Advise on BR III Soviet teams

I just got my 1st gear ready for BR III Soviets and I would need a few advise on what to use there, both regarding the squads and on what AT weapon or Tank to use M1 Bazooka vs Panzerfaust 60 or T34-1941 vs T34-1943 vs KV-1 L-11.

For now other then the Bazooka all my gear is full BR III, I use the following 4 squads: Assault, Sappers, Radio, T-34 1941.

Assaults:
4 Assaulter with : PPSh-41 box, Large Ammo , TNT, Molotov
2 AT : SKS-30, M1 Bazooka, AT Mine , Expo Pack
1 MG : DP-27, Large Ammo, AT Mine, Expo Pack

Sappers:
1 Assaulter with : PPSh-41 box, Large Ammo , TNT, Molotov
4 Sapper with : SVT-38, Large Grenade, TNT, 2x Grenade, Expo Pack
1 Radio with : SVT-38, TNT, Expo Pack

Radio:
2 Sapper with : SVT-38, Large Grenade, TNT, 2x Grenade, Expo Pack
2 Radio with : SVT-38, TNT, Expo Pack
1 MG : DP-27, Large Ammo, AT Mine, Expo Pack

2 Likes

It depends on what you value the most :

  • T-34-57 is a great pick for AT performance, and the best choice if you are fighting against BR4 tanks (though this is quite unlikely to happen)

  • Kv-1 L-11 has the worst gun but the best armor. It is the best choice in the BR2-3 bracket because most tanks and BR2 AT weapons will struggle against it. It is very slow though and Panzerfaust, TNT, and long barrelled Pz IV won’t have much trouble.

  • T-34-1941 is an all rounder, good armor, good gun, good mobility.

Overall you should try them out and take the one you like the most. I would say the KV is the most popular choice though because BR3 is fighting BR2 most of the time.

Well, I would say the Panzerfaust is better imo, you can fight any tank without issue using it. Though it is a bit weird to aim, and thus I could see a case for using the Bazooka. The thing is, the Panzerfaust will do great against BR4 tanks, while the Bazooka might struggle against some BR3 ones like the Pz IV H/J/G except if you aim for the turret or sides.

You should use engineers in all of your squad. I know you have a dedicated engineer squad, but I would still advise you to have at least one engineer per squad so that you can build a Rally at any time.

As for your weapons, well you can’t go wrong with SVT-38 and PPSH box, these are the two best weapons of any nation at BR3.

5 Likes

I was a bit affraid of going 1 Sapper and 1 AT on the Assaulter Squad, as i tend to lose the bots left and right, that is why i went for that setup. Do you Think it is a better idea to swap both AT to Sappers here and drop the Radio and SMG on the Sappers instead and put the Double AT there ? As i want a unit with double AT just to be sure. Or shall I even change my dedicated Sapper team to an AT one and run 3AT, 2 Sapper and 1 MG instead, to keep the full-auto firepower on all 3 teams ? The Assaulters and the Radio i want to keep, 1 for the firepower in CQC the other for the quick access to the Smoke curtain and the arty strike when needed.

PzFaust should not be an issue to use as i only got that option on Germany where i used it a lot, but compared to the 2 Axis nation i played this is the 1st time where i have option between the 2 AT weapon ( havent reached the BR IV German Launcher yet).

I will give a try to the KV-1 next, to see how well the armor holds. Usually when i take the tank I try to support my teams infantry & not to engage tanks but gun down the key approach roads for the infantry instead, so i think the T-34-57 then might not be for that style.

1 Like

As a soviet main few suggestions;

cut the radio squad if u can, instead use a truck APC since that squad can carry a radio - that way you also have APC spawn available; your other 2 squads need to have minimum 1 engineer each. You need to be able to build a rally 80+% of the time with a fresh squad. You’re likely f2p so 2 squads will do.

Once upgraded the radio man in APC or any squad can call smoke which indeed is very important.

Start with a KV1, its prob your safest choice. Other 2 vehicles are more specialized. Always angle your vehicle at 45 degree towards your opponent where possible, theyll have an extremely hard time dealing with you if u keep moving etc.

2 Likes

I would say, do as you prefer : If you really feel the need for having AT gunners, then yes you should totally use the AT squad (keep in mind the sapper squad can build AT gun as well).

I don’t think I will have the best advice there as I am not a huge fan of the AT gunners overall : I tend to use Explosive packs on all of my soldiers which means that I always have a way to more or less fight against tanks. For instance, I personally don’t use the AT gunner on Assault squad and always prioritize the Engineer + Radio combo instead.

Personally, I’m always disappointed whenever I use the KV-1 while they are a nightmare to fight as Germany sometimes. I personally prefer the T-34 though I am a lucky owner of the STZ with increased armor, which might explain why.

1 Like

I use the KIV1 tank, it’s HE is very powerful and you can blow away 10+ enemies at a time if you position yourself on some maps like overlooking the Quarry and shoot downward. They can also blow up pretty much any German tanks you find at BR III.

I would say the Panzerfaust 60 is very good for BR III, better then the bazooka.

I would always use AP mines instead of AT mines, even though AP mines are nerfed, I can always get some passive kills because I naturally have evolved my play style to lay them down at key areas. Every time I bring AT mines I will just find myself in a situation where I wish I had at AP mine, but if you evolved your play style to get good at placing AT mines, then go with them instead as tank kills are more rewarding then wounding or killing 1 player.

With the large grenade pouch I would go with 1x molotov, 1x grenade and 1x explosive pack instead of 1x grenade and 2x explosion packs. Molotovs are very useful, you can disable tanks easy as tankers can’t put out fires reliably any longer, and you can also use molotovs to block off doorways temporarily, throw them on destruction-bombs to prevent people from defusing them, throw them into windows to burn snipers or machinegun emplacements, etc. Plus molotovs are natural for soviets.

The radio squad can be useful only if you add 1 sniper cause you can take advantage of the large Moscow maps and snipe of you are good at sniping, while calling in radio strikes. I think a flamethrower squad is offensively better at BR III if you are playing to get on the point, especially in Stalingrad and Berlin, but also they are not as good at long range. Flamethrowers have also been nerfed however so they are not as good as they once were.

A machinegun squad would be an alternative to the flamethrower squad, which would also be better then the radio squad. The fully upgraded DP-27 is good if you go prone and mount it and you can use it as distance if you mount it. As the recent Japan-Soviet event showed us the non upgraded DP-27 with no recoil reduction sucks, so make sure to spend silver to upgrade them and give the machinegunners vertical recoil reduction.

The PPSh-42 Box, the SKS and the SVT-38 are all very good guns for BR III. Consider putting the radio guys in each squad to get full radio strike coverage and give them Winchester rifles as their backups. Instead of 2 AT in the Assault squad, put a radio guy in there. If you want AT, consider a full AT dedicated squad instead of the radio squad, they are very good and can also build AT guns with the engineers, and also put a radio in with the AT squad. You can also put the Mosin with the GGP40 grenade launcher on AT soldiers which can still blow up German tanks and can also kill infantry better then most rifle grenades, blowing up snipers or mounted guns in windows very well.

Soviets have some decent planes too at BR III but you didn’t seem interested in them so I wont bother with them right now.

^^^^^ - THIS ALWAYS AND FOREVER!!

2 Likes

Same gun calibre and HE as the T34/76’s, with worse AP performance (due shorter gun) than all of them (I don’t think we have the earliest T34 with the L11 in game??)

and the L11 can struggle with uparmoured Pz3’s and Stugs especially

So vs the T34/76 you trade mobility and AP for protection

I don’t know if there is any one way to set up a BR level lineup. I personally like most of my assaulter squads at level two and I always have at least a couple MG squads at level three, with the exception of my Allies who I have four MG squads and my German who have three. This mostly because the MG’s are better at BR3 and by the time you get to BR 5 the Semi Auto’s and Assault rifles are dominant.

I use…
2 DP-27 MG squads
1 PPD 1944 smg squad (premium)
1 Yaroslavets carrying PPSH-41
1 Flamethrower squad with SVT-38’s and PPSH-41’s
1 Radio squad with SVD-30’s (premium). Sniper, but I use the SVT-38 as the backup
1 sniper squad with SKT-40’s (premium) Sniper, but I use the SVT-38 as the backup
1 nine man rifle squad SVT-38’s

I havent tried the APC yet, tough im just about to get it in a few games. What units it can have in its squad ?

quite versatile, medic, radio, AT, machine gunner, assaulter in various combinations. Just no engineer, but obviously its an APC so already works like a rally.

As a veteran I ALWAYS, RELIGIOUSLY deploy and APC on one side of map and try to have a rally on the other. Outside of free silver/XP from all the spawns its prob the best thing to do to win.

Where possible try to have a APC squad in rotation, deff helps things.


I like to have a quick AT Gunner on at least one of the squads, sometimes the tanks sit in a position where i cant just TNT them to death and then they come handy.

I will grind up a dedicated AT squad and see which i like the more the 3 AT, 2 Sapper, MG or the 2AT 4 Sapper. But i will definetly move the AT away from the Assault Squad for some extra Sapper.

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The AT mine for me tends to chatch mostly APCs and not really the tanks, but that is often a lot of free points, I swapped to that as mostly the AP one was just giving me a +15 point assist here and there.

I will give a try to a double Molotov + Expo pack in the next few games. Usually the 1st 2 nade is thet same as i just throw both after each other rapidly … the pack is needed for light tanks & APC to die.

The Radio Squad i use more or less the way you describe it, but instead of a Sniper im just getting a bit closer and use the DP-27 for cover fire, while i call in Arty or do the smoke and just go for the point myself too. I like the flexibility of the fast radio for the zone controll tools.

Its more like i only got one vehicle spot and i prefer the tank, would add a plane too if it wouldnt be Tank OR Plane.

I guess then it is the T-34 1941 which is indeed the best for me, i like to relocate and not just blast from the same spot.

With the Germans i was feeling the same , there i have also swapped the Assaulters to the MG squad as the MG-34 is just soo much better then any SMG. But the PPsH-41 feels better at least for me then the DP-27.

I only use the Secret Army as Guerillas on the Allies side, otherwise i dont use them.

1 Like

Oh Looks pretty nice for a replacement for the Assault Squad. The Driver fit for Assaulters too, got the DP-27 too, so basically i get to trade 2 Sapper + 1 Assaulter for 2 Rifleman + APC & i got the option between the ammo and the Medik box on the 3rd SMG guy.

Looks pretty good, i totally tought it would be for the Vehicle slot, but if it fits to infantry one it is indeed a very good one.

1 Like

I think it can be taken as a vehicle as well ? but KV1 should be a slot in, its basically a Tiger at BR3 as far as Germans are concerned. :sweat_smile:

With BR2 I had much issues vs the KV-1 but the Panzerfaust 60 seem to deal with it pretty easy. I will see if i like it more then the T-34 1941 with the slightly better speed and cannon.

As for the Germans i dont get why they complain, if anything they are the faction to spam the tanks by the most. Both as the Allies and as the soviets i had games where i killed 10+ Tanks … when i play Germans i maybe kill 2-3 Sherman , KV or T-34 max.

cause they only comprehend bullying :rofl:

All br3 tanks for soviets are solid, KV being angled well jsut survives the longest in battle, at least for newer players. Hence its a good start.