This is a short one. Enlisted is sorely lacking in some basic AI managment options.
These are “Basic” commands that are featured in other games with AI squads. They are sorely needed in Enlisted to help manage the AI’s inability to make the right decisions and their…“special” tendencies.
Basic AI commands Enlisted Needs: (Keybinds and Rosewheel)
Stance:
Keybind: Force AI to immediently prone (and stay prone)
Keybind: Force AI to immediently crouch (Possible make AI in crouch engage more actively)
Keybind: Cancel Stance, (returns stance to AI autonomy)
*Note AI will continue with any movement command, this just force adjusts their Stance while doing it
Reason: Allows you to react to danger and potentially save your clueless AI. Taking fire? bomb nearby? Prone immediently! Low cover? Crouch for smaller silhouette
Movement:
Keybind: Stop!!!..Immediently cancels/overides all AI movement/regroup orders, they do not move from where they stand
Reason: Allows you to react to Danger and save AI from walking into something, Artillery, Mines, Concealed MG? tank… I dont want them to return to me, just hold position where they are.
Squad Behavior “Passive Mode” Adjustment:
Change to; AI in passive mode do not fire their weapons and they “ALWAYS” sprint (If standing). They can and will Melee anything that is in close proximity (use bayonet charge)
Reason: AI can fall a long way behind the player when trying to maneuever, or spend far too long crossing an open area. The only reason to use passive mode is to get them somewhere undistracted, makes sense to move faster aswell.
Wishlist Changes: (Additional)
AI Tether Range:
Increase AI tether Range (Or remove completely). I sort of get why AI Tether is a thing…but its a huge limitation that makes AI do really dumb things at really bad times…Just having a “STOP” keybind would help with this.