i am not claiming that BR will protect new players. new players only need a chance with same tier weapons. that is why i am against bringing higher tiered weapons inside lower tiered match.
also i am for better MM and that is to divide it into 3 instead of 2 MM queues (with 6 BR-s ) so that there is not such extremes in weapons and i am for reduction of grind so players can get better weapons faster.
i am not ignoring them. i am using stg and fedorov as examples cause they are most versatile and strong weapons. you can easily put flamethrower 2 inside and you will get same result. ppd34/38 with drum magazine is also OP if it is allowed in low tier battle cause it can clear whole cap with one magazine.
there is also option of having OP squads for their tier and then game becomes p2w and lots of players leave the game.
when you can bring weapon with short time to kill that can kill multiple people in short period of time it is pointless to talk about quantity.
problem is not that it is only 1 soldier, but that soldier can drop that weapon and instead of 1 soldier using 1 weapon, suddenly it becomes 2 soldier using 1 weapons. if soldier that picked up has secondary weapon (radio man, engineer, AT soldier, mortar man), it can easily become 3rd soldier etc.
you can make whole builds based on exploiting one high tier weapon in low tier MM
If you donât face the fact that Enlisted is a game based on squads and several soldiers, then I think youâre missing the point. and deviation from the actual situation.
Good then in current system PPS-42 low-level BR 2 assault squads works for
The BR1 novices are more difficult to fight against, with three PPS-42 cycles of assault squad + medic squad. Armed to the teeth and equipped with grenades.
Another option is 27 rifle grenades looping
I think it is easier for BR2 newbies to fight against 1 STG + 8 98k.
so one weapon that can wipe the whole squad of 9 people vs squad with BA. do you think this is fair matchup? if you hit human player with first, bots wont even have time to react before you wipe them out.
that is stupid and OP considering axis counterparts.
Any system that considers quantity will not require developers to make any modifications to their grind speed, as it is a matter of financial gain for them.
Your claim that asking developers to grind XP faster is beside the point and further complicates the issue, you are just avoiding the quantity issue.
Again, if youâre really talking about balance you have to think about quantity.
At the same time, players can face enemies more similar to them with the appropriate number of weapons equipped.
For example, rifle grenades or PPS-42 low-level BR 2 assault squads armed to the teeth.
Just one example, you canât protect newbies, so why talk about 1 STG and 98k.
Obviously the PPS-42 squad in BR2 and rifile grenade, which is armed to the teeth, is more difficult to deal with.
I forgot, you can have bolt-action rifles for snipers in low-level BR, which makes you very able to against 1 powerful enemy. But itâs a pity that if you face a cycle of dozens of rifle grenades you will be powerless
Why canât you put forward a number of improvement suggestions for this number of weapons issue?
i am getting lost in your english⌠are you talking about quantity of weapons in tech tree?
i want them to remove mandatory grind from half the weapons. so instead of grinding 6 BA rifles, you would need to grind 2-3 BA rifles and other rifles would be optional grind that dont affect your progress to another tier. lot of weapons/vehicles have marginal performance upgrade compared to same or next tier.
have played only on 1 test server and havent tested actual BR. but i agree that pps42 is OP for its tier, but not as much as e.g. ppd34/38 or ppsh41 with drum magazine.
also idk if i would call rifle grenades OP. they can be certainly annoying at times when you have someone who knows how to use them, but not OP.
and newbies also have access to rifle grenades just as enemy in that case. so it is fair game. not so much with pps42. this needs to be adjusted somehow.
Maybe you misunderstood some words, examples. But I think my other words still get the point across.
numbers of weapons
This is not a problem that can be solved just by modifying the BR of a certain weapon, this is a problem about their Number occurred in the battle
BR2 Squad (medic)in player A
1 pps-42
1 pps-42
1 pps-42
1 pps-42
1 pps-42
BR2 Squad in player A
mosin_1928_grenade_launcher x2
mosin_1928_grenade_launcher x2
mosin_1928_grenade_launcher x2
mosin_1928_grenade_launcher x2
mosin_1928_grenade_launcher x2
mosin_1928_grenade_launcher x2
mosin_1928_grenade_launcher x2
mosin_1928_grenade_launcher x2
mosin_1928_grenade_launcher x2
mosin_1928_grenade_launcher x2
BR2 Squad (assault)in player A
1 pps-42 with grenadersss
1 pps-42 with grenadersss
1 pps-42 with grenadersss
mosin_1928_grenade_launcher x2
mosin_1928_grenade_launcher x2
mosin_91_30 with grenadersss
vs
BR1~2 Squad in player B
1 98k
1 98k
1 98k
1 mp38
BR1~2 Squad in player B
1 98k
1 98k
1 mp38
1 ZB-26
1 98k
This is not a fair at all
BR2 Squad (medic)in player C
1 mosin
1 mosin
1 mosin
1 pps-42
player C would be Okay for player B. But player A is not easy to deal by player B
This situation will be more serious in BR3, 4, and 5, because the gap between players in the number of weapons will be even greater.
What I mean is that any points based BR will better take into account the number of weapons the player has. Currently, BR that only considers weapon types cannot create balance.
Once you consider the quantity, 1 STG is no longer an issue
This is why you canât claim that players can handle 1 advanced BR weapon.
If you claim that it is to protect novices, then the Player ABC example of BR1~2 above has shown that the current BR cannot protect novices.
Because any veteran player with enough resources can use his more orders and weapons than newcomers to
I think the description of a low level BR squad armed to the teeth is clear.
Different combinations of different types of weapons and their quantity will affect combat effectiveness.
1 gun may be powerful in lone wolf mode, but if you are not doing a robot farm battle, it will not be recycled as you said.
Enlisted regular battle is not about a particular gun.
If it is not a robot farm battle.
In pvp it is about how the player achieves victory in combat with his squad and his teammates.
Itâs not fair if you donât have the same number of weapons as your opponent.
Yes, the team equipped with PPS-42 is also capable of fighting against advanced BR5 battles.
In this case, the current testing BR system that only counts one weapon becomes even more meaningless. Because it neither brings balance nor allows for the possibility and fairness of combinations.
If you carry a squad of -98k -98k -98k -G43 -G43 -MG34 and are assigned to a battle in BR4~5 to face the Sweat Lord of BR5, this is absolutely unfair to the players.
I donât see an issue with using extreme ratings and making it somewhat similar to the tier system - itâd still allow some blurring of the lines between tiers and thatâs what Iâd like to see. It just feels like this could be too restrictive.
Even if itâs exploited to some extent with 3 tier 1 squads and 1 tier 5 - theyâd still have to use 2 ineffective tier 1 squads before you can spawn your tier 5 squad again.
Personally Iâd still take 4 equally balanced squads over one OP squad and 3 that I donât want to play. I just might like the odd weapon or 2 from a tier above.
I just donât want be tied to a limited set of gear that only has access to limited maps. If you wanted to play tier 5 for example, youâd have to unlock most of it before you could equip all your squads with tier 5 gear.