Add mortars to artillery squads through upgrade tree

Simple wait for the attackers to be on the point since the points are small there are close togehter, spamm morter or arty on it, attacker wave destroyed lots of tickets lost.

The problems are not the morters or arty in itself, but there effective area in contrast to the area of the capture points. We need biggere maps with biggere points so arty and morters can deny some part of it giving the defenders an advantage but they should not be used to wipe the whole point without any skill.

(the attackers can do the same to the defenders, the biggest proplem this game has is just the size of the maps, playable area, compared to the range and amount of explosives avaible)

'Temporal" :rofl:

When cap zone(that is smaller then arty circle) is bombarded constantly by artilleries/mortartrs how attackers avoid that? Also those explosion only kills enemies so friendly units can stay and defend that zone while its under constant barrage

Honestly I don’t even notice being killed by mortars.

Compared to arty, bombs, grenades and tank HE, mortars are quite a rare sight imo, definitely far from being game breakers.

I, myself, hardly ever use them beyond leveling up their squads for completion and weapon upgrades.

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Mortars aren’t any problem now because almost nobody uses them.
Why would I waste one of my precious squad slots to use a mortar? It’s annoying to use, I have no idea where the enemy is, it doesn’t even have smoke.
The only reason I’d use mortar is to eliminate targets of strategic value like AAA, AT guns, MG nests etc. But I haven’t seen any of those things in a while. And even if I saw them, probably I still wouldn’t use mortar as the game rewards zergrush, not elimination of important targets.

2 Likes

There is at least a long interval in between one arty strike and another, because you can only launch a single strike at a time and it takes time for the second strike to start, so there is always time. Also most objectives have buildings which arty can’t go thru, and the ones that don’t are often times larger than the size of the strike radius, which means it won’t be able to cover the point

The capture points that are smaller than an arty strike, are inside buildings strong enough to protect from arty, and the ones that have no large buildings inside, are far larger than an arty strike.

Of course that is but deisign

Waiting for the attackers to get inside the buildings of the cap zone isn’t effective to get kills with arty.

The best way to get kills with arty is to cut their reenforcements with the artillery strike and push while doing so in order to bait more people in to the kill zone

28 s for artillery to strike the target, you will left 32 s to call next artillery. So the interval for each artillery to land is 1 minute, it can’t be considered long if is only 1 minute.

Nope, most map with no top cover are not times larger than strike radius.

I already said the below thing

And you said something similar regarding this

Long enough to push.

Kills arent everything the defenders can just spawn again, but if you deny them acces to the objective your team can just cap and through this win the game.

That is the problem here, that arty can just compleatly deny the cap for a team.

Yeap that is why you move around and not go thru the arty, and if it is over the objective, you wait and then get a large window to get inside the objective

With forced intervals on between strikes that allows people to flank and get in the objectives, it isn’t by any means omnipresent nor almighty. It is just a factor to take in Account but it won’t stop good players from pushing

I am talking about defending, it still deny a considerable amount of people entering the zone.

While you wait enemy already get into the objective.

Probably takes longer than the 30 second cooldown of the arty plus the time needed to clear the cap.

It is almighty in an open cap an can be omnipresent there if a team has enough radio men, since it dosent have the same shared cooldown as the bombing strike.

But it will give them enough of an disadvantage against other good players

I state it again the problem is not the arty in itself but the size of the capzone compared to the damage radius of the arty. All we need to balance the arty is to enlarge the capzone, so it dosnet delete everone who tries to capture or defend an objektive.

Wow, who would imagine that using weapons correctly could give your team an advantage?
“Sorry, I had to do it”

But in all seriousness, both teams have the same tools at their disposal, both can use arty to push or defend

Use you arty to block enemy reenforcements and do a counter push.

Or cut the enemy push from the beginning with arty and mg positions.

After all you all got the same tools to fight, it is just a matter of strategy

Ordinary arty have much longer cooldown than arty squad.

That problem it not that it gives an advantage but how big an advantage it gives, and sry a one click on the map weapon that has 100% accuarcy that deneys the compleat cap is to strong. And you can use it every Minute for one player and have it constantly for two players.

Lets say both teams have 2 radio squads out and both spamm arty constantly on an open cap, while sitting in the grey zone, how should this match work.

It sends a magic red circle that gives you enough time to bypass it or to wait for a few seconds to bypass it. And sice it can easily be dogded,it won’t matter if it is accurate, so it isn’t that strong anyways

What has this to do with the problem that it makes it impossible to defend/capture the objective, the only thing you could to is stand outside of it, not playing the objective because of it.

I state it again for the third time the problem is that capturezones are to small and arty can completle destroy everything in the point, knowing that it comes will not help you, maybe you can be safe but your bots will mostly die.
They need to increase the size of the point, or increase the size of the artystrike so its density on the point is lower and it only kills some, while stunning most, so giving an advantige without deleting everything on point.