Personally, for BR III, I would use either a Lee Enfield or Springfield paired with the Garand. But on soldiers that can, I prefer just to bring ammo bags instead. It’s cheaper too that way, especially since a large ammo bag only costs 200 silver vs 750 silver for a BR III weapon.
But I do agree, the M1 Carbine does need a damage buff. Even just to 8.0, that would put it on par with the VG 1-5. I find the VG 1-5 to be a great weapon, and it would make the M1 Carbine great too. All other intermediate weapons deal 8.0 + damage (STG, VG, AS 44, etc.). It wouldn’t be unfair to make the M1 Carbine, and by extension, M2 Carbine deal the same too.
On another note, both M2 and M1 Carbine should get fire rate buffs. They are the only guns to not get a fire rate upgrade (other than assault rifles) in the entire game.
as I understand thse things, “felt recoil” depends on both hte power of the cartridge and the mass of the weapon - a light weapon gives much greater felt recoil for the same cartridge than a heavy weapon does.
The M1/2 carbine is significantly lighter than most rifles, and so can have the same recoil with a lighter round.
I avoid bolties since I have bad vision one eye, so it makes it harder for me to zero in on moving targets with bolt action rifles. Perfect vision in my right eye, but I need to have some laser surgery to fix some eye hemorrhages in my left. I used to get them in my right eye, but it was fixed a couple years ago. The joys of being diabetic.
The m2 carbine is quite a good weapon if you get used to shooting from the hip, the accuracy of shooting from the hip is probably the highest of all weapons in the game
I wasn’t aware that the hyde did more damage (almost a full point even,) than the Carbines, that feels does feel silly.
Still, statswise the US carbines are in a good spot where they are right now, though a new M1 30 round version at BR III would be interesting. I still think that the only “buff” the carbines need is the ability to give them to more troops.
No one will call them “weak” when even tankers and drivers can pull them out, because calling their damage weak misses the mark, they’re not the intermediate weapons standard to the Assault Rifle family, they in a sense fire overgrown pistol rounds, their damage reflects this accurately. US Carbines are PDWs, meant to be a alternative to pistols, not replace the rifles. Anyone, in game or in real life, will be disappointed that a weapon not meant to be a AR does not perform like an AR, I don’t think this should shock anyone but history repeats itself.
I biggest issue I personally have with the M2 Carbine is just how horrible the sights are. The aperture is super cramped and, when combined with muzzle blast and the jitter of recoil, you’re basically forced to remember where you target was while you are shooting because you sure as hell can’t see them. It’s hard to tell if the gun actually needs a numerical buff to its stats or if it’s just being held back by those sights.
In this current meta where full-auto rifles with 15.3 damage are everywhere, M2 Carbine’s only saving grace is its hip-fire—and that’s just not enough.
Why would you even consider arming tank crews and APC drivers to the teeth? If these guys ever need to use their primary weapons, things must’ve already gone sideways. Besides, an APC squad only has one driver anyway—just use the M2A1 from the Christmas event and call it a day.
Because that’s what was done in real life, so I would like to be able to recreate that in the game. Why are you so opposed to it? You’re clearly not making a balance argument since you brought up the M2A1 (which is also a paratrooper weapon, so it doesn’t feel right giving it to my vehicle crews).
I would also rather use the M2 on my Assaulters over the Hyde, because I’d rather use a weapon that was actually adopted over a prototype.
Id rather not adjust the m1 crybine, I think its good as it is. Less dmg than germut counterpart at BR2 but essentially larger mag & fairly quick reload makes up the lack of power.
Kinda feel if it gets buffed much it would be bit overperforming for BR2.
I don’t understand why the M1/M2 Carbine can’t be under the “Volkssturm Rifle” class that the VG 1-5 is under (aka Carbine Class). The VG 1-5 can be used on assaulters, and I feel the M1/M2 Carbine should have the same ability too.
also, the M2 carbine isn’t an assault rifle like the STG, its more like an obese SMG similar (but not equal) to the kiraly. Unlike SMGs and assault rifles, you can give the M2 carbine to flamers, radio operators, engineers, mortarmen, and so on. Nobody else gets anything like that in their tech tree
At the end of the day, don’t bother comparing the M2 carbine to assault rifles or automatic battle rifles because its neither. It’s basically an SMG that goes on any class. If you don’t like it, there’s always the T20 rifle
because it originally could only be used by assaulters and nobody else, and nobody used it at all since it was semi automatic only, so they decided to expand it to more classes
Still, why can’t the M1/M2 Carbine do the same thing? Germany has 3 different STG variants (not counting premiums or event) that are in BR V. I’m sure it won’t hurt to have 2 assault rifles for the US in BR V.