100% unbalanced games

btw there were usually 2 websites used to see player number

that shows

image

here is just steamcharts for comparison.
image

and this is concurrent players

and here is other site

which shows
image

so tell me if data on those sites is BS?

Not true, it just says that the data used is estimates which could be data that was pulled halfway through a month or a year just like your data. So, by your statement your data comes from who knows where as well. Because your pulled incomplete data and trying to pass it off as full years’ worth of data at this point in the year which is not over yet. And in fact, the most complete data will not be fully accessible until almost the middle of January due to holidays and numbers being collected posted after the holidays are done.

But according to you concurrent players don’t count as real data because it only shows players that have the game launched and not really playing matches. So, steam charts data is wrong according to your earlier post. You can’t have it both ways when trying to show player data in matches.

Also, since you want to use Steam now here is more steam data. Do you see why anyone’s data could be wrong at this point?

Steam charts

Share Compare with others…

  • Enlisted
  • 3,934players right now
  • 4,96324-hour peak
  • 7,279all-time peak 2 months ago

https://steamdb.info/app/2051620/charts/

I won my 10 games in a row with the join any nightmare option lol

what part of they arent using any real data dont you understand. they used same estimates when replays werent even a thing.
if i had to guess on how they are getting their data it is probably based on google trends or whatever.

not wrong, but also not exactly correct. you could easily login into the game through steam and just do whatever without playing any match and then quit. steamcharts will show you in concurrent players number even if you didnt play any match. it will not show if you played any game as well it will not show people who are logged in through standalone launchers and consoles.

most correct way to see concurrent player number is to actually get all raw data from replay site and count players with userid>0(to make sure they are not bots). that way you will get all players that are on steam, standalone launcher and consoles.

it is basically just copy of steamcharts… they have hourly snapshots.

They are clearly not just pulling data out of thin air, but they know that it’s not full data. Therefore, they say that it is estimates. And just because you have no clue where they get their data from doesn’t mean yours is the end all be all of data collection and representation. Thats what I’m saying, that’s what I’m getting at. So maybe it’s something that you’re not understanding. Or you think that you are infallible because you collect snips of data and show charts that could be missing pieces that even you don’t know because what if the data the Enlisted website is giving you is not fully complete. Sure, replays are public, but not everything that the devs collect from the game is for public consumption.

What I’m getting at is do you think that devs would be silent if their game was was boasting over a million players in 3-4 months? I can’t think of one that would be silent about a stat like that. Devs are so quick to boast player counts in order to get more players on to their game, but with this its a small peep of we hit over 7k concurrent players. And then nothing…like a fart in the wind.

But back to the original statement that if the game had the numbers of active players that you were stating then the game would not need to use Bots to fill the place of an active player. So, since you want to throw out steam concurrent players and use a tracker for these other millions of players. Then where are they in the overall stats of the game? Why does the game need to fill teams with bots if there is “over a million players playing the game?”

That snapshot was from less than 20 minutes after your snapshot from steamcharts. So, in total it would be your 4665 current players plus who ever logged on or off in 20 minutes from that snapshot. And it’s not so data from any place lie to you, unless you have access to the devs mainframe and can pull data from there you wouldn’t have accurate data. Because even the Replay site only holds data for so long before its removed.

please tell me from where they are pulling data. it is not replay site and it is not steamcharts.

i estimate that you have 0 knowledge about this.

one is datamined from official enlisted site other made their number up. who would you trust.

like i said numerous times in disclaimers, i could be missing information cause of various stuff. in last data collection they introduced few security measures that i didnt notice it on time so i had few days gap in data collection. still that missing information will be more correct than any other information that is currently publicly available anywhere else. also whatever numbers i have shown will be minimal numbers from that period and could only be bigger.

that is why i can only work with what is publicly available. players, bots, maps, time played etc.
some things are calculated based on game knowledge from data that i have(e.g. deserter count, bots entering match etc.). for data that i dont have i dont claim knowledge of.

cause core audience that plays daily is minority. casuals that play 1 match per week or 1 match per month are vast majority.
just look at this data from weekly analysis from year ago.
image

if i included all players from last 3 months i would get over 95% of players playing less than 1 battle daily and probably 80% of them plays less than 1 game per week(this is total shit number out of my ass, so wait for next stat analysis that should come out in next week or two for accurate one).

cause you cant do math. just cause there are 1.8 million unique players that have played the game during 3 months, doesnt mean that there are 1.8 million players daily, nor does it mean that there are 1.8 million players concurrent players.
here is concurrent chart made from data from replay site

now lets do math for how many people are in queue every minute:
lets take peak of 12k players for calculation:
12k divided by 3 servers=4k
4k divided by 20(average match duration)= 200
200 divided by 4 factions= 50
50 divided by 5 BR= 10

so in most ideal conditions where everything is distributed evenly at peak hour you will get 10 players per faction per BR. what happens in off peak when there are 3k players? 2.5 players every minute per faction per BR. but players are not distributed evenly across servers, factions nor BR.

btw here is early preview of stats analysis

most bots in game currently happen cause people desert and not cause they are initially matched with them. reason why they dont replace deserters with actual players is cause people hate being put into already ongoing match. also you will never get prematch bots to 0 cause during night for any server region you will have battles with 18-19 bots and 1 player.

check charts which show peak. you have slight discrepancy of few % cause it was taken with few minutes difference between them.

and here we go into the crux of things. what do you think replay site is? it is data directly from devs. not from steam, not from xbox, not from sony, not from some third party website that makes up numbers. check url carefully.

https://www.enlisted.net/en/replays/load/page/1/

that is why people scrap data. before october i could pull last 2 weeks of data from replay site(but it was resource intensive) or last ~12 hours for non resource intensive way. after october i could pull only last ~3 hours of data. that is why i had script getting all data from the site into my databse every 8 hours before october and after october i had it take every hour for 24 hours per day for total of 3 months data.

Why don’t you do some work for a change and ask them where they get their data from. It’s not my website so I really don’t care at this point. The fact that you’re calling them trash on no basis but some bias opinion of yourself is why I brought it up in the first place.

The fact that they say these exact words on their website right before they start listing charts and data. Okay yep, I know nothing I just know how to read words off a page.

End of the day I wouldn’t trust your data is what I’m saying. Not saying that I trust their data either. Maybe you missed it when I brought up that I really could care less what happens to this game. Oh, wait you did miss it just like when you missed other things that I brough up in past post on this very thread. Damn…

And any other information on any other website could be the same thing. Everyone can miss data at some point. The fact that once again I state that you have some complex that your information is more correct than anyone elses says a lot about you.

And with this statement it further proves my point that I’m making. Honestly what makes your data so much better? Because you mined it from an “Official” website? I bet you’d look like a right backside if tomorrow the devs come out and say yes, we only have 7k players and not the data that we have on this official website of replays. You know that these replays can hold false information as they don’t apply IP addresses to them. So you could be counting the same person multiple times using different “Names and userIDs”.

So, I ask again what is the difference between your “Disclaimers” about you not knowing something and a website saying that “This data is estimates?” Nothing you’re both guessing at some point based on information that you know that is public. But because its “Your datamined information” You have a superiority complex about it and can’t be wrong or see another person side of when it comes to how data is displayed to people. Case in point you first said no concurrent players, I showed you Activeplayers, you said no its trash with bad information and then showed Steamcharts which has concurrent players, I then should you the same steam information from a different website title only 20 minutes apart and it was drastically different. But this was still not enough for you.

Old data, if we went by this data than yes LAST year the game might have been more played and Popular with the player base. However THIS year the game looks like its declined because of many events in the gaming space. For example people leave, people play other things(Lots of other better games have come out), etc.

You’re the one coming up with these shit numbers, maybe you should crunch more data and figure out that 1.8 million is not 7k which actually play the game or as you put it “Launch the game and sit in the menus”. So thanks for proving my point that your 1.8 million players is a farce. 7k players are on average playing the game daily, not 1.8 million.

Not really, some matches will start with bots on the team because the game launches you into a match without filling teams because “Wait times need to be low”. So, your put into matches with more bots on one team then the other. Yes, Bots replace people who desert, yes people hate getting put into prelaunched matches but it still happens.

That is what I’m saying to you. data is not always finite. Depending on when you scrap data is what you get.

But this is also the issue of it, the data erases, mishaps happen during transfer. One person can’t effective scrap ever bit of data at all times. You will miss something, and it will mess with your data. Hence why site will say “These are estimates.” Or in your case you have your “Disclaimers”.

i am calling them trash cause they make up data. they have not been even close to correct once since i started data mining the replay site and got actual data.

image

in other words based on 0 data.

you are missing a point. they are not pulling data from anywhere. they are “estimating” or in other words guessing number of players. this is not missing some data. this is just pulling number out of their ass.

yes perfectly sane explanation. someone is using multiple accounts to play one battle with every account for what exactly? to falsify playerbase numbers for someone who will datamine those numbers?

you what is the difference? my disclaimer says i have f***d up and my script didnt work for hour or 3 days so i missed some data. they on other hand just guess number of players without actually pulling any data from anywhere.

here is part of my disclaimer from last stat analysis

yes. i take pride in my work and when someone who knows absolutely nothing about subject matter attacks my work i defend it. my data is 100% correct unless devs falsified it.

like i said there is reason why you dont use concurrent players as measurement for daily unique players.

activeplayers and mmostats make pure guesses on player numbers. this was true 2 years go and this is true now. they dont pull any data from gaijin nor DF.

what is exactly drastically different? you want to know why?
image
image

difference of ~80 players in few minutes between taking snapshots for different sites. if you wonder in time difference shown on graph, it is cause one uses UTC and one uses local time(CET for me). here is example of how graph can look differently with just few minutes difference(graph is calculated with 1 minute interval)

that is why enlisted has gain of 20-30% daily unique players? cause it has declined? certainly steam release has made people leave the game…

oh really… i didnt know that… if only there was something like prematch bot stat in my table… btw here are details from your matches. out of your 186 matches only 11 of them didnt have full 10v10.
image
image

Spoiler

if only i dont check same data interval 2-3 times when i scrape data… there is possibility of some data missing if they dont put it on site 2-3 hours after battle finished(just data from october+). otherwise i will catch everything on the site.

this happens when you dont understand anything about computers and programming. when i run the script it will automatically collect all data every x amount of time and put it into database. unless something happens(for which i have loads of error exceptions), i will have 1:1 replay info database.
most missing stuff in my database happens when i restarted computer and simply forgot to run the script. or when they introduced new security measure for which i didnt have error handling. for any data that i have i can tell you that it is 100% correct. not an estimate, but pure fact. unless devs themselves faked data for whatever reason.

I love when the pershing drinks 6 direct shots from a 200mm pen

But my tiger 2(Maybe a 1month tiger)Gets instakilled frontally with a SOVIET ROCKET LOUNCHER THE PANZERFIST(couse its intened to kill panzer not tanks)

I feel that everybody that know some real combat data left the game, and youtubers joined.

6mil dead german,cca 20,000dead planes,15 tanks

To how manny SOVIET?english? Chinese?/?/?/

Tractor 34 most dead tank in combined history,if stacked all other tank from whenever

But no they decided to make it 1 sided and cod sprint jump aim assist

Honestly im here from day 1
I have around 150 days playing the game
Today as a jap and a blu team lone fighter i deleted the game for the first time.
Whole day of spawn butchering,and when i managed to do something a team of 2-6 guys would attack me with knowing where im going trought walls,also kills trought walls
Im shooting with a full clip from 3 m away(Bullets fly by like in pulp fiction)But he turnes and 1 shoots me(Numerous timES)
Map burma only north side win.
Players just run jump aim assist( I was playin without untill last 2 weeks)

Bassiacly the shit has never been so bad
Custom dont work
Allied bias
German wonderwaffen are rubish,while they want a m2 1 shot
Im spending a clip or 2 with a SG44 for 1 guy
Sniper 6 bullets to kill 1 guy in a team perfectly running towardce me(Like bullets are vanishing in mid air)

Not knowing the next def point
While the game spawns they got the first point
Also dying of a circle??/ i get the spawn dying but people?From a cold in enemy lands or what??

Kill the aim assist
Give 2 min for defenders on NOT OPENED MAPS
limit turn on pc,and all seeing pc planes.
Give the germans best armour and concilement they had,add the gun plate armour on turret plate ITS NOT 1 PLATE!!!
1 life of squad(Force to buy premium,you like money or?)
Give soviets emphasis on foot and logistics(lets say 2 lifes for squad)Like they had.

But dont put weapons that had 1 madefor testing,or tanks that never was in war

Well right now you are throwing out 1.8 million players over the last 4 months which is just throwing numbers out. So, by your description your data is trash as well.

I say again there’s some data to ever estimation. It doesn’t have to be the correct value, number, quantity or extent of data. But there is in fact some data in the estimate. This estimate doesn’t have to be an approximate calculation or judgement of the value, number, quantity, or extent of the player base at time of the charts or graphs that they are using. Because just like you they are guessing at how many players are actively playing the game for a given time frame.

Going from 1.8 million over 3-4 months down to less than 450k is one hell of a pendulum swing. So, by your description your pulling numbers out of your ass as well since you don’t even know how many players are actively playing the game as well.

Why is that such a far-off thing to you? Oh, I know because it would screw with your data that you spend so long scrapping. And that would mean that your charts would be off and that would make you just like that website, guessing at numbers. I mean many people play on and own both PC and Consoles. Why not have different accounts on each? It doesn’t have to be to falsify numbers of anything. Maybe they just want more than one account.

Actually their exact words are the following:

It is important to note that these data just estimated numbers and should not be used as factual reference.

Sounds a lot like what you say their just well, you know more PG because they have a website to think of.

I’m not attacking your work I’m just pointing out that there is other “Work” out there that also exist about this game as a subject. In fact, you’re the one that is attacking someone else’s work multiple times in fact.

Which could in fact be the case and you would have no knowledge of it.

Correct they guess at things just like you do when you don’t have all the data on something. They must pull so sort of data if they are posting something about it. And yes, they don’t just pull data from Gaijin and DF. They pull from Ubisoft, Valve, Enix, Game Science, Overkill Software, Wube Software LTD, and even DICE to name a few.

Oh, your sarcasm spills on the page…I’m so impressed…I’m not really sure why you think that bringing up my past matches will prove the fact that bots don’t start matches or are used in general in matches. In fact, what’s interesting in your data about my matches is the fact that only 6 matches did not have at least 1 bot in the match. So, tell me again that bots are not used in more matches than active players? Because you just proved that the 186 matches in that list 180 matches had bots in them.

I understand computers and programming fine. I also understand that just because you program something to a certain task doesn’t mean that it will go off without a hitch, or that data will not be missing or incorrect. Data is only as good as the source that it comes from. So, if the Devs are late with uploads or messes with something than your data is off because you didn’t account for their mistakes/changes and neither did your script. You as the programmer just told your script to look for data starting at this or that time or value in the case of numbers/letters and that’s what it did. It started looking for data at this or that time or value. So, if the devs messed up/change something and put out late information or false information the script you programmed wouldn’t know the difference it will just record the data as is with the mistake and your data will be wrong or have holes because you didn’t accoutn for a time change from them.

And if you’ve been around the video game industry long enough, you’d know there’s been plenty of times with other games that devs will put out fake information in “Official sources or documents/databases” for data miners like you to find and leak or compile and go to the public with the information and the devs get a good laugh from it because they know where it came from and they make changes, or reveal the true data later on.

where did i say that? also check time period:

100-150k daily unique users
300-350k weekly unique users
~800k monthly unique users
1.8M 3 month unique users

so people want extra account to double or triple their grind? yeah perfectly sane explanation.

seems like they are making up numbers and that is why they shouldnt be used for factual number? if you are convinced that they are using data, then prove it. i have seen that they havent come even close with their numbers over time i started following stats.

from:
https://www.reddit.com/r/pathofexile/comments/15e7874/does_anyone_know_how_accurate_activeplayerio_is/

Any site that gauges player numbers with 0 numbers from the companies themselves are all speculation and inaccurate.

Not accurate. At best you can estimate trends of a game against itself with those kinds of sites (e.g. trends like this league peaked 30% higher than the last one but has fallen off faster). Comparing between games you can’t know how significant the data collection differences are.

It is not accurate at all.

from:
https://www.reddit.com/r/Overwatch/comments/1dggnod/is_activeplayerio_reliable/

All those sites are just talking out of their ass since Blizz doesn’t publish the numbers like Steam does.

from:
https://www.reddit.com/r/Overwatch/comments/14ouugd/almost_30m_active_players_and_growing/

The data activeplayer uses is fabricated. Why would some random third party website have access to blizzard’s proprietary data? Blizzard doesn’t release those numbers publicly. The website is disinformation.

Yeah this is what people should be asking. How does this kind of website access this kind of data? People are so gullible.

and even from their website

How the Live Player Counter Works?

Since no Game Company is willing to share their live logged user’s data. Activeplayer.io went ahead and produced an estimated data. The live Player counter is the result of a mathematical formula in which the base data are from such as the monthly user’s data. Unlike other game statistics website, they are not just randomly displayed numbers. They are the nearest estimated to the exact data!

If you have a concern how the data is presented. Feel free to contact us anytime.

so they have mathematical formula that estimates number of players based on data that they dont have.

oh really? see their statement above. btw my data is binary, either i have it or i dont. i dont do any guess work. there might be some gap ranging from few minutes/hours/days but i am transparent about it. all data is 100% correct.

you said that they start match without filling teams. i disproved that cause it puts you in full match most of the time with few times having problem cause you are playing unpopular faction/BR at some time and they dont want queue times to be too long(i know it waits 2-3 minutes minimum trying to fill the match). also devs cant to anything if people quit during the match. players also dont want to be put into middle of ongoing match or near end of one so they put bots in.

are you arguing just for sake of arguing? or you are just content with writing nonsense?

yes they made honeypot when they enabled replays just for some random guy to notice that you can extract data from it about playerbase. alongside with replay for every one of those players where you can watch how they play.

btw falsifying data about playerbase is potential felony and no sane programmer would do it without significant benefit to them.

This is the last time I’m going to answer you, I don’t intend to waste any more time talking to you. I’ve been playing Enlisted for 9 months, in all this time I’ve only made 2 posts telling about a bad experience I had against cheaters, in both posts the one who appeared crying was you, so I wonder, why does it bother you when someone comes here to complain about cheaters? Why do you get so nervous? You should do the same as everyone else, if what I say seems irrelevant to you just ignore me.

This is going nowhere, and I’m done talking in circles with you. I’ve already wasted a full day trying to explain that the game has cheaters, use of Bots, and now I guess that your numbers are only as good as Gaijin/DF lets them be. Simply because they do not display full player counts anywhere publicly because they do not want to the public to know the true numbers in the game. The fact that you have to dig through data and go around security measures to pull this data proves they don’t want that stuff to be public. So, keep on believing your numbers are true on I will move on. Have a nice day, week, month whatever

it bothers me when people accuse other people of cheating without any evidence. if you actually showed evidence of it ingame, then it would be justified. but till then you sound just like shitty noob who got pwned by someone higher skilled than them and came to forum to complain about their lack of skill.

you are welcome to prove me otherwise. give me real evidence and not your conjectures.

when did i deny this? i only denied that it matched you with bots from start cause majority of your games are matched with full 10v10 lobbies(unless you play on crossplay off or in middle of night for your server). in lot of matches players that quit prematch are also replaced by other human players.

such weak argument now that the activeplayer.io has been debunked as site with false data.

so do you think that they would leave fake data after trying to prevent people from accessing it? do you think that they would simulate fake games to generate replays that they would then post for public download on their site? do you even know how much work all of that needs, when option was just to never publish replays on site or to integrate them into client with high security? i guess even valve is involved cause half of the playerbase is there. i guess sony and microsoft are also involved cause you can easily check all accounts from consoles.
do you even know that programmer who would do this could be held liable for fraud if this was publicly tradable company(idk how the law is with private ones regarding this).