Balance method of flamethrower

Nowadays, flamethrowers perform even worse than submachine guns at close range! You are often killed by enemies, even if you first use a flamethrower.
There are three ways to improve here:

1.Make the flamethrower more lethal at close range, but only cause less damage at long distances.For example, for a flamethrower with a range of 32 meters, it can cause 2x damage within 10 meters,1x damage within 10-20 meters, and only half the damage within 20-32 meters.

2.Reduce the damage of flamethrowers, but increase the duration and range of flames on the ground, which will make the use of flamethrowers more inclined towards “obstructing enemies”.

3.Increases the damage of the flamethrower, but for every soldier the flame penetrates, the damage is halved. This gives the flamethrower the ability to fight against other players at close range, but it also does not easily eliminate a large number of enemies.

These are the three options I have come up with, they are not coexisting, they are a one out of three choice.
In short, flamethrowers should not have both range and damage in their attack range, but they should have prominent parts, instead of the current situation where all functions are too mediocre and useless.

10 Likes

In general yeah the damage should probably be buffed, you get shot too often by people on fire.

Flames overall might need a rework. I find my molotovs often spread flame everywhere but where I threw the thing, and things that should be lit on fire by my flamethrower don’t always seem to light.
Might just be me.

2 Likes

Not just you.

Or give a flametrooper squad a third flametrooper.

If premium squads can hold 4 flametroopers then F2P deserve at least 3.

4 Likes

Sounds like a good idea

Imo buffing their DPS would be good idea. Or making it even harder to shoot back.

But also I’d remove hipfire from them (so player needs to “aim” to fire). Maybe this way we will avoid the return of ppl jumping and spinning in circles with flamethrower on.

2 Likes

I say give them realistic range n call it a day

2 Likes

I think the damage is ok, the only major change that reduce the effectiveness of the flamethrowers is that the flamer can no longer sprint when firing this weapon.

To make flamethrower more effective is perhaps to increase the firing walk speed slightly.

2 Likes