Hello good day Darkflow’s team and people from the Enlisted Community, today I will present you
The proposal of the idea of the “Balance Update” for the war material present in the game,
This idea was planned with the Spanish-speaking community of “Team la-Esp Official” and
Collaborators, we hope that this post will be liked and enjoy reading.
“Balance Update”
Buffs, nerfs and/or readjustments of weapons, military vehicles and equipment present in the game
To have effectiveness in combat, taking into account a “fair point” between advantage and
DISADVANTAGE.
Soldiers equipment:
Dynamite package (demolition pack):
Buff: that the ancient stages he possessed return.
Greater efficacy against military vehicles.
NERF: Lower launch range.
It can only be equipped for classes: engineer and gunner at.
White phosphorus grenades:
Buff: greater duration and damage in closed spaces.
Cause “spasms” to enemies.
NERF: lower duration and damage in open spaces.
Lower launch range.
New item: “Gas mask”
Equipment slot: prismatic
Effect: “Have immunity to gas and spasm of the phosphorus and smoke grenade.”
Smoke grenades:
Buff: greater duration.
Greater propagation radius.
Greater launch range.
Cause “spasms” to enemies.
Adjustment: that both allies and enemies do not shoot through smoke.
Impact grenades:
Buff: greater explosion radius.
Cause greater shock effect and outrage inside the Explosion Area.
Greater launch range.
NERF: They can only be equipped for classes: assault and guerrillas
Impact anti -tank mine (Japon):
Buff: greater damage to vehicles.
Greater explosion radius.
NERF: cause death if or if the user.
Hand grenades:
“Without changes”
Molotov:
Adjustment: Better interaction with surfaces.
SHOVEL:
Adjustment: Have an attack of attack against players and cause Mele’s damage.
Vehicles:
Anti-Aerios tanks:
Something that we witness inside the game is the almost null presence of anti-aereal vehicles in the games,
Since these currently occupy the tank space, their armament is ineffective against other tanks,
Its prical role becomes very sitational and are only effective against infantry.
So what we plan is that these vehicles occupy a slots of “support vehicle”.
It would be something similar to that of motorcycles and APCs, they can be deployed individually
Already 2 tanks on the battlefield.
Thus, anti-ideas vehicles would be used more frequently and we would have more variety on the battlefield.
Tiers settings:
Only Tier 1: We proposed it like that since it would be more friendly to the new players and introduce themselves
more comfortable to the mechantes and roles of the game.
Tier 2 and 3: This is where it is an average level but little by little they are climbing to find
most varied armament.
Tier 4 and 5: These tiers have a good weapons to compete against each other, I mean
that a vehicle and/or weapons of Tier 4 could defeat those of Tier 5.
TIER limitation: something we were experiencing is rookie players and/or few hours in
Tiers high (4 and 5) since these having a weapon, vehicle or plane are directly shipping
To these tiers, this causes monstrous unbalance in the teams and a bad experience
for both rookie and experienced players.
So what we propose is a requirement of Tier, how would it be? Easy you have
Several vehicles, weapons and airplanes of the same Tier to play games of the same Tier.
Example: a person wants to play games of Tier 4 and 5, this would have to have weapons, vehicles and
Sos Tier aircraft to find those games.
We think that 60% of equipment or 3 squadrons of the same Tier for this requirements.
Statistics compilation:
The statics of your profile in case it is quite complete with showing you all your actions or ratio
of victories, but something that is missing is:
The total deletion count of eliminations (infantry)
The game tells you the deaths made for each type of weapons, so this count counts all
The deaths you made to any infantry.
And that would be everything, thanks for reading and have a good day.
Atten: Team la-Esp Official