An Elegant way to nerf the Meteor Mk 3

In recent Q&A the Devs talked about that they were thinking of ideas on how to nerf the Meteor
Well i have a historical and elegant proposal

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You see… the very First batches of Meteor Mk.3 jets used Derwent I jet engine
It had 2000lbf max thrust

In game… we have later batches of Meteor Mk.3 which are modelled with Derwent II engines.
The difference is that Derwent II has WEP and Derwent I does not.

Derwent I: 2000lbf (100% power) / No WEP
Derwent II: 2000lbf (100% power) / 2200lbf (WEP)

If Meteor Mk 3 had its WEP removed, it would represent an early meteor mk 3 version
The Max Performance as a result of no longer having WEP would change this:

Max Speed:
792km/h at SL —> 747km/h at SL (45km/h nerf)
804km/h at 5500m —> 760km/h at 5500m (45km/h nerf)
Rate of Climb at Sea Level would be nerfed from arond 22.5m/s down to 20.2m/s
The sustained turn rate would also be nerfed from 18-19 sec to 20 seconds

The nerf at SL would be significant because
Me-262 at Sea Level has around ~825km/h max speed
After Meteor Mk.3 is nerfed down to Derwent I engines the speed advantage at low altitudes would be more significant for Me-262.

Meteor Mk 3 (Derwent II)
792km/h at SL

Me-262A-1 (Jumo 004)
825km/h at SL

Meteor Mk 3 (Derwent I)
747km/h at SL

Me-262 speed advantage from 33km/h better —> 78km/h better
Not only that but the rate of climb nerf and WEP removal would reduce meteor Mk 3 acceleration.

Me-262A-1 at Sea Level has 20.0m/s climb rate
Meteor Mk 3 with Derwent II (now) has 22.5m/s climb rate
Meteor Mk 3 with Derwent I (would have) 20.2m/s climb rate

Speed and acceleration nerf will also mean it will take longer for meteor to reload its bombs and come back which also addresses its payload concerns to an extent.

:::

Bonus
Kikka has 875km/h at SL in game
35m/s climb rate at SL in game

Kikka is the best performing jet in game but has the worst turn rate which is the enlisted META
But the WEP removal will make it easier for kikka to corkscrew meteor to follow it upwars and cause the meteor to stall faster, allowing the kikka to then be able to pounce down on it.

For those who dont believe me about Kikka


With the upgrade system giving it 10% more thrust and lower fuel option than 35m/s was listed for… Kikka in Enlisted has 44.50m/s rate of climb which puts it on par with F-86 Sabre in terms of rate of climb
if you go into vertical corkscrew and avoid getting hit and forcing enemy jet to follow you up, theres not a single jet in game that can keep up with you in the vertical.

16 Likes

Or remove all jets in the game, but that ain’t happening so anything that’ll hurt jets in anyway, I’m all for.

Jets are probably the most overrated addition since paratroopers.

2 Likes

Why tf should hte Meteor be so nerfed to make it worse than he axis jets ffs??

Why is its reload rate (speed to get back to teh point) got to be worse than everything else??

Absolute nonsense - see the other guy first is the “meta” - for which speed and climb rate matter, and that is why the Kikka does so well despite not being supposedly “meta” according to you!

What a load of arrant nonsense - feel free to firetruck right off!

1 Like

It still got twice the payload, so it also having just staight up better stats is kinda stupid.

I disagree its literally just a faster Tempest not by much be its faster but has the same armament and turn rate.

This is just a skill issue the Meteor is pretty easy to deal with as it is just dive and run don’t turn with a Meteor ever it can only go 809km/h tops to a 262s 879km/h and it has nothing on the kikka if the kikka runs or climbs the Meteor and F-80 won’t catch it.

Me262 has to be at 6000m to achieve that 865-870

Agreed and honestly should be removed from the game

The only nerf Meteor needs is a turn rate nerf and a speed buff (as compensation) so the difference between jets is small.

i prefer keeping it historical, nerf the engine power and remove aircraft lead indicators

The historically turn rate of jets are 20+ seconds, but they were artifically buffed in game.
Thus devs can literally give any turn rate to aircraft at this point, it’s just representational rather than realistic.

they werent artificially buffed.
When will people understand that war thunder uses ‘sustained turn time’ and enlisted uses ‘instantaneous turn time’?

Wait when they add Ki-49 bomber. That thing can outturn Yak-9 but it cant keep turning forever without turning into a whale with no speed.
Enlisted will list Ki-49 turn rate as better than Yak-9 listing the instant initial turn time instead of the ‘sustained’ turn time. Turn time to do 360 that the plane can sustain indefinitely as long as the engine keeps running.

Ki-49 has 30 second sustained turn time in War Thunder, but as long as you have enrgy to bleed, youll pull inside a Yak-9 with it in war thunder.

Turn time isnt just some flat number