80% of player choose to bring sub machine gun squads only

Its funny how hard you are trying. Never ending personal attacks about my skill. Trying to completely devalue my opinion through acting like you are in position of majority.

That’s not how real debates work, lol.

well this kind of abstracts your rant. Its your personal opinion and infact personal issue.

Have a good day.

The only person here ranting is you, hypocrite.

Well you got me there.
Entirely forgot it was me who was ranting about aim-assist “abusing”
Perhaps next time il try to make a coloring book for you about this subject so you might understand it.
Crayons are on me.

I didn’t know that pointing out problem is ranting. :man_shrugging:

I guess you’ll never stop with those personal attacks lol.

Problem that no one else seems to share according to this topic, kind of makes it your personal problem.
Sure you might find few buddies that shares the hardship with you.
But generally id like to believe majority does recognise the fact that consoles are in massive disadvantage compared to PC and thus dont really see the aim-assist as major problem unlike you.

Well its your personal opinion quite hard to speak of without including you.

You are constantly saying the same thing over and over again + you are toxic af . That’s definition of ranting.

Your disillusionment about non existent majority is kinda weird. And you still keeping talking about it. Not a single person joined “discussion” between me and you.

Weird way how to defend personal attacks on someone.

I get why tho, im getting hit by lazerbeams constantly… its so effictive.

That would make sence if they didn’t had the option to disable crossplay.

Either way, I have 0 issues with console players nor aimassist users.

I just, don’t care.

1 Like

I never had problem with aim assist for long time too. Until I encountered some actually good at abusing it. Constantly spamming BAs on pretty short range. No one had proper time to react, it felt very unfair.
And it was even more frustrating because I was the only “not casual player” on conquest, trying to carry team.
That’s it.

Think its fair that they have option to turn it off as they evidently are the underdog.
Why crossplay is there at all is probably due to same reasons why we’re getting new matchmake lack of players.

And tbh, the only problem with entire crossplay is when you get the console players on your team.
As 99% of time theyr entirely useless worse than bots.

Which most likely will be solved with the new matchmake.

And yet you fail to understand it :man_shrugging:
You really think your in position to act like victim what comes to toxicity ?

You may prove me wrong by idk pointing out how majority considers the aim assist as actual problem rather than it being your personal issue :man_shrugging:

1 Like

meanwhile, I’m using three infantry squads all equipped with type 99 rifles :sunglasses:

2 Likes

Here’s the thing:
They use SMGs for the run-and-gun tactics because MOST of the time, there is nothing slowing them down or holding them back from doing so. Engineer defenses have the POTENTIAL to do so, however, currently there aren’t any game mechanics that make this more viable. Players need 3 things to make it more a more viable strategy: TIME, INFORMATION, and more durable structures.

TIME

  • Currently, in between objectives there is no time given, it automatically flips to the next objective, not even giving retreating players time to get situated, and often times not having any rally points in place.

  • If there was even a minute in between objectives it would help substantially.

INFORMATION

  • Currently, defenders are only given the location of the current objective, and usually have to GUESS where the next objective is going to be. Many times I try to set up where it will usually be and it seems like it intentionally goes to the other location instead, simply because I set up there.

  • When on a defensive side, when you pull up your map, you should be able to see ALL the future objective locations. This way you can set up strong points of defense, as well as setup minefields. After all, for the SMGs and flamethrowers to be effective, they need to push up close. Being able to strategically set up defenses that forces them in to mid-range fights or kill them with mines when they try to flank is the most effective counter.

STRUCTURES

  • Currently, most if not all of the structures are far too easy to destroy. Not only does artillery and bombing strikes devastate them, but also tank shells, often times hand grenades, and even infantry breaking them down by hand.

  • Sandbags need to be more resistant to fragmentation damage. A direct hit with an HE shell is one thing, but when artillery strikes are just landing “nearby” but the fragmentation destroys sandbags, it kind of defeats a lot of the purpose of sandbags.

  • Barbwire is nearly a joke at this point with how flimsy it is. Unfortunately due to this fact, a lot of players spam them indoors, which for the most part is actually hurting their own team. The only solution within the game right now to deal with the low health of them is to dig trenches, then put the wire there. It helps quite a bit against fragmentation damage, but not all areas can be dug out for this purpose.

  • (H)MG nests. Both types of MG nests can be easily taken out with a rifle let alone explosives. A single rifle bullet breaks the standard MG nest, and less than a mag can now break the HMG nests. If they could be better defended, such as a sandbag window around them, it would be a different story.

  • Czech hedgehogs, I agree that they should not be able to be placed indoors, however, when they are outside they are surprisingly easy to break. I’ve done some testing and have been able to take them out with plane bombs, artillery, HE shells, TNT mines, and of course by hand, which leads me to my final point.

  • Breaking down structures by hand is too easy. So easy that Assaulters (SMG carriers) do it all the time. The problem for me is that it requires a specific character type (engineer), with a special tool that takes up his second weapon slot, and materials that he has a limited amount of, to additionally take time to build a structure. So WHY are all the other infantry simply allowed to take it down at no cost other than a little time? Defenses are there to keep people out, but they can’t do their job if they can be broken by ANYONE.
    My SOLUTION is to have 2 options:
    Either use an engineer to take them down.
    OR
    Require Assaulter and Rifleman but with Toolkit consumables (1 toolkit breaks 1 structure). This helps reduce grenade spam as well by offering a reason to use the medkit/tools backpack instead.

Through these changes you would see far less SMG and flamethrower squads as it would no longer be as easy to rush in close. The mid-range gameplay would increase, as would the use of smoke grenades rather than just explosive or fire.

Its not exactly easy if you have to stand nexto said object and disassemble it, and all that time being quite vulnerable to pretty much anything.
Or yeah, if you just let people do it then its easy.

And no. No thanks for fortnite.

2 Likes

I have to disagree. If you push up and are breaking something down, its not terribly often that the enemies can get to you BEFORE its broken down. In addition, you can order your AI to break it down and cover them. Also, there are smoke grenades, which if you stand in when it has fully created the cloud makes you basically invisible to AI.

Fortnite is still Run-and-Gun, with the building aspect being able to move with you, which I agree is stupid. All I am asking for here is to be able to fortify a static position. Trading mobility for defense and safety. Whereas the enemies are trading their defense and safety for mobility.

Honestly the current state of the game feels more like fortnite than what I am suggesting. People are running around popping down little half-assed structures rather than building an actual fortified defensive position.

So I already have to do extra work to get to objective, so they pretty much works exactly as intended and slow down enemy.

Theyr not supposed to be maginot line, theyr entire purpose is to slow down enemy which they already do.

Not nearly enough. I’m not saying make it invincible, just harder than what it currently is. As I said:

Why does it only cost a little time for the attacker to take it down? That’s not even close to enough of

Grenades slow people down for as long or longer, than what it takes to break through a couple fortifications. Fortifications were meant to hold up longer than a couple of seconds. They are supposed to be the hard line to break.

probably for same reason that it doesnt exactly require anything to build one either.

Or killing every enemy with what ever you have before they get near your fortnite castle.

In where ? It actually takes by far longer to disassemble one than build one so idk whats your point here.

  • What part of using a specific character to use it doesn’t make sense to you?
  • Have you ever used engineers to build anything more than rally points and ammo boxes? Are you aware that there is a limited number of materials that each engineer has to put up fortifications?
  • How often do you either take an additional weapon instead of a backpack OR at the very least pick one up on the field?

a “specific” character which can be found from every each squad ?

And regardless of that you can build quite a shitload before you run out of resources.

Actually every each one of my smg users has BA as another weapon, not sure what your after here.