Yes there are many shit max lvl players in axis normandy, but I can confidently tell you that I am not one of those, Im just tired of being mvp every fucking match and still lose at the first mistake that I make, while allied players can just retard their way into a victory, I have a replay from yesterday, I died like 3 times, and each time I died, allied players just cheesed a capture with paras, and It didnt matter when I killed like 4 para squads landing into the point, they just won any way, there was one single guy with like 30 deads, and the others had like 20 deads each, and they just won any way, and I would say, that there are bad players on each side, but guess which side gets to win anyway despite having a lot of shit players, allies, thats right, and I would not be mad if they only had good vehicles and weapons but on top of that they do have the advantage on the main mechanic of the game, they can just die non stop and they dont get real punishment for it, and I think that if they fix that I would be just fine with their p47 and p38 spam It would be “fair”
They are good but only up close when playing loke a troglodyte. Same for many lmgs. Its the main problem with automatic weapons in the game that their auto fire is only good when playing like an absolute idiot, dispersion is ridiculous even when prone and mounted which makes strategic positioning useless for machine guns and auto rifles.
To which I fully agree, but my point here is to prove that in order to call “shit” a free paratroopers squad armed with literal endgame weaponry, one must be lacking any critical sense and/or shame.
OP and his trail of followers could just have observed that the default ammo is a bit low compared to the counterpart, and possibly suggest some tweaking to the ammo box content… But nooo, “OmG tHe DeVs HaTe GeRmAnY!!!11!1!”
Spoiled, biased toddler behaviour. Polluting valid criticism from the rest of players.
You can’t REALLY have posted a screenshot of a match where half of the German team (including you) deserted, and be showing it as a proof of your point with a straight face.
Could you please take this grenade launcher back and give us a 20/100? I would gladly accept this change. I find it amusing how everyone talks about it as if it’s effective. Since the nerf of the grenade launcher, you have to shoot under the soldier to kill the enemy. Most of the time, you won’t even be able to use the grenade launcher effectively as a paratrooper in the middle of the enemy point. You must act quickly. Additionally, most of your paratroopers will die within the first few minutes of landing while trying to clear the enemy point
But the fact that I have half of the ammo I’m supposed to have will significantly reduce my effectiveness, and most of the time, it’s better not to use the crate because you lose too much time or soldiers, giving the enemy time to react
I’m trying to prove that the para squad (and German guns in general) are NOT shit. Hence, I showed a match where I proved it is possible to do really well with said squad.
He, on the contrary, is trying to prove that German gear is crap compared to US gear (because Devs hate Germany and blah blah). And what does he choose to post as a “proof”? A match where he performed on par if not better than enemy players… except, half the German players (OP included) deserted. And, surprise, they lost. What should that even supposed to prove?
I see a fuck ton of theories about why the 20/40 thing exists and I’m here to debunk them all. The 20/40 ammo count exists because of ammo standardization. Every semi-auto/select fire rifle caliber weapon has 1 mag and as close to 40 rounds in reserve, as long as it’s outside of Tunisia which still has the old 1/mag 20 round ammo count for some reason. Why did the devs pick that number? Dunno, but it is most definitely not because they were trying to make Germany suffer.
I agree. I don’t think they did it to make Germany suffer either. I’m pretty sure they did it in order to “balance” it.
The Premium squad has 20/80 ammo. The main difference between these two squads is that we have this piece of shit grenade launcher. They probably thought that if they give the same amount of ammo, it would become OP
The premium FG is the exception to the rule, which proves the rule with it’s presence because if the ammo standardization wasn’t a thing, the fact that the 20/80 ammo count exists wouldn’t be such a big deal.
Yeah, that’s true. They are not shit, but I don’t think that this squad was worth grinding for 2 weeks. At least the British squad is unique, and it has 200 bullets per soldier. I’m not sure what we were expecting, but I wanted something unique and interesting. All I got is the worst version of the FG among all existing FGs, limited ammo, and inferior weapons in para crates (it’s the same for Americans) The Premium Paratroopers have the MG 42 and FG 42-2, while event squad has the MG 34 and Gewehr 43.
I think the reason why so many Axis players in Normandy are frustrated or disappointed is because the developers added a special system to compensate for the lack of players. They increased the bonus capture speed and provided more reinforcements per point. That’s why when both factions have an equal number of players, Germany struggles to defend objectives in defense, even if they have the same number of skilled players as the Americans. The Americans capture objectives too quickly and receive more reinforcements than they should. The same situation occurs in other campaigns.
Furthermore, many veterans joined the opposing side or switched to playing Berlin as Axis to acquire top-tier weapons before the merge. I remember when the first premium paratroopers were introduced I was playing as US paras, and I was able to parachute and capture half of the objective alone before the enemy could even react. Sometimes, I managed to capture multiple points single-handedly; it was remarkably fast.