BR 5 Balances Changes

I mean, it is totally meaningless now as every single AR except the Fedorov Avtomat still requires a 2 tap to kill an enemy - vitality or not. The 2 tap damage of 19.2 is large enough that it can kill enemies at distances of over 200+ m

SF on the other hand already 1 tap vitality, and they are not changed in the suggestion so the 1 tap distance remains set.

MG currently also require 2 taps for Vitality, which makes them 2 shot kills at any range present on the maps. Only here vitality does create a diffrenece between 1 tap and 2 tap. Increasing the MG damage still brings them closer to the SF level of power while giving vitality an important role of setting actually meaningful 1 tap ranges for MGs (RD-44 geting <30m while others get to 1 tap at great distances)

Only thing that you can actually call ‘making vitality meaningless’ is that the damage buff to MGs (other than RD-44) is bit overkill due to their low damage drop off. Everything else is actually putting emphasis on the vitality more than before

Good, it should be removed from the game. And replaced with +35% resistance to explosives.

I like your changes but RD-44 would be very problematic with current too perfect recoil/dispersion stats you can strafe and still hit most of your shots with dmg buffed it would be the most op gun in a game by far. It’s so good that nobody is using Maxim which is a shame as it deserves a buff.

These are not the kinds of changes this game needs. We need fewer one shot automatics, not more, and increasing those SMGs to 2-shots is completely unnecessary.

Id rather demote the Selectfire Meta than buff the rest to try and keep pace. Maybe thats just me

Also BR ±0

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Since the damage has been normalized to 13.9, the ROF should also be normalized to 400.

Never unless body armor effects are removed or body armor is added to every faction

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Fedorov Avtomat has a rof of 600. You are lying.

No.
The actual ROF is 400.
You are a liar.

Screenshot_12

I’ve seen that source, but I don’t see 600 ROF anywhere.
Could you please specify a point?

Oh, I found it in the image.
But it’s definitely a difference from the old document.
I wonder why there is such a difference.

Screenshot_13

Certainly, I checked the most likely document and it came out as 600 ROF.
The most accurate source I’ve checked is
https://homeread.net/read/avtomat-fedorova-i-sverchkov?page=12
This book was written on September 1, 1923, and I don’t think there’s anything more credible than this.
Since then, I don’t know why some documents have marked it as 400ROF.

This was in one American encyclopedia. It’s a pity that this error existed for too long.

Rather just add m1928 with 50-100 round drum. We already have the 3d model in m1928 usmc. Just switch the 20 round mag with a drum

Well true - but technically buffing BR5 assault rifles to be “better selectfire rifles” could be healthy for the game, since Assaulters are more limited than SFR.

Also buffing MGs in general to kill in one shot seems … welll interesting at least.

Though I have to admit, simply making all general infantry select fire rifles deal less damage so that those just barely never one hit kill - just like MGs - that would be the easier solution to fix the BR5 meta.

Who said anything about making Assault Rifles better Select-Fire Rifles? The ideal scenario is that they are overall equally viable, but perform better in their own respective domains.

Well turning them into one hit kill guns … you know why RD44 is the best MG in the game? because its lower damage doesn’t matter when the other full power rifle round MGs also only kill with two shots.

The most significant difference between ARs and SFR right now is that one kills with one shot - the other doesn’t. The second difference is that one is harder to controll and the other has bigger magazines. If you give both one hit kill power ARs are obviously gonna be the better weapons

Brother is playing since closed beta and haven’t heard about damage dropoff

13.6 damage on an AR means it stops 1 shotting at whopping range of 14 meters (as stated above). 14.1 DMG stops 1 shotting at 35m. You can fine tune it to 13.9 for 27m to fit within its power level dictated by their RoF

It takes 2 mathematical calculations to figure it out bruh

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and it takes zero mathematical calculations to figure out that 90% of the firefights are under 20 meter distance, unless you play pacific or Tunisia or something…

frog-jumping

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