Balance update

Hello good day Darkflow’s team and people from the Enlisted Community, today I will present you
The proposal of the idea of ​​the “Balance Update” for the war material present in the game,
This idea was planned with the Spanish-speaking community of “Team la-Esp Official” and
Collaborators, we hope that this post will be liked and enjoy reading.

“Balance Update”

Buffs, nerfs and/or readjustments of weapons, military vehicles and equipment present in the game
To have effectiveness in combat, taking into account a “fair point” between advantage and
DISADVANTAGE.

Soldiers equipment:

Dynamite package (demolition pack):

Buff: that the ancient stages he possessed return.
Greater efficacy against military vehicles.

NERF: Lower launch range.
It can only be equipped for classes: engineer and gunner at.

White phosphorus grenades:

Buff: greater duration and damage in closed spaces.
Cause “spasms” to enemies.

NERF: lower duration and damage in open spaces.
Lower launch range.

New item: “Gas mask”

Equipment slot: prismatic

Effect: “Have immunity to gas and spasm of the phosphorus and smoke grenade.”

Smoke grenades:

Buff: greater duration.
Greater propagation radius.
Greater launch range.
Cause “spasms” to enemies.

Adjustment: that both allies and enemies do not shoot through smoke.

Impact grenades:

Buff: greater explosion radius.
Cause greater shock effect and outrage inside the Explosion Area.
Greater launch range.

NERF: They can only be equipped for classes: assault and guerrillas

Impact anti -tank mine (Japon):

Buff: greater damage to vehicles.
Greater explosion radius.

NERF: cause death if or if the user.

Hand grenades:

“Without changes”

Molotov:

Adjustment: Better interaction with surfaces.

SHOVEL:

Adjustment: Have an attack of attack against players and cause Mele’s damage.

Vehicles:

Anti-Aerios tanks:

Something that we witness inside the game is the almost null presence of anti-aereal vehicles in the games,
Since these currently occupy the tank space, their armament is ineffective against other tanks,
Its prical role becomes very sitational and are only effective against infantry.

So what we plan is that these vehicles occupy a slots of “support vehicle”.

It would be something similar to that of motorcycles and APCs, they can be deployed individually
Already 2 tanks on the battlefield.

Thus, anti-ideas vehicles would be used more frequently and we would have more variety on the battlefield.

Tiers settings:

Only Tier 1: We proposed it like that since it would be more friendly to the new players and introduce themselves
more comfortable to the mechantes and roles of the game.

Tier 2 and 3: This is where it is an average level but little by little they are climbing to find
most varied armament.

Tier 4 and 5: These tiers have a good weapons to compete against each other, I mean
that a vehicle and/or weapons of Tier 4 could defeat those of Tier 5.

TIER limitation: something we were experiencing is rookie players and/or few hours in
Tiers high (4 and 5) since these having a weapon, vehicle or plane are directly shipping
To these tiers, this causes monstrous unbalance in the teams and a bad experience
for both rookie and experienced players.

So what we propose is a requirement of Tier, how would it be? Easy you have
Several vehicles, weapons and airplanes of the same Tier to play games of the same Tier.

Example: a person wants to play games of Tier 4 and 5, this would have to have weapons, vehicles and
Sos Tier aircraft to find those games.

We think that 60% of equipment or 3 squadrons of the same Tier for this requirements.

Statistics compilation:

The statics of your profile in case it is quite complete with showing you all your actions or ratio
of victories, but something that is missing is:

The total deletion count of eliminations (infantry)

The game tells you the deaths made for each type of weapons, so this count counts all
The deaths you made to any infantry.

And that would be everything, thanks for reading and have a good day.

Atten: Team la-Esp Official

5 Likes

Gud english I understand todo.

2 Likes

Adjusts should be made, however no thanks to the changes youve suggested.

For example there, you suggested for the WP grenades to simultaneously increase and lower duration and damage.

What I would suggest instead is that WP become a form of hybrid smoke grenade, like how it was irl. Make the smoke thicker, harder to see though, have it “cancel” a scouted marker on a tank for example, ie, a tank that drives behind smoke or WP, if it was marked, it would instantly lose that marker.

In contrast, the smoke grenade should have thinner smoke, but a far larger volume, ideally smoke from smoke grenades should drift horizontally as well to allow for the easy creation of smoke walls. You would have the same effects as the obscuring smoke you get from WP, however of course its a non damaging smoke instead, which allows you to advance through the smoke as well.

Just to compare the volume difference between the two types of grenades here.

Blast effect from a No.77 WP grenade

image

VS

The effect of a M18 smoke grenade

It should be noted, irl, WP was used as a smoke deployment method as well, so its more the initial blast from the WP that should ignite, otherwise it should spread out over time too. However for the sake of the game, differentiating between the two probably works for the best, especially for newer players who might not understand what WP is.

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The Gas Mask is more egregious to me personally though, with all the issues body armour causes, why would you add more cosmetics with in game effects. Not to mention, a gas mask wont protect you from WP anyhow.

Its not that everything youve suggested here is bad, separating BR 1 into its own show isnt a bad idea, however I would personally cap it at the first twenty matches of BR1 they match against either other new players or bots, after that you still have the ±1 BR range. Saying that, my own personal suggestion is containing BR5 on its own, or at bare minimum, set a hard rule that BR5 cannot face BR3.

As for the requirements for a tier, on one hand I agree, on the other I dont. Players should ultimately have free choice to bring their own choice of weapons and vehicles into whatever BR, I salute the Gods who bring BA’s into BR5. However as you said, a lot of new players dont understand the system that certain weapons will bring you into higher ranked matches. I would add a pop up warning instead, informing the player they are going into a match bracket that seems to be high above the rest of their equipment, I think this would benefit older players too who might sometimes forget or miss the fact they are about to hope into a high BR match.

1 Like

image

I don’t feel that locking specific grenades to classes is a good idea. Engineers and AT Gunners are already insanely good for their utility and locking det packs to them would not do anything.

2 Likes