Aim Assist for planes should be nerfed

The aim assist for planes is too broken, I can shoot down planes from hundreds of meters away even if the enemy plane is not in the visible part of the cockpit, just aim at the pointer. The red marker on the enemy plane is fine, but the aim assist should appear only if the enemy plane is visible from the cockpit and only if you are 100, maximum 200 meters from the target. However, you can shoot at a greater distance, but without aim assist, as it should be to make dogfights more realistic and to give more chances of survival to the pilot who defends himself. Currently the boom & zoom tactic is useless because if you find a plane in your tail, even if you have more energy to detach it, you always end up shot down because of the aim assist. I ask for a better balance, I am the first to exploit this flaw, but it remains a frustrating thing if you suffer from it.

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I think in your title you mean nerfed.

1500 meters is way too far (with perk)

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Yep nerfed, i need to buff my english instead :joy:

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It makes sense to lower it, 1500 is indeed waaaay too far and you just cannot dogfight as every newbie will always shoot accurately no mater what maneuver you do.

100m is way too close however… at 100m you’re practically ON the enemy plane… then just need to spray directly on it.

I’d say 500m base to be conservative would already improve things a lot.

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Either you lie or I’m retarded. Because from my experience lead marker has about 50% chance of showing completely incorrect.
I can magdump the plane and not get a single hit marker, no matter how I aim. Or I can shoot 3 bullets and explode the plane.
(This is true both for using planes and AA gun.)

I really don’t understand why ppl think this broken garbage is strong. It’s a suggestion at most, not aimbot.

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No, I’m not lying and you’re not retarded, don’t worry hahaha. The aiming device, as you said, estimates the position of the projectile based on the speed of the plane and the muzzle velocity of the ammunition. It does not calculate the deviation that a possible gyroscope in your optical sight should indicate, which is why it is not 100% accurate. The problem is that if you shoot a consistent rain of bullets at the target from a distance, you have a high chance of shooting down your opponent without him being able to react.

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Yes I said 100/200 meters for a matter of realism, those were the engagement distances. For the dynamics of the game they could be higher, but the fact remains that now defending yourself in the air is practically impossible.

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I don’t know. I tried shooting all over the indicator and even around it, that should have scored at least one hit (unless I was very unlucky). I tested this multiple times in AA Vs bomber formation scenario. I have no clue what’s going on with this thing.

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If it helps, at least with the plane, I aim slightly further from the marker following the direction of my turn, as if I’m aiming with a gyroscope. If you do the “try out a vehicle” of the meteor (or if you have already unlocked it) you will understand what I am talking about

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From experience, the assist is fucky-wacky, more of a suggestion. Sure, you can shoot at the extreme distance, but dispersion will be great, and if the target is changing course, you will miss 100%. So you have to eyeball it anyway, or just not shoot at such distances.

Frankly, it’s more of a boon (for me), when a rookie starts shooting the moment the circle appears, I get a nice warning of tracers going by and can try actually dodging.

If its a deflection shot aim just in front outside of the ring. Picture another ring in front of the one you see

If its flying towards/away you aim infront, inside the circle but the outer edge

The second part is if the plane is turning, you need to adjust aim (predict) to where they are turning. The lead indicator is calculating their “straight” course at the time

It really does make long range sniping a bit ridiculous

I think 300-500 is okay. Warthunder does about 750-790

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From a realistic standpoint, 1500m is ludicrous. Still more in favor of completely ditching the lead marker but a decrease in range could be a good start.

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I’m quite sure I tried about every possible way of aiming at the indicator and results were mixed at best. But I’m not good at the plane related stuff so maybe I didn’t notice something.

Calibre, velocity And wing/nose mounted guns make a difference too.

But if you are spraying around it strictly speaking you should have accidentally hit them :grin:

Jokes on you, AA gun shooting at bomber formations doesn’t have any of those variables but it still has problems.

That’s what I think too. But apparently no! Either this system is total garbage or I am. And I guess I am as from what I see it works for many ppl here.

Haha…trying to help

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I have no clue how you are doing this. Sometimes I magdump a plane flying straight only to get 2 hitmarks and minor damage.

Imagine the circle is hinting where the center mass of the plane you want to shoot at.

center mass is often the strongest part of a plane… If you offset your shots a bit to the right or left, you will clip wings. a bit to the front, you will take the engine, etc

That would imply I should hit anything in the first place

:smile: reminded me of this movie

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