15.3 Damage BR 2 Semi-Autos For All Nations!

Actually Gaijin UK only holds Darkflow Intellectual property that they love to show us with their trailers (but their studio don’t physically exist or ever existed for that matter i bet they just pay one secretary to pretend it’s a real company so they could held that IP for Europe) actual devs are either outsourced or at Budapest/Cyprus/Dubai office at least that’s what CM told me.

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Either way we are still working with a skeleton crew here and that’s if the bones have not been stolen by gaijin yet

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My two cents worth on upping BR2 semi auto damage has always been that they ALL needed to be higher, I would like to see a minimum of 12, but I would not care if DF would up it to 15. I think some are entirely to low, down to 6.9 with the Soviet KB-P-35 and 7.2 German Beretta 1918/30, put them at least at 10 for Pete sake, my soon to be 61 year old fingers can’t pound the mouse fast enough to make it a lethal gun. :blush:

15 dmg - 10% damage reduction from soviet body armor = 13.5 dmg → which is exactly what you need to kill with one shot.

Its one thing to say bodyarmor can stop pistol rounds - but rifle rounds is ridiculous.

G41 and armaguerra deal effectively the same damage per shot as Thompsons against armor - which doesn’t necessarily need to be bad, like Armaguerra could just as well lose more damage so it never one hit kills against all nations, but then it should move to BR1 as a weaker M1 Carbine, same logic can apply for other guns, but non the less - that important weapons specifically ONLY get worse against Soviets is terrible balance.

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13.5 damage downs in shot against vitality, you are no calculating the 10 HP a soldier has in downed state.
Armaguerra is always 2 shots to kill, 1 shot to down at 10m.
New BR2 Fedorov rifle has a chance to 1 shot kill at 10m with such damage (since getting downed is chance based).

same thing, killing right away is more a “bolt action thing”, which is why I use those words together.