Update: Added additional vehicle focused pre-purchase pack idea as well as balancing to make previous medic class premium squads relevant.
Added to OP #1.
O7
Update: Added additional vehicle focused pre-purchase pack idea as well as balancing to make previous medic class premium squads relevant.
O7
Another well made addition, making the existing medics mechanized with the ambulance trucks is interesting. The Japanese tiger is a bold pick, I have seen how controversial it is, would probably cause a lot of drama. Maybe it is inevitable given Japans general lack of options for premium content.
Hello again. As for the use of Khalkhin-Gol maps, you can look at the pictures that I gave in my article, and then compare them with Manchuria. We don’t need a bare steppe, it’s not interesting to play on it, so I chose a riverine area that approximately corresponds to the real places of the 1939 battles. Manchuria is not just a steppe. These are dry mountains, with powerful Japanese fortifications in the west; the Ussuri taiga (also with fortifications) in the east and industrial areas in the central part. They’re just different places.
In addition, there is another factor. In principle, I am against the distribution of cards for 1-5 BR. Firstly, it destroys their connection to a specific battle (I don’t want an abstract German city, but I want Berlin, I don’t want the steppe, but I want the battles for Hailar or the battles for Khalkhin Gol). Secondly, it is necessary to let the player manipulate the cards. It is not normal when a player, no matter what set of weapons he collects, will be doomed to fight in the Solomon Islands, Stalingrad and Normandy. It is impossible for the Soviet-Japanese war to turn into the “Pacific Ocean”, which falls to the Americans in 70% of cases. Therefore, Manchuria is only for 3-5 BR, Khalkhin-Gol is for 1-2 (3 BR is superfluous there).
As for Mukden, the USSR is already fighting in 2 major cities, I’m afraid there will be a repeat here + there were no serious battles there. A small ruined town is better. If you want monumental urban architecture, then there are many photos of Harbin. At the beginning of the 20th century, it was a truly unique city.
I am not against Japanese tanks (if you approach Japan from the standpoint of history, there should not be 60% of weapons there at all). But the tank branch of the USSR is more or less filled with good and interesting cars. We can talk about adding only famous and iconic tanks. I agree with the ISU-152, but the T-44 and, moreover, the Object are not needed. They will only break the entourage of the Second World War even more. And yes, the participation of T-44 and IS-3 in the Manchurian operation is nothing more than an urban legend; there is not a single photo/the document.
I have already explained about the BT-7m: the only difference from the basic version is a more powerful engine and improved suspension. In Enlisted conditions, a regular BT is no worse than a modernized version. The latter makes it meaningless.
Premium ambulance add on is a way of making the medic squads more relevant, just like the OP research medic 2 teams. The truck models are already ingame, so addition of medical skins to them would not take much development time. Im unsure how much added value they create but I can see at least at low BR this change making sense; the premium squads become 5 man rider teams with an engineer who can provide spawns/ammo and truck itself reheals squads; it could be quite powerful combination!
Re premium choice; agree its controversial about 3/5 on realism scale but BR5 deals with what if 1946 type weapons to a large degree at this stage; Hv No.6 is already weaker than the HoRi, so only adds slot flexibility at this stage. Its about presenting credible choices but also what playerbase wants; and hardcore realism ppl already have a hard time with 50% of Japan’s infantry lineup.
Good day!
Re Khalkhin-Gol; I very much like your map idea; it should deff serve as a base from which to create a map if that’s the case. The terrain chosen is very relevant for all types of game styles and matches the more open spaces.
Re Map BR; the BR selection is up to the developers ofcourse; the rough layout of the 3 maps with different terrain is to create variety; Soviet union deff needs less urban maps at BR3-5 hence the K-Gol map inclusion into high tier. Personally Id like to see a BR1-2 mission for K-Gol as a specific event.
As for the urban Mukden map, I agree that potentially sub-urban replacements you mentioned earlier (Hailar etc) might make more interesting choice. Idea of Mukden map came as a potential new map type (VIP capture/rescue) in regards to the Manchurian Emperor’s failed escape. I havent explored it however in the write up.
Japanese machmaking would be happy to see anything other than tropical islands, so theyre more open minded in this regard.
Re vehicles. Here we’ll have to slightly disagree. Im more or less going with current Darkflow policy of limited production vehicles where available/ necessary. I play Soviets as a main faction and I hear complaints about BR5 to no end. Stuck with only IS-2/2M, when other options are available and would be welcome by playerbase very much, at least by their claim. AS-44/RD-44 exist in Soviet faction even when they were not “Necessary/realistic”. A faster firing vehicle such as T-44 fits in this regard perfectly especially with 1000 produced in 1945 (if not deployed). To a large degree BR5 is now dealing with “what if” war scenario and not including a vehicle with quad digit production numbers feels wrong. Here I’m not necessarily speaking about just the Manchurian campaign but the game balance overall. The IS-100 here falls as a hypothetical upgrade to the IS-1; since its development was discontinued due to severe decline in Nazi armor quality; in Enlisted we have the Ho-Ri and Chi-Ri if it arrives to deal with for the Manchurian scenario; as such it fits the logical reason for Ob248 existence in real life if that makes sense.
Hope this helps explain my line of thinking. This is still meant as a concept of course, exploring it with current state of the game.
If I had to choose between the two, I feel that the Ho-ro BR4 would be better than the Chi-Ha LG BR4
T-44-122 would be extreme trash. Literally the 100mm is way better.
I know, thats why its a premium…, so no P2W crying
At minimum its a mobile 122mm, I like it in WT, Id buy it here if it was avail.
Edit: since campaign focuses on 39 & 45, youll notice the tech tree is somewhat focused in both early and late war eras. Currently poverty minded DF wants ppl to be stuck to IS-2 only , but with this tree were representing the progressive increase in maturity of the soviet tanks during very late war.
T44 with APCR, fast flexible, weaker gun. (1,000 made in 1945)
IS-2 slow and punchy.
IS-100 (which was supposed to be upgunned IS1 but for end of war, thankfully HoRi here represents solid “what-if” threat) slow but perfect BR5 gun.
prem T-44-122, fast and punchy but ofc the painful reload.
Best of soviet tank design is represented, no need to bring IS-3 into it and magically give a superior Tiger2H to soviets that makes all previous choices shite
Hmm tough call, right now LG packs 10sec reload with 100mm of pen;
HoRi 55mm pen + 13sec reload but MG/better HE effect etc;
I think as a glass cannon Id stick to Chi-Ha LG but even its BR might fall to 3, as the Dicker Max which has better armor coverage is already there
Will do a pass over, already noticing some imbalances (P1Y1 in, Ki-109 out)
Small update:
The best part is, it also works perfectly for the future chinese faction in low Br against Japanese. (The battle in 1931 during Japanese invasion of Manchuria)
Oh for sure, going through these, tallying up the equipment and units, a Manchuria - China invasion scenario works easily and for Places like Mukden can be a dual Soviet-Jap high BR/ Chinese-Jap low BR map!