Okay, then at the point of replenishment of equipment resources there should be a technical assistance truck, a truck with shells, a tanker truck, and an ambulance.
and as the point shifts with the resources of technology, these trucks move.
the shells are loaded into the equipment as in reality.
fuel is also poured as in reality .
technical support the technician drives into the trigger and repairs himself. also with medical help
with airplanes, the same pattern applies, the plane lands to replenish its resources, but there are bots running around and doing all this. And nearby the allied air defense is covering
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And if they are destroyed by flying . then we must wait for the arrival of new ones
yeah yeah or add the same trucks to the pumping, the player drives them to the spec point and exits, and then the bots from the allied gray zone pick up the truck and the player gets a reward
if he does it before the new trucks arrive and on a timer (supply outages )
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This sounds like close to ARMA lmao wait for new planes, actually repair vehicles lol
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People don’t want to play enlisted foxhole or call it bunker or trench
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I would totally agree, however this game isnt the right game for it, I would love a crossbreed between something like Foxhole and Enlisted, I mean reforger is a bit like that, but it doesnt have the grand scale of Foxhole.
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We just gotta spam what we have…it the only way
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well u rigth we maybe keep spamming until next year there is some hope yet we got 15 damage for FG after… well 2-3 years? maybe more
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It would require much bigger and wider maps than we have right now.
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Thank you for your post.
I really like this idea.
I would narrow it down a bit however to engineer trucks and ambulances.
DF should add a mechanised engineer squad, would be very similar to APC squad but its engineers.
Like APC players can choose to spawn with or without their truck.
The truck would resupply engineer build resources (2 or 3 times then youre out). the truck would also be able to tow AT guns and AA guns.
These squads would have the ability to build larger constructions such as Bailey bridges to cross rivers.
Id also like to see bulldozers added to clear obstacles including paths through trees and to tow tank hulks out of the way of a road or bridge.
Similarly mechanised medics at BR II get an ambulance which acts as a mobile auto heal point for all friendly soldiers within a certain radius and can refill medkits. Once again players can choose to spawn without it.
In regards to your other ideas, I do like the idea of a mobile resupply for tanks to save them driving all the way back to respawn. Perhaps the engineer truck could also replenish tank shells and MG ammo?
In WWII there were specific ammunition carriers like the Universal Carrier and the Germans had a funny little ammo carrier vehicle as well. Id support these being added but I dont think many others would want to play as ammo carrier.
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