AT guns for dealing with tanks in the gray zone

It’s the one thing it’s not broken. Balance tank pros and cons. Easy to kill but deadly as well.

I still think tankers should be able to look around outside the tank for the sake of mobility.

You can with your commander, it just we like to shoot commanders when they stick their head up, it’s the Enlisted version of Whac-A-Mole

Except that historically this was not the case. Most tanks either ran out of fuel or broke down, but were often hard to kill - most were abandoned by crews after immobilisation.

Now, this does not mean I’m advocating for Gaijin to go and implement some bizzare fuel or technical reliability system, but the no1 killer of tanks was the AT gun. In my view this concept should be preserved, and players urged to set up some support capabilities as part of their attack.

Equally AT guns should come with some modicum of camouflage, and the engineer deploying them should be able to use a shovel to abstract digging the gun in so that it can be appropriately sited in what is frequently very challenging/rough terrain, which exacerbates the lack of depression on AT guns.

There is something to be balanced out between the claustrophobic maps, with extremely rough terrain, made worse throughout the game by bombs and arty, and the current channeling represented by cosmetic wrecks, and other ambience based obscurants. There are also the additional wrecks of destroyed tanks that will progressively contribute to the clutter.

So in the end, as long as there exists effective LOS, its a no brainer to sit back and just snipe with tanks where feasible. Nevertheless, in many cases, those “greyzone” positions are unable to effectively support the point of contact or bring defensive fire to bare. So a cautious tanker has not much of a choice -either sit back and farm kills or move up and get overrun by inf with detpacks, which are relaively more mobile than vehicles on the current maps.
Flattening out the maps and changing the way the greyzone works, and changing detpacks for satchel charges strikes a compromise. Tanks become more mobile, AT guns/mines gain in importance, infantry attacks on tanks are much more risky and realistic IOT place an explosive on a tank.

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