Soldier Perks Selection
The current perk system has some frustrating mechanics that could use improvement. The current perk tree adds unnecessary micromanagement. Not everyone wants to manually optimize every soldier.
Previous System:
Soldiers gained perks random perk each time they leveled up, for every level respectively.
Current System:
Now, each soldier has a perk tree. While the idea is interesting in theory, in practice it adds unnecessary complexity and micromanagement—especially when basic mechanics (like ladders) remain broken for extended periods.
The Problem:
The perk system, while well-designed for depth, demands too much time from players who just want efficient, straightforward progression. Not everyone wants to meticulously customize every soldier.
Suggested Solution:
Implement an auto-select perk system based on simplified, role-focused choices—similar to the “Equip Best Available” and “Buy Best Available” options for gear.
Example for Assaulters:
Fast & Fragile – High speed, lower health
Balanced – Moderate speed and health
Aim-Focused – Better accuracy, slower speed, more health
Hybrid – Good aim and speed, but lower health
Vertical Mobility – Faster climbing (e.g., “Swiss Alpine Training”)
This keeps flexibility while reducing micromanagement. Players who enjoy deep customization can still tweak perks manually, but others can opt for quick, sensible defaults.
Other way to look at it:
Add an auto-select perk system with role-based presets—similar to “Equip/Buy Best Available.”
Example (Assaulter):
Speed Demon – Fast, low health
Tank – Slower, high health
Sharpshooter – High accuracy, balanced stats
Climber – Faster vaulting/climbing
This keeps depth for min-maxers while giving casual players a “just make it work” option.
Request:
Please consider adding this quality-of-life improvement to make perk selection less tedious.
Thank you mods! For not banning me again… Send it up the pipeline… Maybe you and I can work together after all
This is truly a great decision. Good thing you not only backed out in time from an absurd step, but also replaced it with a new, sensible content. Now Soviets will have their historical counterpart to the other 20-round tier V rifles in the game. This is how you make balance - by adding more historic weapons, having in mind what kind of guns the game currently needs.
the removal of DF might have actually been the best thing that happened to the game
Wait, what? Darkflow was removed from the game? How, when?
I’m wondering if the PPsH (S) was a diversion - “lets give them something so outrageous they’ll all get upset and then we can magnanimously remove it showing how wonderful we are”…
Pretty interesting to consider but if they did plant the ppsh41(s) as a diversion then that would mean they understand the community and that’s very unlikely.
When did you bring these updates? Only after this BP ends?
No release date yet.