A Different Idea on Bombers

I’ve made my thoughts about bombers known before, at least with regard to trying to interdict them:

But today, while shooting down the fascists over the outskirts of Moscow, I had another idea. Hopefully one that is easier to implement (code) and would bring the bombers more in line with other assets of the army that deploys them.

My previous suggestion would have required calculations (shared between multiple clients/players) on the timer for bomber runs, but reducing it to points simplifies the issue.

My suggestion is to assign a point value to the bombers. Specifically I would make each bomber worth betwen 5 and 10 points. This means a single bombing run is worth either 25 or 50 points, depending.

The catch is, every bomber shot down costs that many points for the side that called it. So if the attacker calls a bomber run while they are at 760 (for example), and I hop in a fighter and shoot down 3 of the bombers, they lose 15-30 points…putting them at either 745 or 730, depending on bomber value.

I don’t think this imbalances the game past the fact that you can help bleed the attacker down by actively shooting down bombers. If the attacker doesn’t call the bombers then the opportunity to do so doesn’t exist, so the attacking side has a gamble to make about whether to call the bombardment and risk the points, or simply use arty/smoke.

With the current timer system in place for bombardments this shouldn’t bleed tickets at a rate that would be excessive, but I’m sure there’s something I’m not thinking of, which is why I’m putting this out into the open.

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But the defenders have infinity scores

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Maybe instead of that suggestion(since defenders have infinite points)

We should make it that bombers that have been shot down stay shot down then, when all of the bombers have been shot down there should be a long timer before a fresh batch of bombers can be called.

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Would give a reason to chase even after they dropped payload.

Then make it affect timer.

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And that’s the problem with the Invasion Mode in general. It is so utterly broken that you can make this argument about tanks, planes, you name it.

The defenders can throw away, literally throw away, equipment with no repercussions.

This issue (and about a dozen more) cannot be fixed until Invasion mode is scrapped, or at least reworked.

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That was bascially the gist of my initial suggestion. Problem is this:

Player A calls bombers with radio squad. 3 or 4 get shot down.

Now Player B (on the same team of A) is effectively penalized because he can’t use a feature he unlocked for the radio squad!

As I say, Invasion Mode is the problem. Ultimately, this issue is one of many symptoms arising from that game mode. On Conquest and Confrontation this should work fine…but not a lot of people like one or both of those modes…so here we are.

1 Like

so make it different per caller then? idk it’s a pretty multidimensional problem

You can also apply cooldown penalty - let’s say for each downed bomber your team gets + 1 minute on cooldown timer before you can call another bombing run.

1 Like