Balance megathread

  1. RNG
    Too many mechanics in Enlisted rely on RNG. Loot boxes, loot itself, weapon upgrade and even weapon recoil. Let’s start with loot boxes, in my opinion they were fine during the tests in April. You would get a drop almost every battle. You would also get much more loot in those drops like gun, granades and bandages at once. Weapon upgrade is a terrible idea. It should be simple. The longer you use the gun, the better it gets and you at using it. Weapon recoil is quite a difficult thing. The problem with RNG there is that it instantly moves the sight to certain position. There’s nothing you can do about it. Guns should be controlable, even to some degree while at full auto.

  2. Campaign.
    In my opinion it’s too long, even for a released game. First of all, XP requirements should increase gradually, not instantly from 500 to 12000. Second, in my opinion game doesn’t feel rewarding because of it. There are many cases where the only thing you get after a finished game is a squad point, which is in my opinion often worthless because you have to rely on RNG to actually use that new unlock like increased squad size or license for the new weapon (this one definitely should go). You should be able to unlock important classes like anti tank, engineer or pilot much quicker. Game gets quite stale if after few hours you’re still running with the same squad equipped with mosins. Getting new classes earlier would also have a positive effect on gameplay. For example, currently tanks have no counter except explosives, which aren’t that reliable. Having anti tank class available at the beginning would fix that.

  3. Weapons
    I don’t there’s anything I could add. Your arguments are correct.

  4. Vehicles
    Pretty much same here. I haven’t played planes yet but as far as I’m aware, there’s no option to change your loadout. You should be able to do that before you spawn.
    Also, is there a way to reload your plane? If not, game should have airfields placed on the map.

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I agree on both those counts, but I noticed something when I went to look at the shotguns to reply. The caliber is listed as 2.03 mm, which is .08 caliber, which is #9 birdshot. A decent coat stops #8 most of the time, and it’s .09.

Maybe we just don’t have a decent buckshot load in game right now?

On SMGs, that would make sense. I wouldn’t choose to use it, the PPD already has more than enough recoil.

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I simplified the caimpaign earnings for the sake of the length of this post, but agreed.

planes have an spherical area in the sky that realms their bombs and MG/cannon ammo, but they have no way to repair. An airfield where they could repair using the repair kits that you normally use with tanks would be nice

Even before testing the game seeing that first thing was a real blow to the potential of the game, Knowing that weapon upgrade can fail is another blow stemmed to increase the RNG progression.

I’m yet to test but really have little faith in them nailing the potential of the game by using such design (RNG), good that I saw this post the first thing.

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One of the balance issues has already been resolved, kudos to the devs!

Which balance issue was already fixed?

Point 2, as seen in the edit

Updated point 2 as the old edit had become outdated.

Even then, for gameplay’s sake, the shotguns really need an improvement as they are slower to use than the bolt action rifles due to the lengthy reload, less consistent due to bullet spread, and have less range

I agree entirely. Give us a military buckshot load. It still wouldn’t be super lethal past 50m, but 9 .32 pellets would be a hell of a lot more effective than some shit a pidgeon might laugh at.

Increased range, separate fire for the shotgun barrels, ability to fire the rifle barrel. Shotguns fixed.

Unlike simmilar games, like Heroes and Generals and Battlefield, the tanks here are both more realistic, more vulnerable and far more fun. The whatever that explosive is a well thought out, skill-based addition that is easy to use, but hard to master. Good player will always one shot a tank with it. The guns are pretty good, but the SVT should be buffed a bit, currently it’s weaker than German Mauser C96 which makes little sense. Also, maybe a better Mosin for Russians, kar98k has very good sight, while Mosin 1907 carbine which for some reason Red Army used in this game as main gun from 1941-1945 is really shit to aim with it’s iron sight. Maybe give everyone an unscoped Mosin that sniper uses. Also, it would be great if game had more linear progression instead of RNG-based one. As it stands, 99% of time it spams you with troopers and Mosin 1907 rifle which are nigh useless.

Your feedback has been incorporated in the main thread

So, now that I’ve played it, I see what you mean. That shotgun is almost entirely worthless in it’s current iteration

Shotgun is pretty good for close quarters and in buildings, however it’s not good enough to replace the smg, and should be unlocked before the smg squad, as the soldiers basically represent the poorest quality soldiers, in all honesty, perhaps having them as your reserve unit.

And that’s why the shotgun should receive its proper 3 barrel system

Added LMGs as I finally got my hands on one and tested it last night. Any info on the DP would be greatly appreciated for the integrity of this thread

I think historical range on flamethrowers would be too much, while some range buff would be appreciated, they should still remain relatively short range weapons, what should be changed is their consistency, primarily that being on fire should disable shooting your weapon. Trying to hose down a tight corridor with a flamethrower often results in death since enemy players or AI are capable of killing the flamethrower soldier before burning down.

Airplane bombs feel extremely under-powered, Stuka 250kg bomb needs to apparently be right on target to knock out an armored car. Making it stronger might make bombers a nuisance, but player-built flak seems to be an adequate counter.

Consistency is definitely a thing they should improve on the flamethrowers

updated with AT rifles! \o/

I wounder if it would be possible to do wet squirts (that is squirt with no flame turned on)? British did them to lure out bunker crews so they will surrender. It would give flametroopers some offensive capability as well as posibility to lay traps? That would be wounderful to break through turtled up defences.