You have clearly no clue how servers works in enlisted.
This is terrible solution as well. We need more queues instead.
I bet you can’t recognize difference between bot and casual players.
I agree with that. But the proposals you have put forward are not good. Too harsh punishments would not help anything. They would probably only contribute to the decline of the game.
this whole post is full of nonsense and contradicts itself on every step.
1.) remove servers…so no more servers? if you want to remove servers, you need to tell where the 1 north korea style server needs to be placed, without servers online games dont work.
also asian players constantly demand their own server, since the playerbase there cant grow with 200
ping every game.
3.) new matchaking…write down exactly how that should look like.
4.) so completely illogical its not even worth commenting. if you want to improve your limited understanding, take 20 min time to think about the problems with that post.
I don’t even think the first point is valid - Germany isn’t dead. I’ve literally just played 3, won 3 in full lobbies at BR2. My win rate as Germany is currently 68% - similar to the other factions, if not a little higher.
Yes, there are plenty of games that really don’t go my way - but if that wasn’t the case we’d be complaining of Germany dominating. It should be a competitve challenge, win percentages in the 50s and 60s should be expected in my opinion.
There will always be swings in where the majority of players are but it has little to do with actual game balance and will probably be less noticeable if the player count grows.
I can agree with that, when I have a full team of golden marshals, and other team full of golden marshals. But not when my Germany have 2 gold players and 8 bots, and enemy have full team of top live players.
Even when i am on a business trip for the first two weeks of the season, I come back and still kick marshal asses as a “silver” without profile pic or name decorator
Ranks mean barely anything, just time played recently.
Germany seems fine right now. You’ll catch a round every once in a while that gets filled with bots when the human players desert the round, but that is very rare. They’ve been giving pretty good fights in Normandy the past few days.
Punishing is such a great way to improve things, right? Maybe just implement preferences so players don’t need to play dead boring defense 8 times in a row (which is way too common) and get to choose something else than conquest.
I am surprised that they haven’t implemented these things already as it would give them valid data on what is good, what is not and what should be abandoned.