About the battlefield atmosphere… The anti-aircraft gun tracer as the background in the game is a little monotonous. How about generating some AA black fragments of clouds in the sky? It will also be interesting to add more smoke and flame effects.
I want to choose whether to apply or not in the setting? In this way, both players who like the real battlefield atmosphere and players who don’t like it can be satisfied.
“We actually need some effects like bombers flying somewhere in the sky (lowpoly ones without any AI, just an effect) and explosions of AA shells randomly appearing in the sky.”——Someone said, and I thought he was right.
Speaking of flak smoke, the 20mm AA needs to have actual flak explosions.
In real life the flak exploded based on what ammunition was used. The ammo was made specifically for certain distances. So essentially it shouldn’t always explode at it, but when near the end range it should explode making it easier to kill aircraft.
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yes. I think we should also have the right to choose the bullet chain… It will be more concealed without using tracer bullets, while armor piercing bullets can deal with light armored vehicles, and hefi-t is used for air… This is the best
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