oh it veekay havent seen him in a while (unless i have been reading the name wrong all this time)
An excellent Q/A
Cant wait for the coming news regarding silver and the veterans box.
TBH, huge let down. None of the more pressing concerns like vehicle cycling and team imbalance were truly addressed.
On the topic of penalty for desertion, again just lock the lineup like warthunder and force players to either wait or play another nation. I just don’t believe the dev will implement the other promised changes well. Remember warthunder only allows one map ban, and if enlisted does not allow me to ban both conquest and train escort, I don’t see how introducing penalty will have any positive effect on the game.
This Q&A didn’t help matters. Y’all just answer questions on small concerns with the game. I see yall are probably going to nerf the mess out of AP mines like you did AP nades. No answers on silver economy, no answers on future maps. No answers on vehicle cycling. Very unfortunate.
Coming from someone who has been with y’all from CBT days, you need to do better.
Many of the queries mentioned above, or specific questions about other topics, that will be answered anyway in approaching developer blogs, so if you don’t see your question addressed directly in the Q&A – don’t worry! We’ll answer it another time.
Tech difficulties plus 9 man squad is kinda better to rush and cap point с:
I think it’s will be fine for 5 ppl in squads since engineers is kinda very universal in some terms.
There were some talks about internally, it’s all i can tell.
When we have proper info we will announce and collect players feedback, as usual.
Wait for proper announcement please.
Overall really like the road map.
Some remarks on the q&a:
Glad to hear.
But please consider giving AT gunners this ability to disarm. I don’t like the tendency to make engineers an answer to all problems. It’s a way too powerful and OP class atm.
I would also like to see a mandatory preparation animation (hold button X for 5 sec to plant, etc.) would reduce the ability to spam.
It should be the other way around.
Quitters pre-battle can be replaced. The most annoying part of deserters are those who leaves mid-battle.
Like ppl mentioned earlier, also a lot of unwanted problems will follow by a change like this.
More needs to be changed. Tanks for sure definitely need some rework.
Desert camouflages on high tier vehicles or tanks that wont be fighting in Tunisia, or any desert map should not have a desert camo.
As well as adding the option to remove beards and change certain clothing:
I think the authorities have found a way to weaken landmines by adding bugs to them. Community Bug Reporting System
So, will all malicious bugs be fixed before logging into Steam? Because compared to others, players prefer to have a bug free game.
There is no ideal game where all bugs is fixed. Devs preparing some fixes in very near future.
I still believe every field squad should have an option to make a rally point.
What about making a new mechanic, like a special placeable item (with a cooldown for usage) to act as limited-use rally point?
This would help other squads like medics, maybe it could be added to sniper squads as well to act an ingame tutorial for rally points for new players?
Maybe even let BR I light vehicles have access to it as they have very little use right now, a simple truck is currently more useful.
What happened to QOL improvements - the preset system needs work. As well and the filters for weapons, soldiers, squads.
Let us leave squads empty, pool all our soldiers and equipment together and select whole lineup presets - i.e. use the same squads but with different soldiers, different equipment, maybe even different perks - this all needs to be possible at the clock of a button. It is so tedious setting up for different nations/BRs, especially now there are more playable BR levels, I would like lineups for each BR that are quickly swappable.
A way to fix the greyzone could be expanding the flanks while keeping the centerline the same.
There is no ideal game where all bugs is fixed.
But a qualified game should not have malicious bugs that seriously affect the player’s gaming experience.
Devs preparing some fixes in very near future.
Does it include bugs that have long existed and seriously affect players’ gaming experience?
Do this. Absolutely don’t reduce their blast radius.
Someone afraid their no skill free kills on rallies will dry up?
he preset system needs work.
It will be improved, also devs currently fixing a problem with presets when it’s equipping not fully upgraded weapon to the soldier while you have a fully upgraded one.
Does it include bugs that have long existed and seriously affect players’ gaming experience?
I can tell about few of them. Some fixes to rocket collusions from rocket launchers, HE fixes(they were flying throught some wood), preset fix i mentioned above
Q. How will the new deserter penalty work?
A. When leaving a battle early, players will incur a penalty on experience and silver earnings in subsequent battles. This penalty won’t apply if the player has spent enough time in the battle. The specific values of the penalty, the number of battles affected and the duration of the penalty are still being discussed within the team. We’ll inform you of the exact details closer to the release of this mechanic. We’d like to clarify that this penalty will be introduced alongside other planned matchmaking improvements.
Why do you want people to stop playing your game so badly, Darkflow? Don’t you want to make money?
So what about these few? Several have been in existence for a long time (over a year). And it seriously affects the gaming experience of players.
https://community.gaijin.net/issues/p/enlisted/i/0kUbZ3eUUigd
https://community.gaijin.net/issues/p/enlisted/i/XCwnpO3Kk7h3
https://community.gaijin.net/issues/p/enlisted/i/lLnAGZVmJlB7