Where and how would you apply the skins onto an entity? Tried doing animchar__res:t=“zombie_0_skin” after using that code but it does not work.
Need set zombie_cuisine / ger_zombie_solder / ger_zombie_solder_giant / zombie_ger_summer_01. Because zombie_0_skin isn’t animchar. It’s entity name. If you don’t see these new skins/clothes entities in Create Entity then probably you didn’t added them in entities.blk file.