About the weakening of FG42 and the related balance

Dead honest with you, I’m comparing what these planes can actually do, and you’re comparing them based on rocket’s explosive radius? I’m comparing BF110 to P38J because they both can fight planes, and can attack ground targets with rockets. Both sides have such attacker planes, bombers and fighters, but only USA has a plane that has lots of rockets, lots of guns and bomb. And for anyone who’s gonna start with that nonsense “oh, actually the HVAR had yada yada kgs of explosive, while the Wfr rockets had yada yada”. Please don’t compare this to real life, as this is a video game after all, moreover, it’s still in beta, so we can’t really be sure if these rockets behave any differently from each other(game engine wise). I’ve scored direct hits with wfr rockets on a tank(top right corner of the screen showed my I hit the roof) and didn’t kill the tank, while I’ve nuked the area around tanks with HVAR and killed both infantry and tanks. So stop reading wikipedia and start playing the game, cuz weapons in game behave differently than weapons in real life.

don’t worry, i know how fg works as i have them.

since i’m at high level with the germans, i decided to play again with the americans to see if changed anything since the cbt.

Don’t forget to try jumbo sherman and planes.

You will know right away.

GL with that

Have you actually played with the FG42?

honestly, i’ll avoid the jumbo right away.

otherwise, it would be quite contradditory if i blast it away, and than i would be the first one using it.

so, no thanks.
( it should be deleted for what i care, no matter which side i would play )
regarding the planes, it might help.

“Lots of rockets” is not a measure of effectiveness in the game - the 110 has the very best rocket load of any plane in any of hte campaigns - a good number of them with massive warheads.

And it has the very best guns in Normandy too - 37mm and 30mm at the moment are the only guns that can OHK other aircraft and kill tanks! Fortunately for allied teams it is not very manouverable - but many players are not good at dog fighting, so it can still be very effective at killing enemy aircraft - especially A-20’s.

It and the Ju-188 were pretty much the sole reason why there is now a 1 minute delay before you can bring a plane - they were, literally, wiping out entire allied TEAMS within 20 seconds of the game starting - I saw a guy get 57 kills with a Ju 188 in his first bomb run during one of the twitch drop weekends.

All rockets get hits on tanks without doing any damage - mostly those are probably shrapnel hits - but the WG can and will kill the early allied tanks with near misses - the Stuart and M8 will die if within 10m of an impact. HVAR’s reliably kill Pumas - less so any of the actual Panzers. M8’s need a direct hit on any AFV - no near miss does anything significant.

And I’ve ben killed by WG’s in Jumbo too - so it dioes not lack for tank killing power - that is directly linked to the amount of explosives it carries - just like all HE ordnance - I’ve even killed a few Pz 4’s with M8’s - but not many - far fewer than Jumbo’s I’ve had killed with WG’s.

So I see your anecdotal evidence with my own, and raise you with the fact that the game explosive effect is based on the HE load - whether you like it on wiki or not. More HE is more lethal.

Sorry about that. (no not really - suck it up princess)

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Needless to say, it seems that only the US played, so now try Germany. and then discuss

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don’t forget the bf110, i’ve seen people wipe alot of squads in that thing before 60s timer

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As for the balance issue, you should play the whole game before speaking.
You have only been in America until now.
I’d like to have a discussion about balance with max level users both US and German max level.

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Not so much whole teams from the 110 - but certainly half a team from 1 of the 2 spawn points on the invasion match - and they were (and still are I guess) more common than 188’s since they came in so much earlier.

They probably could have wiped whole teams but they’d generally unload the entire broadside at once rather than split it up and have a go at the other side too!

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Read from the start.
Don’t get caught in the middle and start asking questions as I have explained my point of view multiple times.

You can read what I posted with different glasses. Saves me posting it again. Everything you will ever see me write has to do with in game experience, balance and effect. If you actually would have read all posts you would have noticed this already.

Why am i here again.

Why do I even bother arguing with someone who’s comparing the P47 with the BF110 and thinks they’re balanced. Good luck to you mate.

:+1:

I don’t think 1:1 they’re balanced, but I do think on the whole that air on Normandy is balanced.

Bf110 vs P38’s definitely are, and still IMO Ju188 is the best attacker, given that dogfights are a waste of your time as a pilot, and most of the time, barring the top end of pilots, you’re better off bailing and joining the infantry after you’ve dropped your bombs anyway, instead of re-arming, or switching to a different plane that is ready to go, if you’ve put the money into the game for such.

I dont remember there being too many M2’s either on D-day 0 if I recall.
But for sake of balance its quite irrelevant.

there was 100s and 100s of FG42s and 0 M2 carbines.

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yep which is why most people probably never wanted it in the first place