I simplified the caimpaign earnings for the sake of the length of this post, but agreed.
planes have an spherical area in the sky that realms their bombs and MG/cannon ammo, but they have no way to repair. An airfield where they could repair using the repair kits that you normally use with tanks would be nice
Even before testing the game seeing that first thing was a real blow to the potential of the game, Knowing that weapon upgrade can fail is another blow stemmed to increase the RNG progression.
I’m yet to test but really have little faith in them nailing the potential of the game by using such design (RNG), good that I saw this post the first thing.
Even then, for gameplay’s sake, the shotguns really need an improvement as they are slower to use than the bolt action rifles due to the lengthy reload, less consistent due to bullet spread, and have less range
I agree entirely. Give us a military buckshot load. It still wouldn’t be super lethal past 50m, but 9 .32 pellets would be a hell of a lot more effective than some shit a pidgeon might laugh at.
Increased range, separate fire for the shotgun barrels, ability to fire the rifle barrel. Shotguns fixed.
Unlike simmilar games, like Heroes and Generals and Battlefield, the tanks here are both more realistic, more vulnerable and far more fun. The whatever that explosive is a well thought out, skill-based addition that is easy to use, but hard to master. Good player will always one shot a tank with it. The guns are pretty good, but the SVT should be buffed a bit, currently it’s weaker than German Mauser C96 which makes little sense. Also, maybe a better Mosin for Russians, kar98k has very good sight, while Mosin 1907 carbine which for some reason Red Army used in this game as main gun from 1941-1945 is really shit to aim with it’s iron sight. Maybe give everyone an unscoped Mosin that sniper uses. Also, it would be great if game had more linear progression instead of RNG-based one. As it stands, 99% of time it spams you with troopers and Mosin 1907 rifle which are nigh useless.
Shotgun is pretty good for close quarters and in buildings, however it’s not good enough to replace the smg, and should be unlocked before the smg squad, as the soldiers basically represent the poorest quality soldiers, in all honesty, perhaps having them as your reserve unit.
I think historical range on flamethrowers would be too much, while some range buff would be appreciated, they should still remain relatively short range weapons, what should be changed is their consistency, primarily that being on fire should disable shooting your weapon. Trying to hose down a tight corridor with a flamethrower often results in death since enemy players or AI are capable of killing the flamethrower soldier before burning down.
Airplane bombs feel extremely under-powered, Stuka 250kg bomb needs to apparently be right on target to knock out an armored car. Making it stronger might make bombers a nuisance, but player-built flak seems to be an adequate counter.
I wounder if it would be possible to do wet squirts (that is squirt with no flame turned on)? British did them to lure out bunker crews so they will surrender. It would give flametroopers some offensive capability as well as posibility to lay traps? That would be wounderful to break through turtled up defences.
That might be interesting, but that would lead to a very similar gameplay to the engineer. Only instead of giving cover to teammates, you create hazards to friend and foe alike.