If I recall it was exactly just grind that makes people play. Including me and you regardless we might have not known it.
1
Victory bonuses should not be revoked
This is a team PVP game
This means players should actively and cooperatively fight
But there are many selfish and negative players in this game
They fight passively and cannot sustain the battlefield
As a result, serious players must bear most of the work and pressure
In this kind of environment
Reasons why serious players lose their efforts
Then it will be harder for them to gain emotional value from the game and leave the game
Once these major player groups leave,
It will only lead to a more negative environment and lead to chronic suicide.
2
as said above
This is a team PVP
Players should have the most basic (cooperation and team awareness)
Instead of selfishly entertaining yourself
So isn’t it natural for players to form teams to fight?
same
Why do casual player groups prefer to divide themselves and suffer massacres rather than cooperating and fighting enemies like normal PVP players?
Isn’t this a problem for casual players themselves?
3
I don’t think stage scores are of any use
At least with your draft, I can’t find anything reasonable.
Is your burden reduction standard based on the player’s highest level of technology or the equipment currently in use?
Does the reward bonus include the rewards of the activity itself?
4
I only agree with the views on American anti-tank grenades, Japanese vehicles and Japanese and American anti-tank fortifications.
I don’t think there’s anything wrong with activities that encourage players to change equipment, levels, and camps.
(I hate it but it’s reasonable)
the remaining part
There is no real value in arguing about equipment advantages.
for example
The United States does not have high-explosive machine guns or aircraft capable of dropping aerial bombs multiple times (and almost all of its early aircraft were obviously defective)
There is no MP40, no Tiger King, no Iron Fist, no high-speed MG with 50 or 75 rounds of ammunition.
Appropriate camp differences can increase fun and challenge
Players should take advantage of their faction
Instead of complaining about what the enemy has and ignoring what you have
5
The problem you mentioned
It is more caused by casual players and newcomers who improperly use high-end equipment.
They use gear that doesn’t match their skills or needs for their own enjoyment and fight passively or travel to environments that don’t meet their overall standards.
That’s why they were massacred in advanced environments
Not sure what your (strong) criteria are
but for me
It’s enough to be able to resist
The focus is on how to effectively utilize advantages and equipment performance
Like the Cougar and the KV1 or the MP40’s versatility in all environments.
My main submachine guns all use level 2
But this does not affect my stable ranking in the top 4 in the level 5 environment on the ground.
They should be active or learn to fight instead of using the equipment gap as an excuse to be massacred.
This problem is severe at all levels
From a 1 2 4 5 point of view
I think we should increase player motivation and punish players who use high-level equipment casually and improperly.
Because what really causes the imbalance of the game is the negative and selfish behavior of these groups.
Serious and cooperative players simply implement the basic morals and gameplay that a team PVP game should have.
They should not be responsible for the selfish behavior of casual players and players who improperly use high-end equipment.
The official has no obligation to take responsibility for these groups who are always jealous of their enemies having different equipment.
Rather than punishing serious players who implement the basic ethics and gameplay of team PVP
Shouldn’t it be more appropriate to punish players who engage in passive combat and improperly use high-end equipment, causing the environment to deteriorate?
1
Right now a player that XP farmed using an exploit but happened to be on the winning side will still get the reward despite that his teammates carried his burden.
My suggestion would single these people out and everyone that actually fought for victory would be rewarded regardless which team won.
2
Enlisted is a casual game, most players are not interested in committing themselves to playing in clans, if you are interested than good for you, but than fight other clans, otherwise you are just a coward who doesn’t dare to fight on equal terms in a videogame.
3
Obviously your BR you used on battle
4
Anti-tank grenade, You mean rocket launchers?
You missed my point, I said that factions don’t have to be 100% equal or you could just have all weapons be available like in BFV.
IMO BAR can perfectly compete with MG34 or SIG KE7, but if you feel otherwise than you are free to suggest a weapon for BR3.
Superpershing has already been promised though
Whats wrong with Lanchester?
You probably used google translate thats why misunderstood multiple suggestions.
8 BR3 and 2 BR2 players vs 1 BR3 and 9 BR2 players, guess which team will win.
This shouldn’t take a rocket scientist to figure out.
It is still a team PVP game
Being more relaxed than other games is no excuse for passive combat
Maybe?
At least I have never seen Germany or Japan protest against him
It depends on their overall equipment and skills and motivation
8 casual players who only have one level 3 equipment and incomplete level 2 equipment and 3 hard-working players who have complete level 2 equipment.
The one who wins is usually the latter