Asking for Cover should Highlight your position for others?

Couple of suggestions:

When using the team voice commands it would be sweet to have some kind of map highlight / team acknowledge regarding the type of voice command you used…

Example:

Asking for Cover = Highlights Map area + other features of such a request
Asking of Ammo Box = Shows position on map where one is required.

ohh it would be sweet to have a quick one button command to auto-switch to any available engineer… Ohh and dismantling objects for build materials would be a extra bonus…

Included a screen shot of unsuccessful destruction of the wall with some heavy firepower…

I was thinking perhaps a mode where one could zoom into the map for more refined view of where to insert your next squad.

Flamethrower would not reload… !! I soo needed more flame I had six bodies already on the bbq… needed more… During the fighting I was able to switch to a different gun… Then Re-ammo up… .then switch back to flamethrower and THEN the 300 fuel was able to be reloaded…

So wish objects that are invalid are detected quicker and removed from map / area

2 Likes

yes.

hold Y and you can select the soldier

?

use he instead or det pack. not ap…

absolutely not.

it would kinda facilitate you to see if there are enemies near the objective / rally points and be abused the hella of it.

needless to say, no.

elaborate further?

P.S.

it’s kinda against the rules to make multiple suggestion in only one thread.

otherwise it would make the devs an hard time to read them all and stuff like that.

It should work when in plane, for other pilots in the air or people on the ground to chose whether to spawn plane and protect your fellow team mate.

Ohh of course I could Hold the “Switch Player” button and Navigate through the menu… when it’s war time you need to be able to switch to a player in a split of second… Be nice to have a “hotkey” for a character type of your preference then so not just a ‘engineer’ but a fav. player…

Since I have a keyboard, I don’t need to rely on a little joystick in my hands with limited buttons… fyi

The zooming in of maps… just a suggestion… I have seen it a times when it is soo zoomed out… you can’t even click on a proper spawn location… not a zoom with more details… but just a pan perhaps… with a zoom in to seem more building features, so you can decide on where to build… a skyhigh view doesn’t give much pre-planning if there are no pre-planning tools. Waypoint 1, Waypoint 2.

A more granular destruction of the wall with the AP/ETC gun would be ideal in my mind…

About the engineer objects that are still in the scene after you even get the message that object is invalid? Like really…

** If building is blocked by other object and building is not allowed then hide object from scene **

Simple. By leaving bad objects in scene you get screen shots and nightmare about to be dead situations like show in screen shot…

Sandbags that get double blueprinted down if you are trying to build while you are about to laydown or kneel… A duplicate always gets spit out. Screenshots show…