I agree, on some maps I have noticed that the enemy gets spawn protection very close to the objective, I was BEHIND the objective on an MG defending it and I saw enemies maybe 150-200m away running towards me, I shot at them, and I get the spawn protection indicator. And thanks to killcam they probably knew where I was, so they could have used that opportunity to stand right infront of me, in the open, and get a free shot.
You can always build a rally from first seconds of battle(you must do it,overwise you are idiot). In three of the four campaign, engineers are available from level 3.
Again, this is a team issue. If no one could make way by tank. No one has been able to build several rallies. It’s all a human factor and if you’re a bad player, then you have to suffer.(well, or the game should send you to other bad players)
Again. Just make more objects on respawn, or move them to a more protected area. And remove the damage protection.
If the enemy is “hiding” in the gray zone, you have already won the match. What more do you want? Spawn rape I guess?
I want play the war.
And I don’t want to look for damn partisans, some of whom are immortal for a while.
Perfectly good teams get wiped out sometimes. It really, really isn’t that weird for it to happen, and it happens in games where the team that got wiped is the eventual winner. The whole reason the game has respawns is so that each team and each player have several chances to try and get things right.
Sometimes you do build several rally points, and they still all get wiped out at the same time. Other times, the situation on the ground means that it actually doesn’t make much sense to build more than one or two, because there just aren’t many practical spots to place them. And heck, sometimes no one else has brought an engineer, either because they are well, frankly selfish, or they don’t understand how important they are, or they are in fact super new. It happens.
If the spawn point had super good cover, like, a literal bunker with say, three doors that automatically close the instant you leave them, and your spawn protection ended as soon as you stepped foot outside, I would still want the spawn protection to be there. Why? Because at that point, the only time you would run into spawn protection is if you are going way out of your way to do it, which means no amount of physical objects would ever stop you, and no one deserves to get constantly killed with no chance to prevent it.
I suppose if you really wanted, you could do things the way MWO does it, where the landing craft that acts as the “Spawn” has very angry lasers of death that fire straight at your torso. They don’t instakill you, and there is no magic spawn shield, but they cause enough damage and threat that spawn camping is just a bad idea, and you’re better off waiting for the defenders to move away so you can fight them normally. I wasn’t always super happy with its implementation in that game, but it worked well enough after some tuning that it was an acceptable compromise between protecting spawns and maintaining the game’s overall approach to trying to keep everything that happens in the game “in universe”. In enlisted, this would probably look like having new spawns ride in on covered halftracks with good mgs that shoot at anyone too close.
If the respawn cannot be reached by enemy(many objects + GZ), or if it changes its position once in a while, then nothing bad will happen.
A bad team is already suffering, and let it suffer. I’ll suffer from it myself, but I’m for it anyway, because a bad team shouldn’t get bonuses just for being idiots.
Again. You are describing a full fantastic situation.
Do you want a barrier squad of AI? We have a GRAY ZONE for this and it work well.
for: enemy bombers and mortards can reach any part of the map without much issue in most cases
against: every single threat to spawning troops can be solved by moving spawns back and putting them inside buildings that actually offer adequate cover. currently, they are far too close. if I can hit a spawn protected player with rifle and grenades while still in the ‘play area’, the spawn is way too close.
for me, it’s more of an argument against current spawn locations. they are way, way too close. need more grey zone between end of playabale area and spawn (no, this does not mean move the grey zone 10m from the point like on saint lo). spawn protection wouldn’t be an issue if the spawns weren’t so close.
that is a really bad idea, since it will allow tanks and snipers to keep killing everyone on spwan.
and don’t even say “that’s what snipers are for”, i’ve already heard this other times and this isn’t what snipers are supposed to do, they are supposed to give cover to the teams that are advancing to the objective or hide and protect the objective from a safe place where they can surprise enemies
A bad team suffers. A good team will not let yourself press to the respawn.
I don’t see any problems at all in disabling immortality if there is good protection and a gray zone in place of the respawn, as well as there will be more respawns.Although it seems I’m already repeating myself.
Great, I frankly have no problem with “Super rad spawn bunker”, so long as I don’t have to deal with a cheeky fellow running in and out of the gray zone with explosion packs wiping the point all the time. Because trust me, as someone who fairly routinely ends up bayonetting people in the gray zone, its really not that big of a barrier if you put some effort into managing it. Thus, walls plus grayzone alone is not enough to provide adequate spawn safety with the current placements of grayzones and spawns. You can often reach the spawn and get back in play while only taking maybe one tick of damage right now, depending on the map. Make the grayzone more aggressive, tweak locations, or whatever else, and yeah, you can deal with most of the problem that way and have either a very limited spawn shield or no spawn shield without issue.
TLDR: A design without a spawn shield that still handles the issues for which the spawn shield exists could be implemented. It just isn’t well described by “Add obstacles”. I think at this point we have arrived at a potential change to the game that we could both be happy with, so neat.
I believe I specifically said “A halftrack with an mg”.
Just add timer for attackers in which time they have to leave the greyzone, much like defenders has if they stay at lost cap point.
That yes. But. You let him in, and that’s a mistake. Maybe bots should react better?
This is a another problem, if it can be called a problem.
Always some people who miss the old Normandy times with the Ju and the A-20.
pretty much response to this.
Other than that greyzone is fine.
If spawn protection won’t be removed, at least make it so that you can’t use any weapons if you have spawn protection
you can’t count with the bots at least not now, their AI is way too bad
This will not be particularly good for engineers who are building defenses at the next point, which is still in the gray zone.
Well, this is too much.
Sure. And there is still no matchmaking and balancing of players and bots, but these are other problems that I have written about more than once.
Not exactly sure why would someone build defenses to greyzone if they are forced to leave it anyway.
I about defence side, you can won game, if build defence and rally at 4 point(for example) when your team fast lose 3 point.