Aren't tanks a bit too much of a glass cannon?

Ya, the devs literally avoid fixing/adding anything the playerbase asks for. They are almost as bad as the DBD devs

Ther is plenty of chance to play tank support - but you seem to think they should be invulnerable and without any risk.

Well tough - they can be killed, like anything else.

Get over it.

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With all respect, you pulled this conclusion from your ass.

As for oportunities to play as tank support, I’m yet to play with a tanker that doesn’t camp in the grey zone but also doesn’t charge and die in 15s. Maybe I’m unlucky and I haven’t played with good tankers.

Nope - pulled it from your whining

Make up your mind - they camp in grey are, or charge and die in 15 seconds - they can’t do both at once.

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can anyone tell me what smart tanker looks like? you cant even flank in this game cause of shitty map design (maybe you can on few maps/campaigns that i dont play). most of the “smart” tank plays are: get tiger, park it grey zone where you cant get flanked, prey on low level tanks that cant pen you, hope that enemy doesnt have planes.

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Why a group of people can’t do both those things?
Also I haven’t wrote they do it at once. So stop making up stuff to have an argument.
(If you don’t agree then quote me.)

Quote the part where I sugested that tanks should be invunerable. And no, describing it doesn’t count. I want a direct quote.

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stay behind houses to avoid cas manoeuvre far from infantry and win basically any fight with other tanks, the problem is that this way of playing is useless in enlisted.

But maps are perfect. Like, random obstacles in the middle of nowhere that only hinder flanking manouvers is a perfectly resonable design.


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You:Hey look a road lest flank

Stone on the road:
image

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Final solution:

Add rocks.

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We tap danced around it in a different thread, where if the current weapons were designed more to damage/disable the tank then you’d have a better opportunity to interact with/fix it as part of a supporting effort to the tankers. I mentioned it where it would be more useful to force the crew to abandon their tank rather than have it explode instantly from detpacks or mines.

At the end of the day I suspect that Gaijin is currently more interested in filler rather than detail, or potentially dangles detail when it suits them to make more coin, but in terms of overall game design its not thought through very well, and gets them ranted on for P2W… I’m sure you can think of a few examples.

Nevertheless, if they thought it through then the single shot tank killers should be AT, other tanks and very large bombs/rockets, the remainder of the stuff should immobilise or disable and cause catastrophic effects by exception like crit hits… This would both force the crew out to fix their tank - and hope they brought enough repair kits or allow other players to assist.

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Yeah, tanks don’t have to be destroyed to be put out of the fight. They could be just diabled (destroyed tracks, turret ring, barrel).
(Of course close explosion of a 250kg bomb would still destroy them.)

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