Ammo box

The mortars squad is not as terrifying as the RMN is because if you set it as your primary weapon before you die you can just come back with the next squad to pick it back up

mortars can rain up to 10 HE shells from safety while the RMN has to expose the user to fire, and if you pick up the RMN then it will be lost if you die again as it wil become a secondary weapon. oh 80mm mortars have more radius and can kill tanks also from safety and can be fed from an ammo box

if you drop your primary weapon before you pick it up you can make it your primary weapon or switch them around by dropping your weapons and make it your primary weapon

thus leaving time to be open and get shot at since if the RMN guy died there is usually someone watching that area looking for the other squadmates

If youā€™re like me and have the right mindset to go against sweat Lords you wouldnā€™t be near the battlefield youā€™d be providing support with that weapon

oh i know what certain nationā€™s people fight like itā€™s never been fun to stay in those matches, and even then they would likely stick with rifles, rifle grenades and grenades not the rmn

I have a good feeling this will become more common if we ever get a BR6

rmn or certain nationā€™s players playing like animals?

BR5 and BR6 are lovely places and I only wish I had weapons to counter half of this lunacy instead of running away with my tail tucked between my legs and I wish I could fight poison with poison

you mean like a rifle?

No I want cursed weapons to fight back

i mean you can also just use your gun, hell i barely use grenades of any form in this game with most of my kills being SMGs or rifles

I canā€™t exactly outgun an entire squad in body armor with zombie weapons and vitality as well

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vitality is the only issue which is more so a crutch that makes a soliderā€™s HP go to 13.5, a fully upgraded FG42 does 14.4 at 10 meters, now letā€™s assume the 10% damage from the armor affects rifle rounds (it doesnā€™t btw devs have outright said it only effects pistol rounds) then yes you will not 1 hit down. by zombie weapon i assume you are talking about RMN well you canā€™t equip an entire squad with it without having the gold order which only 4 could have been gotten, now itā€™s a single shot weapon that takes 4 seconds to reload so if he misses then he is kind of fucked: if you canā€™t out gun a weapon with an rpm of 15 with a weapon that can do that within a second then i have no idea what do say to you

When Iā€™m talking about the zombie weapon Iā€™m talking about the Fedorov.

And Iā€™m pretty sure Adamnpee in the moderator said the body armor is a flat 10% damage reduction in the past and I canā€™t remember which post it was on at the moment

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ah even then feddy is 4 man at most, while firing 600rpm which is still less than FG42 (i already know you are going to bitch about not having that on full auto by default) which can be on a 9 man squad firing at 890 rpm; but yeah the devs have outright said that the armor only does affect pistols when the armor was first introduce so i am going with their word

Iā€™m talking about trying to out shoot a Fedorov with an STG and that thing is just as accurate as an STG for some reason

How? Whenever I re-supply Iget a full load of ammo,but no AT rounds for bazooka or panzerfuast.

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That would mean more spam

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I agree. No refill on grenades except regular frags and smokes. (Which would be realistic)

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