I mean, in infantry weapons, the difference is basically “old” firearms (heavy, optimized for volley fire at long ranges, full powered rifle cartridges) to “new” (lighter, optimized for close to medium range engagements with moderate powered cartridges and select fire capability). In the grand scheme of things it doesn’t turn a mediocre shooter in to a god, and the weak point of any weapon is the meat bag holding it. As far as tanks go; they can’t cap points. Also, a single TNT charge affixed to a any tank in the game will destroy it. Yeah, in tank v tank battles; the higher BR tank blow up lower BR tanks real good, but they can only realistically deny one lane against infantry. Also it’s not like one even the most heavily armed and armored tanks means an instant win. A final note on tanks; these have the LOWEST difference between 4 and 5. As far as aircraft go; I’ve noticed some aircraft actually get WORSE as the BR increases. Point is that more powerful equipment is an advantage, but not an insurmountable one.
I’m not sure what you’re trying to say, here. The whole idea is that points will match people with similar equipment, by and large, and if one person wants to arm 90% of their soldiers with bolt action rifles so they can field one Tiger, they should be prepared to have some rifleman with a TNT charge to blow it up and wreck their whole day.
I mean, no more than there are now. It could be (hypothetically) based on point totals like a certain game, about Hammers, made for War. Just to throw some purely random numbers out; 500, 1k, 1.5k, 2k. 500 would be bolt actions and light tanks only. 1k would be some heavy weapons and medium tanks. 1.5 would be pretty much everything, and 2k would be all end game stuff. Doesn’t require six queues. For that matter; could even just go 500, 1k, 2k(or even unlimited), and have the same number of queues as there are now.
It’s not about the gap; it’s about creating a situation where no one is overwhelmed and in the mid queues even experienced players have to make the choice about what equipment they bring in to a match while new players can rush to unlock more powerful items, and use them without being tossed in to a higher level queue where they’re just going to be smeared because that’s the one thing they have.
All of this is hypothetical; of course. I don’t expect to see any changes that I’m suggesting implemented. I just think point buys are a solid mechanic with history in at least two table top war games I can think of off the top of my head, and that it wouldn’t be a bad idea, here. I could be wrong, of course, but that’s what I believe.